Difference between revisions of "EarthBound:Map Data:Freakish Tile Animation Table"
Jump to navigation
Jump to search
m (changed to conform to Help:Table_page_example) |
|||
Line 8: | Line 8: | ||
}} | }} | ||
− | The '''Freakish Map Animation''' table controls the animation of map tiles. Each entry represents one map tileset. | + | The '''Freakish Map Animation''' table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset). |
− | + | {{clear}} | |
− | [ZZ] (AA BB CC DD EE FF GG HH) | + | =Format= |
+ | |||
+ | [ZZ] (AA BB CC DD EE FF GG HH) | ||
*''ZZ'': Number of AA-HH clusters to follow | *''ZZ'': Number of AA-HH clusters to follow | ||
Line 25: | Line 27: | ||
*''HH'': ? - Changes the tiles being used? | *''HH'': ? - Changes the tiles being used? | ||
− | === | + | =See Also= |
+ | |||
+ | *[[EarthBound:Map Data:Freakish Tile Animation Pointer Table|Freakish Tile Animation Pointer Table]] | ||
+ | |||
+ | =External Links= | ||
*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation] | *[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation] | ||
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery] | *[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery] | ||
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table] | *[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table] | ||
+ | |||
+ | [[Category:EarthBound:Map_Data|Freakish tile Animation Table]] |
Revision as of 23:01, 3 October 2005
Freakish Tile Animation Table | |
Game | [[EarthBound]] |
Start Address | 0x2F146B |
End Address | 0x2F153E |
# of Entries | 20 |
Entry Length | 1 or 9 bytes (0x1 or 0x9) |
Total Length | 211 bytes (0xD3) |
Back to the [[EarthBound:{{{loc}}} map|{{{loc}}} map]] |
The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).
Format
[ZZ] (AA BB CC DD EE FF GG HH)
- ZZ: Number of AA-HH clusters to follow
- AA: Frames of animation per cycle
- BB: Time per frame (1/60 second format)
- CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
Has an effect on the sequence used (horizontal rather than vertical?) - DD: ? - Increasing values delete an increasing amount of map tiles
- EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
- FF: ? - Changes the tiles being used?
- G?: Tile number in static tileset to start overwriting with animation effects
- ?G: Vertical graphics offset (shift tile down G pixels)
- HH: ? - Changes the tiles being used?