Difference between revisions of "EarthBound:Flags"

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(Unknown or unused flags: repeated 03 instead of moving to 04, fixed)
(Misc. flags (mostly sprite visibility toggles))
 
(3 intermediate revisions by the same user not shown)
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== Misc. flags (mostly sprite visibility toggles) ==
 
== Misc. flags (mostly sprite visibility toggles) ==
* 01 00 =
+
* 01 00 = Special flag (resets on map reload?)
 
* 02 00 = Default secondary message flag.  Resets on map reload.
 
* 02 00 = Default secondary message flag.  Resets on map reload.
* 03 00 =
+
* 03 00 = Special flag (resets on map reload?)
* 04 00 =
+
* 04 00 = Special flag (resets on map reload?)
* 05 00 =
+
* 05 00 = Special flag (resets on map reload?)
 
* 06 00 = Changes default music in the back room of the police station to boss area music when ON
 
* 06 00 = Changes default music in the back room of the police station to boss area music when ON
* 07 00 =
+
* 07 00 = Special flag (resets on map reload?)
* 08 00 =
+
* 08 00 = Special flag (resets on map reload?)
* 09 00 =
+
* 09 00 = Special flag (resets on map reload?)
 
* 0A 00 = Magic Cake Lady's sailor husband talked to when ON. Now can get Stoic Club number from guy in house.
 
* 0A 00 = Magic Cake Lady's sailor husband talked to when ON. Now can get Stoic Club number from guy in house.
* 0B 00 = When set, enemies will not appear.
+
* 0B 00 = Random enemies suppression flag. When set, enemies will not appear.
* 0C 00 =
+
* 0C 00 = Marks that Paula's parents know she was rescued from the Happy-Happy Vilalge cabin
* 0D 00 = Returns the Happy Happy Village colors to normal, and removes Paula (TPT# 0x1B5) from the cabin.
+
* 0D 00 = Marks that Paula has been rescued from the Happy-Happy Village cabin. Returns the Happy Happy Village colors to normal, and removes Paula (TPT# 0x1B5) from the cabin.
* 0E 00 = Men are inside Circus Tent; Cave Boy in Andonuts' lab (set somewhere around when you receive the Zombie Paper)
+
* 0E 00 = Marks that Jeff rescued Ness and Paula in Threed. Men are inside Circus Tent; Cave Boy in Andonuts' lab (set somewhere around when you receive the Zombie Paper)
* 0F 00 = Paula by Monotoli's side in Fourside
+
* 0F 00 = Stronger enemies spawn in Winters when set (Paula rescued from Monotoli). Paula by Monotoli's side in Fourside
* 10 00 = Poo joins?
+
* 10 00 = Marks that Poo has joined the party
* 11 00 = Starmaster takes Poo away to learn Starstorm.
+
* 11 00 = Marks that Poo is away learning Starstorm. Starmaster takes Poo away to learn Starstorm.
 
* 12 00 = Buzz Buzz is part of your party.
 
* 12 00 = Buzz Buzz is part of your party.
* 13 00 = Renders King 0x10 (Sleeping by the couch) invisible.
+
* 13 00 = Set when King joins your party. Renders King 0x10 (Sleeping by the couch) invisible.
* 14 00 = Found Picky @ meteorite, he joins your party.
+
* 14 00 = Marks that Picky has joined your party. Found Picky at the meteorite.
 
* 15 00 = Porky joins your party in Ness’s house. Allows you to leave the house.
 
* 15 00 = Porky joins your party in Ness’s house. Allows you to leave the house.
* 16 00 = Female monkey, takes Bubble Monkey from Jeff when ON
+
* 16 00 = Marks that Bubble Monkey is in your party. Female monkey, takes Bubble Monkey from Jeff when ON
* 17 00 = Tony sleeping in bed when OFF
+
* 17 00 = Set when Tony joins your party. Makes Tony sleeping in bed invisible
* 18 00 = Brick Road joins your party. Allows the getting stuck in trees and whatnot
+
* 18 00 = Dungeon Man joins your party. Allows the getting stuck in trees and whatnot
* 19 00 = Flying Man ready to join when OFF
+
* 19 00 = Set when Flying Man #1 joins your party
* 1A 00 = Flying Man ready to join when OFF
+
* 1A 00 = Set when Flying Man #2 joins your party
* 1B 00 = Flying Man ready to join when OFF
+
* 1B 00 = Set when Flying Man #3 joins your party
* 1C 00 = Flying Man ready to join when OFF
+
* 1C 00 = Set when Flying Man #4 joins your party
* 1D 00 = Flying Man ready to join when OFF
+
* 1D 00 = Set when Flying Man #5 joins your party
* 1E 00 = Causes Ness' dad to call at the beginning of the game, after Pokey joins you.
+
* 1E 00 = Set when Pokey joins your party, causes Ness' dad to call at the beginning of the game
 
* 1F 00 = Lier inside his house, above passage
 
* 1F 00 = Lier inside his house, above passage
 
* 20 00 = Lier at bottom of his cave
 
* 20 00 = Lier at bottom of his cave
 
* 21 00 =
 
* 21 00 =
 
* 22 00 = Picky at his house (post-Starman Jr.) when ON
 
* 22 00 = Picky at his house (post-Starman Jr.) when ON
* 23 00 = (Pokey in his room in Onett when ON)
+
* 23 00 = Pokey in his room in Onett when ON. Set when Buzz Buzz dies, cleared after defeating Captain Strong
* 24 00 = Activates policeman (TPT# 0x7E) at the base of the Giant Step hill.
+
* 24 00 = Activates the policeman waiting for NEss (TPT# 0x7E) at the base of the Giant Step hill (or Traveling Entertainer's Shack)
* 25 00 = Aloysis Minch at home when on
+
* 25 00 = Set when Picky joins your party, cleared when defeating Captain Strong. Aloysis Minch at home when ON
* 26 00 = Activates encounter with Onett Police Force?
+
* 26 00 = Set when Captain Strong orders you to follow him, cleared when defeating him (also cleared on unknown hotspot). Activates encounter with Onett Police Force
* 27 00 = (police man in Onett Police Station when on)
+
* 27 00 = Police man in Onett Police Station when ON. Captain Strong related. Set after the cop at the Traveling Entertainers Shack talks to you, cleared when defeating Captain Strong
* 28 00 = Render the Shark guarding Frank's door invisible.
+
* 28 00 = Render the Shark guarding Frank's door invisible. Marks that you have defeated the Yes Man Junior that's guarding the Arcade backyard
 
* 29 00 = Ticket status in Twoson's theatre (man guarding entrance flag)
 
* 29 00 = Ticket status in Twoson's theatre (man guarding entrance flag)
* 2A 00 = Apple Kid waiting to give Octo Eraser in Burglin Park
+
* 2A 00 = Apple Kid waiting to give Pencil Eraser in Burglin Park
* 2B 00 = Runaway 5 Fan inside the backstage area
+
* 2B 00 = Runaway Five fan inside the backstage area
* 2C 00 =
+
* 2C 00 = Pokey waiting to "fake-apologise" outside the Happy-Happy headquarters
* 2D 00 = Pokey, Crows, and Insane Cultists outside of the shack flag
+
* 2D 00 = Pokey, Crows, and Insane Cultists outside of the cabin where Paula is being held
 
* 2E 00 = Zombie Chick outside Hotel when ON
 
* 2E 00 = Zombie Chick outside Hotel when ON
* 2F 00 = (Broken Sky Runner flag in Threed Graveyard when on)
+
* 2F 00 = Broken Sky Runner flag in Threed Graveyard when ON
* 30 00 = Fixed Skyrunner in threed Graveyard flag
+
* 30 00 = Fixed Sky Runner in Threed graveyard flag
 
* 31 00 = The Boogey Tent is set up in the south end of Threed.
 
* 31 00 = The Boogey Tent is set up in the south end of Threed.
 
* 32 00 = Brick Road is at Winters when ON
 
* 32 00 = Brick Road is at Winters when ON
* 33 00 = People freed from tubes in Starman Base when ON (Starman DX defeat flag?)
+
* 33 00 = Marks that the book "Overcoming Shyness" in in the Onett Library
* 34 00 =
+
* 34 00 = People freed from tubes in Starman Base when ON (Starman DX defeat flag?)
* 35 00 = Completed Brick Road’s Winters dungeon?
+
* 35 00 = Talked to Brick Road in Winters. Completed Brick Road’s Winters dungeon
 
* 36 00 = Montague at beginning of mining cave when ON
 
* 36 00 = Montague at beginning of mining cave when ON
* 37 00 =
+
* 37 00 = Related to "36 00"? (Set after giving food to Gerardo Montague)
 
* 38 00 = Shown ticket at Topolla flag (man guarding entrance)
 
* 38 00 = Shown ticket at Topolla flag (man guarding entrance)
* 39 00 = (Arms Dealer in Fourside Dept. Store)
+
* 39 00 = Blackout in the Fourside Department Store (Dept. Store Spook ready to be fought). Arms Dealer in Fourside Dept. Store
* 3A 00 = Mr. Spoon given the Signed Banana flag
+
* 3A 00 = Fourside sewers open (Given the Signed Banana to Mr. Spoon)
* 3B 00 = (Elektra outside in Fourside)
+
* 3B 00 = Elektra outside the Monotoli Building in Fourside
 
* 3C 00 = Activates Everdred (TPT# 0x3B8) and the crowd of onlookers (TPT# 0x3B9 - 0x3BE) in Fourside
 
* 3C 00 = Activates Everdred (TPT# 0x3B8) and the crowd of onlookers (TPT# 0x3B9 - 0x3BE) in Fourside
 
* 3D 00 = Marks that the Magic Cake lady has been identified within Club Stoic. Activates her 2nd text.
 
* 3D 00 = Marks that the Magic Cake lady has been identified within Club Stoic. Activates her 2nd text.
 
* 3E 00 = Dungeon Man, in desert, but not spoken to
 
* 3E 00 = Dungeon Man, in desert, but not spoken to
 
* 3F 00 = Man guarding Mani Mani passage in Moonside (need Invis-o-man to pass)
 
* 3F 00 = Man guarding Mani Mani passage in Moonside (need Invis-o-man to pass)
* 40 00 = Secondary text for defeating Frank is activated, and the policeman in Mayor Pirkle's office will let you pass.
+
* 40 00 = Marks that you have defeated Frank. Secondary text for defeating Frank is activated, and the policeman in Mayor Pirkle's office will let you pass.
 
