Difference between revisions of "EarthBound:Window statistics table"

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This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings.
 
This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings.
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[[Category:Earthbound]]

Revision as of 16:44, 20 November 2005

Window statistics table
Game [[EarthBound]]
Start Address 0x008650
End Address 0x0088DF
# of Entries 8 (0x08)
Entry Length 82 bytes (0x52)
Total Length 656 bytes (0x290)
Back to the [[EarthBound:{{{loc}}} map|{{{loc}}} map]]

The window statistics table stores information about currently open windows.

Format

Unknown


Position in window existence table


Top left corner X-coordinate


Top left corner Y-coordinate


Box width


Box height


X-coordinate of text-drawing cursor


Y-coordinate of text-drawing cursor


Unknown


Unknown (does bizarre things to text)


Font


The font being used to print text in this window.

  • 0x00 = Normal
  • 0x01 = Saturn
  • 0x02 = Small Font #1
  • 0x03 = Small Font #2 (has some glitching...)
  • 0x04 = Coffee Sequence


Unknown


Control code variables

  • Length: Unknown (likely the rest of the entry)
  • Offset within entry: 23 (0x17)
  • Range of values: Any values


This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as working memory, active memory, and secondary memory, though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings.