Difference between revisions of "EarthBound:Map Data:Freakish Tile Animation Table"

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The '''Freakish Map Animation''' table controls the animation of map tiles. Each entry represents one map tileset.
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The '''Freakish Map Animation''' table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).
  
===Entry Format===
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{{clear}}
  
[ZZ] (AA BB CC DD EE FF GG HH)
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=Format=
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[ZZ] (AA BB CC DD EE FF GG HH)
  
 
*''ZZ'': Number of AA-HH clusters to follow
 
*''ZZ'': Number of AA-HH clusters to follow
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*''HH'': ? - Changes the tiles being used?
 
*''HH'': ? - Changes the tiles being used?
  
===Sources===
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=See Also=
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*[[EarthBound:Map Data:Freakish Tile Animation Pointer Table|Freakish Tile Animation Pointer Table]]
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=External Links=
  
 
*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation]
 
*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation]
 
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery]
 
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery]
 
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table]
 
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table]
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[[Category:EarthBound:Map_Data|Freakish tile Animation Table]]

Revision as of 23:01, 3 October 2005

Freakish Tile Animation Table
Game [[EarthBound]]
Start Address 0x2F146B
End Address 0x2F153E
# of Entries 20
Entry Length 1 or 9 bytes (0x1 or 0x9)
Total Length 211 bytes (0xD3)
Back to the [[EarthBound:{{{loc}}} map|{{{loc}}} map]]

The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).

Format

[ZZ] (AA BB CC DD EE FF GG HH)
  • ZZ: Number of AA-HH clusters to follow
  • AA: Frames of animation per cycle
  • BB: Time per frame (1/60 second format)
  • CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
    Has an effect on the sequence used (horizontal rather than vertical?)
  • DD: ? - Increasing values delete an increasing amount of map tiles
  • EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
  • FF: ? - Changes the tiles being used?
  • G?: Tile number in static tileset to start overwriting with animation effects
  • ?G: Vertical graphics offset (shift tile down G pixels)
  • HH: ? - Changes the tiles being used?

See Also

External Links