* 41 00 =
 
* 41 00 =
 
* 42 00 = Marks that you have defeated Everdred
 
* 42 00 = Marks that you have defeated Everdred
* 43 00 = Unassuming Local Guy guarding Banana/egg stand present when OFF
+
* 43 00 = Marks that you have defeated the Unassuming Local Guy who's monitoring the Banana/Egg stand. Unassuming Local Guy guarding Banana/egg stand present when OFF
* 44 00 = Carpainter defeated (text changed, banana/egg stand deactivated)
+
* 44 00 = Marks that you have defeated Carpainter (text changed, banana/egg stand deactivated)
* 45 00 = Boogey Tent defeated when ON, map changed to show him gone.
+
* 45 00 = Marks that you have defeated the Boogey Tent. Map changed to show him gone.
* 46 00 = (People captured in Starmen Base when OFF)
+
* 46 00 = Marks that you have defeated the Starman Deluxe. People captured in Starmen Base when OFF
* 47 00 = Belch defeated flag
+
* 47 00 = Marks that you have defeated Master Belch
* 48 00 =
+
* 48 00 = Marks that you have defeated all of the "Third Strongest Moles"
* 49 00 = Secondary text for defeating Giygas, and background music "Because I Love You" is set for all areas.
+
* 49 00 = Marks that you have defeated Giygas. Secondary text for defeating Giygas, and background music "Because I Love You" is set for all areas.
* 4A 00 = Activates Phase Distorter in Saturn Valley as well as another Saturn Salesman. (and person in Winters tent?)
+
* 4A 00 = Marks that you have defeated Ness's Nightmare. Activates Phase Distorter in Saturn Valley as well as another Saturn Salesman (and person in Winters tent?)
* 4B 00 = Broken Phase Distorter in Cave of Past (present)
+
* 4B 00 = Marks that you have defeated the Mani-Mani Statue. Broken Phase Distorter in Cave of Past (present)
* 4C 00 = Marks that Tracy has given you a cookie in Ness’s house
+
* 4C 00 = Marks that you have got the Cookie from Tracy in Ness’s house
* 4D 00 = Marks that you have gained Mr. Baseball Cap in the tree house in Onett
+
* 4D 00 = Marks that you have gained Mr. Baseball Cap in the tree house (Traveling Entertainer's Shack) in Onett
* 4E 00 = Traveling entertainer's shack unlocked (guys in front of shack gone when ON)
+
* 4E 00 = Marks that you have got the Travel Charm from one of the Traveling Entertainers. Guys in front of shack gone when ON)
 
* 4F 00 = Marks that you've retrieved the Meteorite piece from Onett.
 
* 4F 00 = Marks that you've retrieved the Meteorite piece from Onett.
* 50 00 = Marks that you've retrieved the Shack Key from BH Pirkle, and changes his lines
+
* 50 00 = Marks that you've retrieved the Shack Key from B.H. Pirkle, and changes his lines
 
* 51 00 = Marks that you received the Bicycle from Punk-Sure in Twoson
 
* 51 00 = Marks that you received the Bicycle from Punk-Sure in Twoson
 
* 52 00 = Marks that you have gained the Receiver Phone from Apple Kid’s Mouse
 
* 52 00 = Marks that you have gained the Receiver Phone from Apple Kid’s Mouse
Line 88: Line 88:
 
* 55 00 = Marks that you have gained the Wad of Bills from Everdred
 
* 55 00 = Marks that you have gained the Wad of Bills from Everdred
 
* 56 00 = Marks that you have gained the Franklin Badge from Paula
 
* 56 00 = Marks that you have gained the Franklin Badge from Paula
* 57 00 =
+
* 57 00 = Marks that you have gained the Fly Honey from the Boogey Tent trashcan
 
* 58 00 = Marks that you have gained the Bad Key Machine from Maxwell
 
* 58 00 = Marks that you have gained the Bad Key Machine from Maxwell
* 59 00 = Marks that you have gained the Shyness Book from Onett library
+
* 59 00 = Marks that you have gained the Shyness Book from the Onett library
 
* 5A 00 = Marks that you have gained a Diamond from Montague Bros
 
* 5A 00 = Marks that you have gained a Diamond from Montague Bros
 
* 5B 00 = Marks that you have gained the Signed Banana from Venus
 
* 5B 00 = Marks that you have gained the Signed Banana from Venus
* 5C 00 = Marks that you have gained the Tendakraut from Tenda Chief
+
* 5C 00 = Marks that you have gained the Bag of Dragonite / Tendakraut from the Tenda Chief
 
* 5D 00 = Marks that you have gained the Baseball Cap from Ness in Magicant
 
* 5D 00 = Marks that you have gained the Baseball Cap from Ness in Magicant
* 5E 00 = Ternary text for Pokey before leaving the house ("I'll follow at a safe distance.").
+
* 5E 00 = Marks that you have got the Cracked bat and followed Mom's advice to bring King along. Ternary text for Pokey before leaving the house ("I'll follow at a safe distance.").
 
* 5F 00 = Makes the "Beep..." text appear when using a phone. When off you can call people, and is off after dad calls in Ness's house.
 
* 5F 00 = Makes the "Beep..." text appear when using a phone. When off you can call people, and is off after dad calls in Ness's house.
* 60 00 = Secondary text for Pokey before leaving the house ("Before we go, why don't you say "goodbye" to your mom.").
+
* 60 00 = Pokey waiting for you to say "goodbye" to Mom. Secondary text for Pokey before leaving the house ("Before we go, why don't you say "goodbye" to your mom.").
* 61 00 =
+
* 61 00 =  
* 62 00 =
+
* 62 00 = Set after you answer the first call from Dad. When clear, the telephone from Ness's house just says "@Beeeep..."
* 63 00 = Onett House for Sale man flag
+
* 63 00 = Marks that you have bought the $7500 house in Onett. Onett House for Sale man flag
* 64 00 =
+
* 64 00 = Set after you wake up Picky. Used for King's "I don't wanna go outside" text
* 65 00 =
+
* 65 00 = Secondary text flag for Lier X. Agerate
* 66 00 =
+
* 66 00 = Talked about the book Overcoming Shyness with the masked boy in the library
* 67 00 = (Onett bathroom man?)
+
* 67 00 = Referenced in unused text, so technically unused? (Unused Onett bathroom man dialogue)
* 68 00 = Sets the Onett music as normal daytime, and Pokey doesn't block the path anymore.
+
* 68 00 = Set after Pokey and Picky are punished. Sets the Onett music as normal daytime, and Pokey doesn't block the path anymore.
* 69 00 = Secondary text for defeating Captain Strong is activated.
+
* 69 00 = Secondary text for defeating Captain Strong is activated. Road to Twoson open
 
* 6A 00 =
 
* 6A 00 =
* 6B 00 =
+
* 6B 00 = Onett sunrise when exiting Pokey's house
* 6C 00 =
+
* 6C 00 = Traveling Entertainer's Shack unlocked
* 6D 00 =
+
* 6D 00 = Referenced in unused text, so technically unused? (Unused Onett cop dialogue)
* 6E 00 =
+
* 6E 00 =  
 
* 6F 00 = Marks that you have visited the Iron Pencil in Peaceful Rest Valley.
 
* 6F 00 = Marks that you have visited the Iron Pencil in Peaceful Rest Valley.
 
* 70 00 = Marks that you invested $200 into Apple Kid's inventions. Activates 2nd text for Apple Kid's mouse to give you the Receiver phone.
 
* 70 00 = Marks that you invested $200 into Apple Kid's inventions. Activates 2nd text for Apple Kid's mouse to give you the Receiver phone.
* 71 00 =  
+
* 71 00 = Marks that you have returned the Bicycle (Punk guy calls Ness "Stubby legs")
* 72 00 =
+
* 72 00 = Secondary text flag for a guy in the Twoson department store
* 73 00 =
+
* 73 00 = Marks that you have already got into the Chaos Theater backstage
* 74 00 =
+
* 74 00 = Secondary text flag for Orange Kid
 
* 75 00 = Marks that you have donated to Orange Kid and received the Suporma when ON.
 
* 75 00 = Marks that you have donated to Orange Kid and received the Suporma when ON.
 
* 76 00 = (Paula's dad outside their house?)
 
* 76 00 = (Paula's dad outside their house?)
* 77 00 = Runaway 5 Bus behind Twoson theatre & band in the Twoson Theatre
+
* 77 00 = Runaway Five bus behind Twoson theatre & band in the Twoson Theatre
* 78 00 =
+
* 78 00 = Marks that you have paid in the food stand in Happy-Happy Village. Used for secondary text for the Unassuming Local Guy. Cleared when you talk to him
* 79 00 =
+
* 79 00 = Marks that you have not paid in the food stand in Happy-Happy Village
* 7A 00 = Carpainter defeated when ON. Activates his Mani-Mani text. Allows bridge in Peaceful Rest Valley to be fixed.
+
* 7A 00 = Marks that you have received the Key to the Cabin where Paula is held in Happy-Happy Village. Carpainter defeated when ON. Activates his Mani-Mani text. Allows bridge in Peaceful Rest Valley to be fixed
* 7B 00 =
+
* 7B 00 = Secondary text flag for the blue cow in Happy-Happy Village. Only used when Carpainter is still in power
* 7C 00 =
+
* 7C 00 = Zombie Paper on Threed tent floor
* 7D 00 = Zombie Paper used flag (zombies on ground), people inside tent
+
* 7D 00 = Zombie Paper used flag. Zombies captured in Threed tent, people inside the tent
 
* 7E 00 = Makes the book 'Overcoming Shyness' appear in Onett (prior to obtaining it)
 
* 7E 00 = Makes the book 'Overcoming Shyness' appear in Onett (prior to obtaining it)
* 7F 00 =
+
* 7F 00 = When ON, you can get into the Sky Runner in Andonuts's lab (?)
 
* 80 00 = Jeff sleeping in bed when OFF
 
* 80 00 = Jeff sleeping in bed when OFF
* 81 00 =
+
* 81 00 = Tessie has emerged from the water at least once (?)
* 82 00 =
+
* 82 00 = Marks that you have talked to Andonuts at least once (?)
* 83 00 =
+
* 83 00 = Marks that Mr. Saturn told you to wait three minutes in the waterfall
 
* 84 00 = Able to get the Meteorite Piece in Onett
 
* 84 00 = Able to get the Meteorite Piece in Onett
* 85 00 =
+
* 85 00 = Can get in the Phase Distorter version two
* 86 00 =
+
* 86 00 = Given Zexonyte to Dr. Andonuts
* 87 00 =
+
* 87 00 = Talked to the black sesame seed flag
* 88 00 = Traffic Jam in Dusty Dunes Desert
+
* 88 00 = Traffic Jam in Dusty Dunes Desert when OFF
* 89 00 =
+
* 89 00 = Marks that you have given food to Montague in Dusty Dunes Desert
* 8A 00 =
+
* 8A 00 = Talked to the white sesame seed flag
* 8B 00 = Lady guarding path in Jackie's
+
* 8B 00 = Lady guarding path in Jackie's bar
 
* 8C 00 = Marks that you have spoken to Mr. Spoon about Venus, Now she will give Signed Banana.
 
* 8C 00 = Marks that you have spoken to Mr. Spoon about Venus, Now she will give Signed Banana.
 
* 8D 00 = Marks that you have obtained Trout Flavored Yogurt from Electra in the Monotoli building.
 
* 8D 00 = Marks that you have obtained Trout Flavored Yogurt from Electra in the Monotoli building.
Line 147: Line 147:
 
* 90 00 =
 
* 90 00 =
 
* 91 00 = Everdred wanders off to die. Activates 2nd text of all onlookers
 
* 91 00 = Everdred wanders off to die. Activates 2nd text of all onlookers
* 92 00 = (Runaway Five are free from Topolla Theatre (Fourside), people outside Dept. Store)
+
* 92 00 = UNKNOWN -- READ FROM $C29298 (Flag ID is stored in ROM at $D57A2C). (Runaway Five are free from Topolla Theatre in Fourside, people outside Dept. Store?)
 
* 93 00 = Venus is in Topolla when ON, Runaway Five when OFF
 
* 93 00 = Venus is in Topolla when ON, Runaway Five when OFF
 
* 94 00 = Hieroglyph read for first time by Poo. Pyramid text able to be read and interacted with.
 
* 94 00 = Hieroglyph read for first time by Poo. Pyramid text able to be read and interacted with.
* 95 00 =  
+
* 95 00 = Set to ON when you start playing as Poo in Dalaam
* 96 00 =  
+
* 96 00 = Set to ON when you start playing as Poo in Dalaam
 
* 97 00 = Ness and Co. are informed that they need to get a Submarine to cross the river to Deep Darkness.
 
* 97 00 = Ness and Co. are informed that they need to get a Submarine to cross the river to Deep Darkness.
 
* 98 00 = Allows you to step onto the tiles to try to open up the Pyramid’s doors.
 
* 98 00 = Allows you to step onto the tiles to try to open up the Pyramid’s doors.
Line 157: Line 157:
 
* 9A 00 = Marks that you have spoken with Tenda Chief the first time. Allows Apple Kid to call outside the village.
 
* 9A 00 = Marks that you have spoken with Tenda Chief the first time. Allows Apple Kid to call outside the village.
 
* 9B 00 = Tendas are no longer shy when ON
 
* 9B 00 = Tendas are no longer shy when ON
* 9C 00 =
+
* 9C 00 =  
 
* 9D 00 = Marks that you have read the last Flying Man’s tombstone. (Why does this exist?)
 
* 9D 00 = Marks that you have read the last Flying Man’s tombstone. (Why does this exist?)
* 9E 00 =
+
* 9E 00 =  
* 9F 00 =
+
* 9F 00 = Set to ON when you read the last Flying Man tombstone (unknown purpose, if any)
* A0 00 =
+
* A0 00 =  
* A1 00 =
+
* A1 00 =  
* A2 00 =
+
* A2 00 =  
* A3 00 =
+
* A3 00 =  
* A4 00 =
+
* A4 00 =  
 
* A5 00 = Invisible Man in Moonside unspoken to
 
* A5 00 = Invisible Man in Moonside unspoken to
 
* A6 00 = Marks that you have spoken to the backwards-counting person once in Moonside. Activates their 2nd text.
 
* A6 00 = Marks that you have spoken to the backwards-counting person once in Moonside. Activates their 2nd text.
 
* A7 00 = Marks that you have spoken to the backwards-counting person 2x in Moonside. Activates their 3rd text.
 
* A7 00 = Marks that you have spoken to the backwards-counting person 2x in Moonside. Activates their 3rd text.
 
* A8 00 = Marks that you have spoken to the backwards-counting person 3x in Moonside. Activates their final text.
 
* A8 00 = Marks that you have spoken to the backwards-counting person 3x in Moonside. Activates their final text.
* A9 00 = Marks that you have given the Zexonyte to Dr. Andonuts? Activates 2nd text for him and Apple Kid.
+
* A9 00 = Phase Distorter version two is being built (?). Activates 2nd text for him and Apple Kid.
* AA 00 =
+
* AA 00 =  
 
* AB 00 = Marks that you have received Cup of Lifenoodles from Mr. Saturn
 
* AB 00 = Marks that you have received Cup of Lifenoodles from Mr. Saturn
 
* AC 00 = Marks that you have received Mr. Saturn Coin from Mr. Saturn
 
* AC 00 = Marks that you have received Mr. Saturn Coin from Mr. Saturn
 
* AD 00 = Marks that you have received Stag Beetle from Mr. Saturn
 
* AD 00 = Marks that you have received Stag Beetle from Mr. Saturn
* AE 00 = People gathered around Dusty Dunes excavation when ON
+
* AE 00 = Runaway Five in debt in Topolla Theater? Set when learning about the debt?. People gathered around Dusty Dunes excavation when ON
* AF 00 =
+
* AF 00 = Set when receiving the Pencil Eraser and cleared when defeating Carpainter. Maybe has something to do with the Peaceful Rest Valley bridge
* B0 00 =
+
* B0 00 =  
* B1 00 =
+
* B1 00 =  
* B2 00 =
+
* B2 00 =  
* B3 00 = Mach Pizza delivery pending
+
* B3 00 = Mach Pizza large pizza delivery pending
* B4 00 =
+
* B4 00 = Mach Pizza small pizza delivery pending
* B5 00 =
+
* B5 00 = Escargo Express delivery pending
 
* B6 00 = Marks that Ness has experienced Giant Step and recorded it on the Sound Stone
 
* B6 00 = Marks that Ness has experienced Giant Step and recorded it on the Sound Stone
 
* B7 00 = Marks that Ness has experienced Lilliput Steps and recorded it on the Sound Stone
 
* B7 00 = Marks that Ness has experienced Lilliput Steps and recorded it on the Sound Stone
Line 228: Line 228:
 
* DB 00 = Teleport destination 11 (Tenda Village)
 
* DB 00 = Teleport destination 11 (Tenda Village)
 
* DC 00 = Teleport destination 12 (Underworld)
 
* DC 00 = Teleport destination 12 (Underworld)
* DD 00 =
+
* DD 00 =  
* DE 00 =
+
* DE 00 =  
* DF 00 =
+
* DF 00 = Marks that you have gotten the Horn of Life from the broken Phase Distorter
* E0 00 =
+
* E0 00 =  
* E1 00 =
+
* E1 00 =  
* E2 00 =
+
* E2 00 = Guy with blue hat customer pending? (For Sale Sign)
* E3 00 =
+
* E3 00 = Big smile lady customer pending? (For Sale Sign)
* E4 00 =
+
* E4 00 = Blond guy customer pending? (For Sale Sign)
* E5 00 =
+
* E5 00 = Punk guy customer pending? (For Sale Sign)
* E6 00 =
+
* E6 00 =  
* E7 00 =
+
* E7 00 =  
* E8 00 =
+
* E8 00 =  
* E9 00 =
+
* E9 00 =  
* EA 00 =
+
* EA 00 =  
* EB 00 =
+
* EB 00 =  
* EC 00 =
+
* EC 00 =  
* ED 00 =
+
* ED 00 =  
* EE 00 =
+
* EE 00 =  
* EF 00 =
+
* EF 00 =  
* F0 00 =
+
* F0 00 =  
* F1 00 =
+
* F1 00 =  
* F2 00 =
+
* F2 00 =  
* F3 00 =
+
* F3 00 =  
* F4 00 =
+
* F4 00 =  
* F5 00 =
+
* F5 00 =  
* F6 00 =
+
* F6 00 =  
* F7 00 =
+
* F7 00 =  
* F8 00 =
+
* F8 00 =  
* F9 00 =
+
* F9 00 =  
* FA 00 =
+
* FA 00 =  
* FB 00 =
+
* FB 00 =  
* FC 00 =
+
* FC 00 =  
* FD 00 =
+
* FD 00 =  
* FE 00 =
+
* FE 00 =  
* FF 00 =
+
* FF 00 =  
* 00 01 =
+
* 00 01 =  
* 01 01 =
+
* 01 01 =  
* 02 01 =
+
* 02 01 =  
* 03 01 =
+
* 03 01 =  
* 04 01 =
+
* 04 01 =  
* 05 01 =
+
* 05 01 =  
* 06 01 =
+
* 06 01 =  
* 07 01 =
+
* 07 01 =  
* 08 01 =
+
* 08 01 =  
* 09 01 =
+
* 09 01 =  
* 0A 01 =
+
* 0A 01 =  
* 0B 01 =
+
* 0B 01 =  
* 0C 01 =
+
* 0C 01 =  
* 0D 01 =
+
* 0D 01 =  
* 0E 01 =
+
* 0E 01 =  
* 0F 01 =
+
* 0F 01 =  
 
* 10 01 = Montague dude ready to give you Diamond flag
 
* 10 01 = Montague dude ready to give you Diamond flag
 
* 11 01 = Poo has completed his Moo training when ON. Activates 2nd text for Poo's master to TP to Summers.
 
* 11 01 = Poo has completed his Moo training when ON. Activates 2nd text for Poo's master to TP to Summers.
Line 284: Line 284:
 
* 13 01 = Teleportation learned from the Monkey when ON.
 
* 13 01 = Teleportation learned from the Monkey when ON.
 
* 14 01 = Master Barf flag.
 
* 14 01 = Master Barf flag.
* 15 01 = Guardian Mole present when OFF
+
* 15 01 = First "Third Strongest Mole" (Guardian mole) defeated
* 16 01 = Guardian Mole present when OFF
+
* 16 01 = Second "Third Strongest Mole" (Guardian mole) defeated
* 17 01 = Guardian Mole present when OFF
+
* 17 01 = Third "Third Strongest Mole" (Guardian mole) defeated
* 18 01 = Guardian Mole present when OFF
+
* 18 01 = Fourth "Third Strongest Mole" (Guardian mole) defeated
* 19 01 = Guardian Mole present when OFF
+
* 19 01 = Fifth "Third Strongest Mole" (Guardian mole) defeated
* 1A 01 =
+
* 1A 01 =  
* 1B 01 =
+
* 1B 01 =  
 
* 1C 01 = Pencil Statue in Peaceful Rest Valley flag
 
* 1C 01 = Pencil Statue in Peaceful Rest Valley flag
* 1D 01 = Makes Dr. Andonuts move to edge of cliff in Cave of the Past when ON. Activates 2nd text about having to become robots.
+
* 1D 01 = Talked to Apple Kid in the Cave of the Present. Makes Andonuts move to the edge of the cliff when talking to him in Cave of the Past when ON. Activates 2nd text about having to become robots
* 1E 01 =
+
* 1E 01 =  
* 1F 01 =
+
* 1F 01 =  
 
* 20 01 = Changes the Deep Darkness color pallet to lit up when the Hawk Eye is used.
 
* 20 01 = Changes the Deep Darkness color pallet to lit up when the Hawk Eye is used.
 
* 21 01 = First cop is waiting to battle Ness in Police Station room
 
* 21 01 = First cop is waiting to battle Ness in Police Station room
Line 304: Line 304:
 
* 27 01 = Activates Pokey knocking on the door in Ness' house.
 
* 27 01 = Activates Pokey knocking on the door in Ness' house.
 
* 28 01 = Zombie Chick inside hotel, by desk flag
 
* 28 01 = Zombie Chick inside hotel, by desk flag
* 29 01 =
+
* 29 01 =  
 
* 2A 01 = Zombie Chick ambush in hotel flag
 
* 2A 01 = Zombie Chick ambush in hotel flag
 
* 2B 01 = Eraser Statue in Stonehenge Base flag
 
* 2B 01 = Eraser Statue in Stonehenge Base flag
 
* 2C 01 = Removes the Zombie guards in the northeast of the Threed cemetery.
 
* 2C 01 = Removes the Zombie guards in the northeast of the Threed cemetery.
 
* 2D 01 = Activates Picky (TPT# 0x7C) sleeping on the hilltop.
 
* 2D 01 = Activates Picky (TPT# 0x7C) sleeping on the hilltop.
* 2E 01 =
+
* 2E 01 =  
 
* 2F 01 = Buzz Buzz dying on Minch's floor when ON
 
* 2F 01 = Buzz Buzz dying on Minch's floor when ON
* 30 01 =
+
* 30 01 =  
* 31 01 =
+
* 31 01 =  
 
* 32 01 = Lier in his tunnel (pt. 1) when on
 
* 32 01 = Lier in his tunnel (pt. 1) when on
 
* 33 01 = Lier in his tunnel (pt. 2) when on
 
* 33 01 = Lier in his tunnel (pt. 2) when on
Line 319: Line 319:
 
* 36 01 = Pokey waiting for Ness on his couch
 
* 36 01 = Pokey waiting for Ness on his couch
 
* 37 01 = Rope in Winter cave (up when OFF)
 
* 37 01 = Rope in Winter cave (up when OFF)
* 38 01 =
+
* 38 01 =  
 
* 39 01 = Dept. Store Spook flag (people there when OFF, Spook there when ON, etc)
 
* 39 01 = Dept. Store Spook flag (people there when OFF, Spook there when ON, etc)
* 3A 01 =
+
* 3A 01 =  
* 3B 01 =
+
* 3B 01 =  
* 3C 01 =
+
* 3C 01 =  
 
* 3D 01 = (Runaway 5 bus outside Monotoli bldg.)
 
* 3D 01 = (Runaway 5 bus outside Monotoli bldg.)
 
* 3E 01 = Clumsy Robot defeated flag (Runaway 5 in room with Clumsy Robot)
 
* 3E 01 = Clumsy Robot defeated flag (Runaway 5 in room with Clumsy Robot)
* 3F 01 =
+
* 3F 01 =  
* 40 01 =
+
* 40 01 =  
* 41 01 =
+
* 41 01 =  
* 42 01 =
+
* 42 01 =  
* 43 01 =
+
* 43 01 =  
* 44 01 =
+
* 44 01 =  
* 45 01 =
+
* 45 01 =  
* 46 01 =
+
* 46 01 =  
* 47 01 =
+
* 47 01 =  
 
* 48 01 = Andonuts in Cave of Past (present), unspoken to
 
* 48 01 = Andonuts in Cave of Past (present), unspoken to
* 49 01 =
+
* 49 01 =  
 
* 4A 01 = (saturn in Cave of Past (present))
 
* 4A 01 = (saturn in Cave of Past (present))
 
* 4B 01 = Andonuts (reluctant to robotize Ness and co.) in Cave of Past (present)
 
* 4B 01 = Andonuts (reluctant to robotize Ness and co.) in Cave of Past (present)
Line 343: Line 343:
 
* 4E 01 = Bubble Monkey in Winters Store flag
 
* 4E 01 = Bubble Monkey in Winters Store flag
 
* 4F 01 = Tony fence boost when ON
 
* 4F 01 = Tony fence boost when ON
* 50 01 =
+
* 50 01 = Received key to Dungeon Man (?)
 
* 51 01 = Allows entry into the Stoic Club
 
* 51 01 = Allows entry into the Stoic Club
* 52 01 =
+
* 52 01 =  
* 53 01 =
+
* 53 01 =  
* 54 01 =
+
* 54 01 =  
* 55 01 =
+
* 55 01 =  
 
* 56 01 = Pyramid Doors
 
* 56 01 = Pyramid Doors
* 57 01 =
+
* 57 01 =  
 
* 58 01 = Tessie when ON
 
* 58 01 = Tessie when ON
* 59 01 =
+
* 59 01 =  
 
* 5A 01 = Arab guy guarding the Hieroglyphs is waiting for Poo's Ruby OFF. Waits inside hieroglyph room and talks about Porky when ON.
 
* 5A 01 = Arab guy guarding the Hieroglyphs is waiting for Poo's Ruby OFF. Waits inside hieroglyph room and talks about Porky when ON.
 
* 5B 01 = Pharaoh case in pyramid flag (moves when you hit the tile)
 
* 5B 01 = Pharaoh case in pyramid flag (moves when you hit the tile)
 
* 5C 01 = Hawk Eye is waiting to be picked up when OFF
 
* 5C 01 = Hawk Eye is waiting to be picked up when OFF
 
* 5D 01 = Party at Sanctuary as awakened from Magicant when ON
 
* 5D 01 = Party at Sanctuary as awakened from Magicant when ON
* 5E 01 =
+
* 5E 01 =  
 
* 5F 01 = Insane Cultist present to fight in giant room when OFF
 
* 5F 01 = Insane Cultist present to fight in giant room when OFF
 
* 60 01 = Insane Cultist present to fight in giant room when OFF
 
* 60 01 = Insane Cultist present to fight in giant room when OFF
Line 376: Line 376:
 
* 6F 01 = Slimy Pile at end of Belch's Base when OFF
 
* 6F 01 = Slimy Pile at end of Belch's Base when OFF
 
* 70 01 = Slimy Pile in Belch's Base when OFF
 
* 70 01 = Slimy Pile in Belch's Base when OFF
* 71 01 =
+
* 71 01 =  
* 72 01 =
+
* 72 01 =  
* 73 01 =
+
* 73 01 =  
 
* 74 01 = Prayer in-action flag (sets sprites for use for praying during Giygas battle) (young King, too?)
 
* 74 01 = Prayer in-action flag (sets sprites for use for praying during Giygas battle) (young King, too?)
* 75 01 =
+
* 75 01 =  
 
* 76 01 = Man guarding way to backstage at Topolla flag
 
* 76 01 = Man guarding way to backstage at Topolla flag
 
* 77 01 = (people in Onett?)
 
* 77 01 = (people in Onett?)
* 78 01 =
+
* 78 01 =  
* 79 01 =
+
* 79 01 =  
* 7A 01 =
+
* 7A 01 =  
 
* 7B 01 = (Andonuts in his lab)
 
* 7B 01 = (Andonuts in his lab)
* 7C 01 =
+
* 7C 01 =  
* 7D 01 =
+
* 7D 01 =  
 
* 7E 01 = (saturn in cave of past (present))
 
* 7E 01 = (saturn in cave of past (present))
 
* 7F 01 = (hotel clerk flag -- newspaper, perhaps?)
 
* 7F 01 = (hotel clerk flag -- newspaper, perhaps?)
 
* 80 01 =  
 
* 80 01 =  
 
* 81 01 = Contact Lens in Dusty Dunes when OFF
 
* 81 01 = Contact Lens in Dusty Dunes when OFF
* 82 01 =
+
* 82 01 =  
 
* 83 01 = Enemy present in Jackie's Cafe (Moonside) when OFF
 
* 83 01 = Enemy present in Jackie's Cafe (Moonside) when OFF
 
* 84 01 = Enemy present in Museum (Moonside) when OFF
 
* 84 01 = Enemy present in Museum (Moonside) when OFF
 
* 85 01 = Abstract Art in Hospital (Moonside) when OFF
 
* 85 01 = Abstract Art in Hospital (Moonside) when OFF
* 86 01 =
+
* 86 01 =  
* 87 01 =
+
* 87 01 =  
 
* 88 01 = Guardian Heiroglyph when OFF
 
* 88 01 = Guardian Heiroglyph when OFF
 
* 89 01 = Guardian Heiroglyph when OFF
 
* 89 01 = Guardian Heiroglyph when OFF
Line 430: Line 430:
 
* A5 01 = Rat in Brick Road maze when OFF
 
* A5 01 = Rat in Brick Road maze when OFF
 
* A6 01 = Ness is in bed (Onett Flyover text flag) (when ON, daytime Onett)
 
* A6 01 = Ness is in bed (Onett Flyover text flag) (when ON, daytime Onett)
* A7 01 =
+
* A7 01 =  
* A8 01 =
+
* A8 01 =  
* A9 01 =
+
* A9 01 =  
* AA 01 =
+
* AA 01 =  
* AB 01 =
+
* AB 01 =  
* AC 01 =
+
* AC 01 =  
* AD 01 =
+
* AD 01 =  
* AE 01 =
+
* AE 01 =  
* AF 01 =
+
* AF 01 =  
* B0 01 =
+
* B0 01 = A rather useless debug flag (your inventory fills up with Skip Sandwich DX when you check air)
 
* B1 01 = (man in Threed Hotel...visibility for Zombie Chick?)
 
* B1 01 = (man in Threed Hotel...visibility for Zombie Chick?)
 
* B2 01 = Starman DX in base when OFF
 
* B2 01 = Starman DX in base when OFF
Line 451: Line 451:
 
* BA 01 = Magic Truffle flag
 
* BA 01 = Magic Truffle flag
 
* BB 01 = Magic Truffle flag
 
* BB 01 = Magic Truffle flag
* BC 01 =
+
* BC 01 = Marks that you have asked King to join you at the beginning of the game. Makes King say alternate text after rescuing Picky.
 
* BD 01 = (man in South Scaraba; Yellow Sub flag?)
 
* BD 01 = (man in South Scaraba; Yellow Sub flag?)
* BE 01 =
+
* BE 01 = For Sale Sign customer pending (Guy with blue hat)
* BF 01 =
+
* BF 01 =  
* C0 01 =
+
* C0 01 =  
 
* C1 01 = Chief Strong waiting to take you to back room when ON
 
* C1 01 = Chief Strong waiting to take you to back room when ON
 
* C2 01 = (Chief Strong at desk)
 
* C2 01 = (Chief Strong at desk)
Line 481: Line 481:
  
 
== Even more misc. flags ==
 
== Even more misc. flags ==
* CF 01 =
+
* CF 01 =  
* D0 01 =
+
* D0 01 =  
 
* D1 01 = Picky's at the meteorite when ON
 
* D1 01 = Picky's at the meteorite when ON
* D2 01 =
+
* D2 01 = Picky sleeping at meteorite (?)
* D3 01 =
+
* D3 01 =  
 
* D4 01 = Locks the door to the Minch residence.  No message is displayed.
 
* D4 01 = Locks the door to the Minch residence.  No message is displayed.
 
* D5 01 = Activates Mom 0x0E (Pokey is knocking on the door) and deactivates Mom 0x0F (all other situations)
 
* D5 01 = Activates Mom 0x0E (Pokey is knocking on the door) and deactivates Mom 0x0F (all other situations)
Line 493: Line 493:
 
* D9 01 = Activates Tracy (TPT# 0x19) in 2F hallway, and background music "Annoying Knock" is set throughout Ness' house.
 
* D9 01 = Activates Tracy (TPT# 0x19) in 2F hallway, and background music "Annoying Knock" is set throughout Ness' house.
 
* DA 01 = Activates Mom (TPT# 0x94) outside Ness' house.
 
* DA 01 = Activates Mom (TPT# 0x94) outside Ness' house.
* DB 01 =
+
* DB 01 = ??? (Cleared when quitting after death, set when continuing after death.) This flag ID is also stored in $C30184
 
* DC 01 = Activates roadblocks (TPT# 0xBB-BC) on the top of the hill.
 
* DC 01 = Activates roadblocks (TPT# 0xBB-BC) on the top of the hill.
 
* DD 01 = Activates Ness' head (TPT# 0x1A), sleeping, and ZZ sprites
 
* DD 01 = Activates Ness' head (TPT# 0x1A), sleeping, and ZZ sprites
* DE 01 =
+
* DE 01 =  
* DF 01 =
+
* DF 01 =  
* E0 01 =
+
* E0 01 = Set to ON after Buzz Buzz dies
* E1 01 =
+
* E1 01 = Set to ON after Buzz Buzz dies
* E2 01 =
+
* E2 01 =  
* E3 01 =
+
* E3 01 =  
* E4 01 =
+
* E4 01 =  
* E5 01 =
+
* E5 01 =  
* E6 01 =
+
* E6 01 =  
* E7 01 =
+
* E7 01 = Set to ON after Buzz Buzz dies
* E8 01 =
+
* E8 01 = Set to ON after Buzz Buzz dies
* E9 01 =
+
* E9 01 =  
* EA 01 =
+
* EA 01 =  
* EB 01 =
+
* EB 01 =  
* EC 01 =
+
* EC 01 =  
* ED 01 =
+
* ED 01 = Set to ON after Buzz Buzz dies
* EE 01 =
+
* EE 01 =  
* EF 01 =
+
* EF 01 = Set to ON after Buzz Buzz dies
* F0 01 =
+
* F0 01 = Set to ON after Buzz Buzz dies
 
* F1 01 = Sets Winters palette to daytime
 
* F1 01 = Sets Winters palette to daytime
* F2 01 =
+
* F2 01 =  
* F3 01 =
+
* F3 01 =  
* F4 01 =
+
* F4 01 = Set to ON after Buzz Buzz dies
* F5 01 =
+
* F5 01 = Set to ON after Buzz Buzz dies
* F6 01 =
+
* F6 01 = Set to ON after Buzz Buzz dies
* F7 01 =
+
* F7 01 = Set to ON after Buzz Buzz dies
* F8 01 =
+
* F8 01 =  
* F9 01 =
+
* F9 01 = Set to ON after Buzz Buzz dies
* FA 01 =
+
* FA 01 = Set to ON after Buzz Buzz dies
* FB 01 =
+
* FB 01 =  
* FC 01 =
+
* FC 01 =  
* FD 01 =
+
* FD 01 =  
 
* FE 01 = Set during the "The war against Giygas is over" scene
 
* FE 01 = Set during the "The war against Giygas is over" scene
 
* FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.
 
* FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.
 
* 00 02 = Exit Mouse availability flag
 
* 00 02 = Exit Mouse availability flag
* 01 02 =
+
* 01 02 =  
* 02 02 =
+
* 02 02 =  
* 03 02 =
+
* 03 02 =  
 
* 04 02 = Pencil Statue in Monkey Caves
 
* 04 02 = Pencil Statue in Monkey Caves
 
* 05 02 = Changes the BG pallets of Ness' house to "lights-on" status.
 
* 05 02 = Changes the BG pallets of Ness' house to "lights-on" status.
* 06 02 =
+
* 06 02 =  
* 07 02 =
+
* 07 02 =  
* 08 02 =
+
* 08 02 =  
* 09 02 =
+
* 09 02 =  
* 0A 02 =
+
* 0A 02 =  
 
* 0B 02 = Deactivates Onett Townspeople.
 
* 0B 02 = Deactivates Onett Townspeople.
* 0C 02 =
+
* 0C 02 =  
* 0D 02 =
+
* 0D 02 =  
* 0E 02 =
+
* 0E 02 =  
* 0F 02 =
+
* 0F 02 =  
* 10 02 =
+
* 10 02 =  
* 11 02 =
+
* 11 02 =  
 
* 12 02 = Deactivates Tracy (TPT# 0x1E) in her bedroom.
 
* 12 02 = Deactivates Tracy (TPT# 0x1E) in her bedroom.
 
* 13 02 = Activates Tracy (TPT# 0x14) in the living room.
 
* 13 02 = Activates Tracy (TPT# 0x14) in the living room.
 
* 14 02 = Sets background music "Meteor Fall" for Ness' room.
 
* 14 02 = Sets background music "Meteor Fall" for Ness' room.
 
* 15 02 = Sound effect "Meteor Crash" will not be played when the party enters Ness' room.
 
* 15 02 = Sound effect "Meteor Crash" will not be played when the party enters Ness' room.
* 16 02 =
+
* 16 02 =  
* 17 02 =
+
* 17 02 =  
* 18 02 =
+
* 18 02 =  
* 19 02 =
+
* 19 02 =  
* 1A 02 =
+
* 1A 02 =  
* 1B 02 =
+
* 1B 02 =  
* 1C 02 =
+
* 1C 02 =  
 
* 1D 02 = Door locked in Threed Graveyard (Ness and Paula stuck)
 
* 1D 02 = Door locked in Threed Graveyard (Ness and Paula stuck)
* 1E 02 =
+
* 1E 02 =  
* 1F 02 =
+
* 1F 02 =  
* 20 02 =
+
* 20 02 =  
* 21 02 =
+
* 21 02 =  
* 22 02 =
+
* 22 02 =  
* 23 02 =
+
* 23 02 =  
* 24 02 =
+
* 24 02 =  
 
* 25 02 = (Lucky and Gorgeous behind Twoson's theatre)
 
* 25 02 = (Lucky and Gorgeous behind Twoson's theatre)
* 26 02 =
+
* 26 02 =  
 
* 27 02 = Marks that you gave some food to Apple Kid in Twoson when ON.
 
* 27 02 = Marks that you gave some food to Apple Kid in Twoson when ON.
* 28 02 =
+
* 28 02 = Marks that the player received the Zombie Paper
* 29 02 =
+
* 29 02 =  
* 2A 02 =
+
* 2A 02 =  
* 2B 02 =
+
* 2B 02 =  
* 2C 02 =
+
* 2C 02 =  
* 2D 02 =
+
* 2D 02 =  
* 2E 02 =
+
* 2E 02 =  
* 2F 02 =
+
* 2F 02 =  
* 30 02 =
+
* 30 02 =  
* 31 02 =
+
* 31 02 =  
* 32 02 =
+
* 32 02 =  
* 33 02 =
+
* 33 02 =  
* 34 02 =
+
* 34 02 =  
* 35 02 =
+
* 35 02 =  
* 36 02 =
+
* 36 02 =  
* 37 02 =
+
* 37 02 =  
* 38 02 =
+
* 38 02 =  
* 39 02 =
+
* 39 02 =  
* 3A 02 =
+
* 3A 02 =  
* 3B 02 =
+
* 3B 02 =  
* 3C 02 =
+
* 3C 02 =  
* 3D 02 =
+
* 3D 02 =  
* 3E 02 =
+
* 3E 02 =  
* 3F 02 =
+
* 3F 02 =  
* 40 02 =
+
* 40 02 =  
* 41 02 =
+
* 41 02 =  
* 42 02 =
+
* 42 02 =  
* 43 02 =
+
* 43 02 =  
 
* 44 02 = Insane Cultist movement flag
 
* 44 02 = Insane Cultist movement flag
* 45 02 =
+
* 45 02 =  
* 46 02 =
+
* 46 02 =  
* 47 02 =
+
* 47 02 =  
* 48 02 =
+
* 48 02 =  
* 49 02 =
+
* 49 02 =  
* 4A 02 =
+
* 4A 02 =  
 
* 4B 02 = There's a Flying Man in the party (used to set the Magicant background music to the Flying Man music)
 
* 4B 02 = There's a Flying Man in the party (used to set the Magicant background music to the Flying Man music)
 
* 4C 02 =
 
* 4C 02 =
Line 614: Line 614:
 
* 52 02 = (man outside Topolla?)
 
* 52 02 = (man outside Topolla?)
 
* 53 02 = Star Master waiting for Poo at base of Mu Training area
 
* 53 02 = Star Master waiting for Poo at base of Mu Training area
* 54 02 =
+
* 54 02 =  
* 55 02 =
+
* 55 02 =  
* 56 02 =
+
* 56 02 =  
* 57 02 =
+
* 57 02 =  
* 58 02 =
+
* 58 02 =  
 
* 59 02 = Shattered Man #1 present in hieroglyph room when OFF.
 
* 59 02 = Shattered Man #1 present in hieroglyph room when OFF.
 
* 5A 02 = Shattered Man #2 present in hieroglyph room when OFF.
 
* 5A 02 = Shattered Man #2 present in hieroglyph room when OFF.
 
* 5B 02 = Slimy Pile at end of Threed-to-Saturn Valley cave when OFF
 
* 5B 02 = Slimy Pile at end of Threed-to-Saturn Valley cave when OFF
* 5C 02 =
+
* 5C 02 =  
* 5D 02 =
+
* 5D 02 =  
* 5E 02 =
+
* 5E 02 = Door to Dungeon Man is open
* 5F 02 =
+
* 5F 02 = Set to ON after freeing the Runaway Five from the Topolla Theater
* 60 02 =
+
* 60 02 =  
 
* 61 02 = Pencil Statue in Winters
 
* 61 02 = Pencil Statue in Winters
* 62 02 =
+
* 62 02 =  
 
* 63 02 = (man outside Paula's house?)
 
* 63 02 = (man outside Paula's house?)
 
* 64 02 = Everdred ready to battle from roof when OFF
 
* 64 02 = Everdred ready to battle from roof when OFF
Line 634: Line 634:
 
* 66 02 = Monkey in Dusty Dunes (telling you to go down to Tallah Rama?) when on
 
* 66 02 = Monkey in Dusty Dunes (telling you to go down to Tallah Rama?) when on
 
* 67 02 = Monkey in Dusty Dunes ready to teach teleport when ON
 
* 67 02 = Monkey in Dusty Dunes ready to teach teleport when ON
* 68 02 =
+
* 68 02 =  
 
* 69 02 = Magic Cake woman flag (in club when OFF, at beach when ON)
 
* 69 02 = Magic Cake woman flag (in club when OFF, at beach when ON)
* 6A 02 =
+
* 6A 02 = Marks that the player received the Eraser Eraser
* 6B 02 =
+
* 6B 02 =  
 
* 6C 02 = Apple Kid Mouse in Winters Lab (during Starman DX abduction)
 
* 6C 02 = Apple Kid Mouse in Winters Lab (during Starman DX abduction)
 
* 6D 02 = (Bubble Monkey and wife in Winters Lab)
 
* 6D 02 = (Bubble Monkey and wife in Winters Lab)
* 6E 02 =
+
* 6E 02 =  
 
* 6F 02 = (man in Threed?)
 
* 6F 02 = (man in Threed?)
 
* 70 02 = Everdred in his house when ON (turned on after fighting Everdred, even if you lose)
 
* 70 02 = Everdred in his house when ON (turned on after fighting Everdred, even if you lose)
* 71 02 =
+
* 71 02 =  
* 72 02 = (man in Threed, by tent?)
+
* 72 02 = (Man in Threed, by tent?)
* 73 02 =
+
* 73 02 = Sound Stone at Escargo Express
* 74 02 =
+
* 74 02 =  
* 75 02 =
+
* 75 02 =  
 
* 76 02 = Bubble Monkey at Loch Tess (Ness and co) when ON
 
* 76 02 = Bubble Monkey at Loch Tess (Ness and co) when ON
 
* 77 02 = (Monotoli in front of Mani Mani in Moonside)
 
* 77 02 = (Monotoli in front of Mani Mani in Moonside)
 
* 78 02 = (Onett saxaphone player?)
 
* 78 02 = (Onett saxaphone player?)
* 79 02 =
+
* 79 02 = Lier's house door unlocked
 
* 7A 02 = Begins first telepathic dream from Paula
 
* 7A 02 = Begins first telepathic dream from Paula
 
* 7B 02 = Begins second telepathic dream from Paula, also makes her dad run in front of the Twoson Hotel
 
* 7B 02 = Begins second telepathic dream from Paula, also makes her dad run in front of the Twoson Hotel
* 7C 02 =
+
* 7C 02 =  
 
* 7D 02 = Poo on his throne in Dalaam (post-Giygas?)
 
* 7D 02 = Poo on his throne in Dalaam (post-Giygas?)
 
* 7E 02 = Paula in her room when ON (left Paula at her house after Giygas?)
 
* 7E 02 = Paula in her room when ON (left Paula at her house after Giygas?)
 
* 7F 02 = (Everdred in Magicant when off)
 
* 7F 02 = (Everdred in Magicant when off)
* 81 02 =
+
* 81 02 =  
* 82 02 =
+
* 82 02 =  
* 83 02 =
+
* 83 02 =  
* 84 02 =
+
* 84 02 =  
* 85 02 =
+
* 85 02 = Escargo Express Pick-up pending
* 86 02 =
+
* 86 02 = For Sale Sign customer pending (Big smile lady)
* 87 02 =
+
* 87 02 = For Sale Sign customer pending (Blond guy)
* 88 02 =
+
* 88 02 = For Sale Sign customer pending (Punk guy)
* 89 02 =
+
* 89 02 =  
* 8A 02 =
+
* 8A 02 = Marks that you have received the Monkey's Love
 
* 8B 02 = (Montague at Saturn Valley when ON, gate closed in Lost Underworld when OFF)
 
* 8B 02 = (Montague at Saturn Valley when ON, gate closed in Lost Underworld when OFF)
 
* 8C 02 = Carrot Key use flag (rabbits at Dalaam)
 
* 8C 02 = Carrot Key use flag (rabbits at Dalaam)
* 8D 02 =
+
* 8D 02 =  
* 8E 02 =
+
* 8E 02 = Marks that you have let the "Tough business man" from Deep Darkness pay the doctor fee for you
* 8F 02 =
+
* 8F 02 =  
* 90 02 =
+
* 90 02 =  
* 91 02 =
+
* 91 02 =  
* 92 02 =
+
* 92 02 =  
* 93 02 =
+
* 93 02 =  
* 94 02 =
+
* 94 02 =  
* 95 02 =
+
* 95 02 =  
* 96 02 =
+
* 96 02 =  
* 97 02 =
+
* 97 02 = Marks that you have returned the Overcoming Shyness book to the Onett Library (and as result, gotten kiss from the lady in the library)
 
* 98 02 = Monotoli activating the secret passage flag
 
* 98 02 = Monotoli activating the secret passage flag
* 99 02 =
+
* 99 02 =  
* 9A 02 =
+
* 9A 02 =  
* 9B 02 =
+
* 9B 02 =  
* 9C 02 =
+
* 9C 02 =  
 
* 9D 02 = Renders the trash can (/w Fly Honey) inside the Boogey Tent as visible
 
* 9D 02 = Renders the trash can (/w Fly Honey) inside the Boogey Tent as visible
* 9E 02 =
+
* 9E 02 = Marks that you have bought the For Sale Sign
* 9F 02 =
+
* 9F 02 =  
 
* A0 02 = Helicopter is waiting on helipad when off
 
* A0 02 = Helicopter is waiting on helipad when off
* A1 02 =
+
* A1 02 =  
* A2 02 =
+
* A2 02 =  
* A3 02 =
+
* A3 02 = Mach Pizza delivery pending (Zombie Paper)
* A4 02 =
+
* A4 02 =  
* A5 02 =
+
* A5 02 =  
* A6 02 =
+
* A6 02 =  
* A7 02 =
+
* A7 02 =  
* A8 02 =
+
* A8 02 =  
* A9 02 =
+
* A9 02 =  
* AA 02 =
+
* AA 02 =  
* AB 02 =
+
* AB 02 =  
* AC 02 =
+
* AC 02 =  
* AD 02 =
+
* AD 02 =  
* AE 02 =
+
* AE 02 =  
* AF 02 =
+
* AF 02 = Telephone in Scaraba Cultural Museum is ringing (Mr. Spoon)
* B0 02 =
+
* B0 02 = Set to ON when calling Mom for the first time
* B1 02 =
+
* B1 02 = Set to OFF when you call Mom for the first time after having Paula in your party
* B2 02 =
+
* B2 02 = Related someway to the phone call you receive from Escargo Express when Poo leaves to learn Starstorm and he has the Pencil Eraser or the Hawk Eye
* B3 02 =
+
* B3 02 = Also related to the phone call mentioned above. If set, Poo has the Hawk Eye. Otherwise he has the Pencil Eraser (?? needs confirm)
* B4 02 =
+
* B4 02 = Escargo Express delivery pending special item/Pencil Eraser?
* B5 02 =
+
* B5 02 = Escargo Express delivery pending special item/Hawk Eye?
* B6 02 =
+
* B6 02 = Escargo Express delivery pending special item/Pencil Eraser?
* B7 02 =
+
* B7 02 = Escargo Express delivery pending special item/Hawk Eye?
* B8 02 =
+
* B8 02 = Set to ON after Jeff fixes a broken item. But why, and when is it set to OFF?
 
* B9 02 = Render the attacking Shark (Arcade 2F) invisible
 
* B9 02 = Render the attacking Shark (Arcade 2F) invisible
 
* BA 02 = Puts the photo in front of Ness’s house into the end game collection and prevents photo guy from showing when ON.
 
* BA 02 = Puts the photo in front of Ness’s house into the end game collection and prevents photo guy from showing when ON.
Line 722: Line 722:
 
* BF 02 = Puts the photo in front of Chaos Theater into the end game collection and prevents photo guy from showing when ON.
 
* BF 02 = Puts the photo in front of Chaos Theater into the end game collection and prevents photo guy from showing when ON.
 
* C0 02 = Puts the photo at Lake Tess into the end game collection and prevents photo guy from showing when ON.
 
* C0 02 = Puts the photo at Lake Tess into the end game collection and prevents photo guy from showing when ON.
* C1 02 = Puts the photo in Brick Road's first maze into the end game collection and prevents photo guy from showing when ON.
+
* C1 02 = Puts the photo in Brick Road's Winters dungeon into the end game collection and prevents the photo guy from showing when ON.
 
* C2 02 = Puts the photo in the Threed cemetery into the end game collection and prevents photo guy from showing when ON.
 
* C2 02 = Puts the photo in the Threed cemetery into the end game collection and prevents photo guy from showing when ON.
 
* C3 02 = Puts the photo at the Belch waterfall into the end game collection and prevents photo guy from showing when ON.  
 
* C3 02 = Puts the photo at the Belch waterfall into the end game collection and prevents photo guy from showing when ON.  
 
* C4 02 = Puts the photo at Saturn Valley (upper right) into the end game collection and prevents photo guy from showing when ON.
 
* C4 02 = Puts the photo at Saturn Valley (upper right) into the end game collection and prevents photo guy from showing when ON.
 
* C5 02 = Puts the photo in front of the Threed circus tent into the end game collection and prevents photo guy from showing when ON.
 
* C5 02 = Puts the photo in front of the Threed circus tent into the end game collection and prevents photo guy from showing when ON.
* C6 02 = Puts the photo in the Dusty Dunes Desert (north end) into the end game collection and prevents photo guy from showing when ON.
+
* C6 02 = Puts the photo with the Black Sesame Seed in the Dusty Dunes Desert (north end) into the end game collection and prevents photo guy from showing when ON.
 
* C7 02 = Puts the photo at the Dusty Dunes Desert mine entrance into the end game collection and prevents photo guy from showing when ON.
 
* C7 02 = Puts the photo at the Dusty Dunes Desert mine entrance into the end game collection and prevents photo guy from showing when ON.
 
* C8 02 = Puts the photo at the Fourside tunnel entrance into the end game collection and prevents photo guy from showing when ON.
 
* C8 02 = Puts the photo at the Fourside tunnel entrance into the end game collection and prevents photo guy from showing when ON.
Line 747: Line 747:
 
* D8 02 = Puts the photo in Tenda village into the end game collection and prevents photo guy from showing when ON.
 
* D8 02 = Puts the photo in Tenda village into the end game collection and prevents photo guy from showing when ON.
 
* D9 02 = Puts the photo of Phase Distorter in Saturn Valley into the end game collection and prevents photo guy from showing when ON.
 
* D9 02 = Puts the photo of Phase Distorter in Saturn Valley into the end game collection and prevents photo guy from showing when ON.
* DA 02 =
+
* DA 02 = Got "speak to people more than once" advice from woman in Onett bakery
* DB 02 =
+
* DB 02 =  
* DC 02 =
+
* DC 02 =  
* DD 02 =
+
* DD 02 =  
* DE 02 =
+
* DE 02 = Marks that the patient in the Onett Hospital told you that he runs the place, as a joke
* DF 02 =
+
* DF 02 = Marks that you have talked to ??? in the Onett Hospital
* E0 02 = Marks that you have found and taken Penetella Giovanni's Contact lens from the desert.
+
* E0 02 = Marks that you have delivered the Contact Lenses to Penetella Giovanni (and got the Pair of Dirty Socks)
* E1 02 =
+
* E1 02 = Marks that you have spoken to the table guy in Twoson hotel at least 9 times
* E2 02 =
+
* E2 02 = Marks that you have spoken to the table guy in Twoson hotel at least 17 times and got $50 from him
* E3 02 =
+
* E3 02 =  
 
* E4 02 = (people in Threed?)
 
* E4 02 = (people in Threed?)
 
* E5 02 = (Monotoli in front of desk in his room when ON)
 
* E5 02 = (Monotoli in front of desk in his room when ON)
* E6 02 = (Lardna at home when on?)
+
* E6 02 = Lardna at home when ON
* E7 02 =
+
* E7 02 =  
* E8 02 =
+
* E8 02 =  
 
* E9 02 = Quest for yogurt machine begun; Talah Rama blocking passage in monkey cave when OFF
 
* E9 02 = Quest for yogurt machine begun; Talah Rama blocking passage in monkey cave when OFF
* EA 02 =
+
* EA 02 = When set, you can enter the $7500 dollar house in Onett
* EB 02 =
+
* EB 02 =  
 
* EC 02 = Sky Runner in Winters Lab
 
* EC 02 = Sky Runner in Winters Lab
 
* ED 02 = Set Ness' sprite as pajamas.  (Except when in Magicant or 198X.)
 
* ED 02 = Set Ness' sprite as pajamas.  (Except when in Magicant or 198X.)
Line 770: Line 770:
 
* EF 02 = Removes Chaos Theater from audience (for the Runaway Five concert).  Certain sprite problems arise on stage if this is not done.
 
* EF 02 = Removes Chaos Theater from audience (for the Runaway Five concert).  Certain sprite problems arise on stage if this is not done.
 
* F0 02 = (general hint man flag?)
 
* F0 02 = (general hint man flag?)
* F1 02 =
+
* F1 02 = Telephone in Ness's house is ringing (Deep Darkness "tough business man")
* F2 02 = Mach Pizza guy supposed to deliver Zombie Paper when ON
+
* F2 02 = Set when Escargo Express, Mach Pizza or For Sale Sign customers are pending. Used for the "couldn't get there" phone calls perhaps?. Mach Pizza guy supposed to deliver Zombie Paper when ON
* F3 02 =
+
* F3 02 =  
* F4 02 =
+
* F4 02 =  
* F5 02 =
+
* F5 02 =  
* F6 02 =
+
* F6 02 =  
* F7 02 =
+
* F7 02 =  
* F8 02 =
+
* F8 02 =  
* F9 02 =
+
* F9 02 =  
 
* FA 02 = Secondary hole in Dungeon Man open for use
 
* FA 02 = Secondary hole in Dungeon Man open for use
* FB 02 =
+
* FB 02 =  
* FC 02 =
+
* FC 02 =  
* FD 02 =
+
* FD 02 = Learned the functions of the Phase Distorter version two (can't get in yet)
* FE 02 =
+
* FE 02 = Set after defeating Starman DX, cleared when either talking to Apple Kid, talking to Dr. Andonuts or picking up the "Overcoming Shyness" book. Prevents you from using the Exit Mouse with the following message: "For some reason, the exit mouse isn't being agreeable."
* FF 02 =
+
* FF 02 =  
* 01 03 =
+
* 01 03 =  
* 02 03 =
+
* 02 03 = Set after calling Escargo Express after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Escargo Express.
* 03 03 =
+
* 03 03 =  
* 04 03 =
+
* 04 03 = Set after calling Dad after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Dad.
 
* 05 03 = (men in Threed Circus Tent?)
 
* 05 03 = (men in Threed Circus Tent?)
* 06 03 =
+
* 06 03 =  
* 07 03 =
+
* 07 03 =  
* 08 03 =
+
* 08 03 = Related to Paula in trouble??? (makes a kid in the Polestar Preschool say "Help Paula! Hurry, hurry!")
* 09 03 =
+
* 09 03 =  
* 0A 03 = (Unknown, but causes Exit Mouse to be asleep and unusable)
+
* 0A 03 = Set after death, cleared after entering an "Exit Mouse-compatible" room?. Causes Exit Mouse to be asleep and unusable, used to display the following message: "@(At this point in time, the mouse is fast asleep.)".
 
* 0B 03 =
 
* 0B 03 =
 
* 0C 03 =
 
* 0C 03 =

Latest revision as of 15:34, 7 November 2019


Misc. flags (mostly sprite visibility toggles)

  • 01 00 = Special flag (resets on map reload?)
  • 02 00 = Default secondary message flag. Resets on map reload.
  • 03 00 = Special flag (resets on map reload?)
  • 04 00 = Special flag (resets on map reload?)
  • 05 00 = Special flag (resets on map reload?)
  • 06 00 = Changes default music in the back room of the police station to boss area music when ON
  • 07 00 = Special flag (resets on map reload?)
  • 08 00 = Special flag (resets on map reload?)
  • 09 00 = Special flag (resets on map reload?)
  • 0A 00 = Magic Cake Lady's sailor husband talked to when ON. Now can get Stoic Club number from guy in house.
  • 0B 00 = Random enemies suppression flag. When set, enemies will not appear.
  • 0C 00 = Marks that Paula's parents know she was rescued from the Happy-Happy Vilalge cabin
  • 0D 00 = Marks that Paula has been rescued from the Happy-Happy Village cabin. Returns the Happy Happy Village colors to normal, and removes Paula (TPT# 0x1B5) from the cabin.
  • 0E 00 = Marks that Jeff rescued Ness and Paula in Threed. Men are inside Circus Tent; Cave Boy in Andonuts' lab (set somewhere around when you receive the Zombie Paper)
  • 0F 00 = Stronger enemies spawn in Winters when set (Paula rescued from Monotoli). Paula by Monotoli's side in Fourside
  • 10 00 = Marks that Poo has joined the party
  • 11 00 = Marks that Poo is away learning Starstorm. Starmaster takes Poo away to learn Starstorm.
  • 12 00 = Buzz Buzz is part of your party.
  • 13 00 = Set when King joins your party. Renders King 0x10 (Sleeping by the couch) invisible.
  • 14 00 = Marks that Picky has joined your party. Found Picky at the meteorite.
  • 15 00 = Porky joins your party in Ness’s house. Allows you to leave the house.
  • 16 00 = Marks that Bubble Monkey is in your party. Female monkey, takes Bubble Monkey from Jeff when ON
  • 17 00 = Set when Tony joins your party. Makes Tony sleeping in bed invisible
  • 18 00 = Dungeon Man joins your party. Allows the getting stuck in trees and whatnot
  • 19 00 = Set when Flying Man #1 joins your party
  • 1A 00 = Set when Flying Man #2 joins your party
  • 1B 00 = Set when Flying Man #3 joins your party
  • 1C 00 = Set when Flying Man #4 joins your party
  • 1D 00 = Set when Flying Man #5 joins your party
  • 1E 00 = Set when Pokey joins your party, causes Ness' dad to call at the beginning of the game
  • 1F 00 = Lier inside his house, above passage
  • 20 00 = Lier at bottom of his cave
  • 21 00 =
  • 22 00 = Picky at his house (post-Starman Jr.) when ON
  • 23 00 = Pokey in his room in Onett when ON. Set when Buzz Buzz dies, cleared after defeating Captain Strong
  • 24 00 = Activates the policeman waiting for NEss (TPT# 0x7E) at the base of the Giant Step hill (or Traveling Entertainer's Shack)
  • 25 00 = Set when Picky joins your party, cleared when defeating Captain Strong. Aloysis Minch at home when ON
  • 26 00 = Set when Captain Strong orders you to follow him, cleared when defeating him (also cleared on unknown hotspot). Activates encounter with Onett Police Force
  • 27 00 = Police man in Onett Police Station when ON. Captain Strong related. Set after the cop at the Traveling Entertainers Shack talks to you, cleared when defeating Captain Strong
  • 28 00 = Render the Shark guarding Frank's door invisible. Marks that you have defeated the Yes Man Junior that's guarding the Arcade backyard
  • 29 00 = Ticket status in Twoson's theatre (man guarding entrance flag)
  • 2A 00 = Apple Kid waiting to give Pencil Eraser in Burglin Park
  • 2B 00 = Runaway Five fan inside the backstage area
  • 2C 00 = Pokey waiting to "fake-apologise" outside the Happy-Happy headquarters
  • 2D 00 = Pokey, Crows, and Insane Cultists outside of the cabin where Paula is being held
  • 2E 00 = Zombie Chick outside Hotel when ON
  • 2F 00 = Broken Sky Runner flag in Threed Graveyard when ON
  • 30 00 = Fixed Sky Runner in Threed graveyard flag
  • 31 00 = The Boogey Tent is set up in the south end of Threed.
  • 32 00 = Brick Road is at Winters when ON
  • 33 00 = Marks that the book "Overcoming Shyness" in in the Onett Library
  • 34 00 = People freed from tubes in Starman Base when ON (Starman DX defeat flag?)
  • 35 00 = Talked to Brick Road in Winters. Completed Brick Road’s Winters dungeon
  • 36 00 = Montague at beginning of mining cave when ON
  • 37 00 = Related to "36 00"? (Set after giving food to Gerardo Montague)
  • 38 00 = Shown ticket at Topolla flag (man guarding entrance)
  • 39 00 = Blackout in the Fourside Department Store (Dept. Store Spook ready to be fought). Arms Dealer in Fourside Dept. Store
  • 3A 00 = Fourside sewers open (Given the Signed Banana to Mr. Spoon)
  • 3B 00 = Elektra outside the Monotoli Building in Fourside
  • 3C 00 = Activates Everdred (TPT# 0x3B8) and the crowd of onlookers (TPT# 0x3B9 - 0x3BE) in Fourside
  • 3D 00 = Marks that the Magic Cake lady has been identified within Club Stoic. Activates her 2nd text.
  • 3E 00 = Dungeon Man, in desert, but not spoken to
  • 3F 00 = Man guarding Mani Mani passage in Moonside (need Invis-o-man to pass)
  • 40 00 = Marks that you have defeated Frank. Secondary text for defeating Frank is activated, and the policeman in Mayor Pirkle's office will let you pass.
  • 41 00 =
  • 42 00 = Marks that you have defeated Everdred
  • 43 00 = Marks that you have defeated the Unassuming Local Guy who's monitoring the Banana/Egg stand. Unassuming Local Guy guarding Banana/egg stand present when OFF
  • 44 00 = Marks that you have defeated Carpainter (text changed, banana/egg stand deactivated)
  • 45 00 = Marks that you have defeated the Boogey Tent. Map changed to show him gone.
  • 46 00 = Marks that you have defeated the Starman Deluxe. People captured in Starmen Base when OFF
  • 47 00 = Marks that you have defeated Master Belch
  • 48 00 = Marks that you have defeated all of the "Third Strongest Moles"
  • 49 00 = Marks that you have defeated Giygas. Secondary text for defeating Giygas, and background music "Because I Love You" is set for all areas.
  • 4A 00 = Marks that you have defeated Ness's Nightmare. Activates Phase Distorter in Saturn Valley as well as another Saturn Salesman (and person in Winters tent?)
  • 4B 00 = Marks that you have defeated the Mani-Mani Statue. Broken Phase Distorter in Cave of Past (present)
  • 4C 00 = Marks that you have got the Cookie from Tracy in Ness’s house
  • 4D 00 = Marks that you have gained Mr. Baseball Cap in the tree house (Traveling Entertainer's Shack) in Onett
  • 4E 00 = Marks that you have got the Travel Charm from one of the Traveling Entertainers. Guys in front of shack gone when ON)
  • 4F 00 = Marks that you've retrieved the Meteorite piece from Onett.
  • 50 00 = Marks that you've retrieved the Shack Key from B.H. Pirkle, and changes his lines
  • 51 00 = Marks that you received the Bicycle from Punk-Sure in Twoson
  • 52 00 = Marks that you have gained the Receiver Phone from Apple Kid’s Mouse
  • 53 00 = Marks that you have gained Pencil Eraser from Apple Kid
  • 54 00 = Marks that you have gained the Hand-Aid from Paula’s Mom
  • 55 00 = Marks that you have gained the Wad of Bills from Everdred
  • 56 00 = Marks that you have gained the Franklin Badge from Paula
  • 57 00 = Marks that you have gained the Fly Honey from the Boogey Tent trashcan
  • 58 00 = Marks that you have gained the Bad Key Machine from Maxwell
  • 59 00 = Marks that you have gained the Shyness Book from the Onett library
  • 5A 00 = Marks that you have gained a Diamond from Montague Bros
  • 5B 00 = Marks that you have gained the Signed Banana from Venus
  • 5C 00 = Marks that you have gained the Bag of Dragonite / Tendakraut from the Tenda Chief
  • 5D 00 = Marks that you have gained the Baseball Cap from Ness in Magicant
  • 5E 00 = Marks that you have got the Cracked bat and followed Mom's advice to bring King along. Ternary text for Pokey before leaving the house ("I'll follow at a safe distance.").
  • 5F 00 = Makes the "Beep..." text appear when using a phone. When off you can call people, and is off after dad calls in Ness's house.
  • 60 00 = Pokey waiting for you to say "goodbye" to Mom. Secondary text for Pokey before leaving the house ("Before we go, why don't you say "goodbye" to your mom.").
  • 61 00 =
  • 62 00 = Set after you answer the first call from Dad. When clear, the telephone from Ness's house just says "@Beeeep..."
  • 63 00 = Marks that you have bought the $7500 house in Onett. Onett House for Sale man flag
  • 64 00 = Set after you wake up Picky. Used for King's "I don't wanna go outside" text
  • 65 00 = Secondary text flag for Lier X. Agerate
  • 66 00 = Talked about the book Overcoming Shyness with the masked boy in the library
  • 67 00 = Referenced in unused text, so technically unused? (Unused Onett bathroom man dialogue)
  • 68 00 = Set after Pokey and Picky are punished. Sets the Onett music as normal daytime, and Pokey doesn't block the path anymore.
  • 69 00 = Secondary text for defeating Captain Strong is activated. Road to Twoson open
  • 6A 00 =
  • 6B 00 = Onett sunrise when exiting Pokey's house
  • 6C 00 = Traveling Entertainer's Shack unlocked
  • 6D 00 = Referenced in unused text, so technically unused? (Unused Onett cop dialogue)
  • 6E 00 =
  • 6F 00 = Marks that you have visited the Iron Pencil in Peaceful Rest Valley.
  • 70 00 = Marks that you invested $200 into Apple Kid's inventions. Activates 2nd text for Apple Kid's mouse to give you the Receiver phone.
  • 71 00 = Marks that you have returned the Bicycle (Punk guy calls Ness "Stubby legs")
  • 72 00 = Secondary text flag for a guy in the Twoson department store
  • 73 00 = Marks that you have already got into the Chaos Theater backstage
  • 74 00 = Secondary text flag for Orange Kid
  • 75 00 = Marks that you have donated to Orange Kid and received the Suporma when ON.
  • 76 00 = (Paula's dad outside their house?)
  • 77 00 = Runaway Five bus behind Twoson theatre & band in the Twoson Theatre
  • 78 00 = Marks that you have paid in the food stand in Happy-Happy Village. Used for secondary text for the Unassuming Local Guy. Cleared when you talk to him
  • 79 00 = Marks that you have not paid in the food stand in Happy-Happy Village
  • 7A 00 = Marks that you have received the Key to the Cabin where Paula is held in Happy-Happy Village. Carpainter defeated when ON. Activates his Mani-Mani text. Allows bridge in Peaceful Rest Valley to be fixed
  • 7B 00 = Secondary text flag for the blue cow in Happy-Happy Village. Only used when Carpainter is still in power
  • 7C 00 = Zombie Paper on Threed tent floor
  • 7D 00 = Zombie Paper used flag. Zombies captured in Threed tent, people inside the tent
  • 7E 00 = Makes the book 'Overcoming Shyness' appear in Onett (prior to obtaining it)
  • 7F 00 = When ON, you can get into the Sky Runner in Andonuts's lab (?)
  • 80 00 = Jeff sleeping in bed when OFF
  • 81 00 = Tessie has emerged from the water at least once (?)
  • 82 00 = Marks that you have talked to Andonuts at least once (?)
  • 83 00 = Marks that Mr. Saturn told you to wait three minutes in the waterfall
  • 84 00 = Able to get the Meteorite Piece in Onett
  • 85 00 = Can get in the Phase Distorter version two
  • 86 00 = Given Zexonyte to Dr. Andonuts
  • 87 00 = Talked to the black sesame seed flag
  • 88 00 = Traffic Jam in Dusty Dunes Desert when OFF
  • 89 00 = Marks that you have given food to Montague in Dusty Dunes Desert
  • 8A 00 = Talked to the white sesame seed flag
  • 8B 00 = Lady guarding path in Jackie's bar
  • 8C 00 = Marks that you have spoken to Mr. Spoon about Venus, Now she will give Signed Banana.
  • 8D 00 = Marks that you have obtained Trout Flavored Yogurt from Electra in the Monotoli building.
  • 8E 00 = Marks that you have given Yogurt Machine to Electra. Activates elevator lady sprite 0×0365.
  • 8F 00 = (Pokey still in Fourside flag)
  • 90 00 =
  • 91 00 = Everdred wanders off to die. Activates 2nd text of all onlookers
  • 92 00 = UNKNOWN -- READ FROM $C29298 (Flag ID is stored in ROM at $D57A2C). (Runaway Five are free from Topolla Theatre in Fourside, people outside Dept. Store?)
  • 93 00 = Venus is in Topolla when ON, Runaway Five when OFF
  • 94 00 = Hieroglyph read for first time by Poo. Pyramid text able to be read and interacted with.
  • 95 00 = Set to ON when you start playing as Poo in Dalaam
  • 96 00 = Set to ON when you start playing as Poo in Dalaam
  • 97 00 = Ness and Co. are informed that they need to get a Submarine to cross the river to Deep Darkness.
  • 98 00 = Allows you to step onto the tiles to try to open up the Pyramid’s doors.
  • 99 00 = Rock in Tenda Cave lifted when OFF
  • 9A 00 = Marks that you have spoken with Tenda Chief the first time. Allows Apple Kid to call outside the village.
  • 9B 00 = Tendas are no longer shy when ON
  • 9C 00 =
  • 9D 00 = Marks that you have read the last Flying Man’s tombstone. (Why does this exist?)
  • 9E 00 =
  • 9F 00 = Set to ON when you read the last Flying Man tombstone (unknown purpose, if any)
  • A0 00 =
  • A1 00 =
  • A2 00 =
  • A3 00 =
  • A4 00 =
  • A5 00 = Invisible Man in Moonside unspoken to
  • A6 00 = Marks that you have spoken to the backwards-counting person once in Moonside. Activates their 2nd text.
  • A7 00 = Marks that you have spoken to the backwards-counting person 2x in Moonside. Activates their 3rd text.
  • A8 00 = Marks that you have spoken to the backwards-counting person 3x in Moonside. Activates their final text.
  • A9 00 = Phase Distorter version two is being built (?). Activates 2nd text for him and Apple Kid.
  • AA 00 =
  • AB 00 = Marks that you have received Cup of Lifenoodles from Mr. Saturn
  • AC 00 = Marks that you have received Mr. Saturn Coin from Mr. Saturn
  • AD 00 = Marks that you have received Stag Beetle from Mr. Saturn
  • AE 00 = Runaway Five in debt in Topolla Theater? Set when learning about the debt?. People gathered around Dusty Dunes excavation when ON
  • AF 00 = Set when receiving the Pencil Eraser and cleared when defeating Carpainter. Maybe has something to do with the Peaceful Rest Valley bridge
  • B0 00 =
  • B1 00 =
  • B2 00 =
  • B3 00 = Mach Pizza large pizza delivery pending
  • B4 00 = Mach Pizza small pizza delivery pending
  • B5 00 = Escargo Express delivery pending
  • B6 00 = Marks that Ness has experienced Giant Step and recorded it on the Sound Stone
  • B7 00 = Marks that Ness has experienced Lilliput Steps and recorded it on the Sound Stone
  • B8 00 = Marks that Ness has experienced Milky Well and recorded it on the Sound Stone
  • B9 00 = Marks that Ness has experienced Rainy Circle and recorded it on the Sound Stone
  • BA 00 = Marks that Ness has experienced Magnet Hill and recorded it on the Sound Stone
  • BB 00 = Marks that Ness has experienced Pink Cloud and recorded it on the Sound Stone
  • BC 00 = Marks that Ness has experienced Lumine Hall and recorded it on the Sound Stone
  • BD 00 = Marks that Ness has experienced Fire Spring and recorded it on the Sound Stone

Sanctuary boss defeat flags

If one of these is set, the Shining Spot sprite entry is removed. There may also be related text changes.

  • BE 00 = Titanic Ant (TPT# 0xD1) has been defeated.
  • BF 00 = Mondo Mole (TPT# 0x1C3) has been defeated.
  • C0 00 = Trillionage Sprout (TPT# 0x2C1) has been defeated.
  • C1 00 = Shrooom! (TPT# 0x2A4) has been defeated.
  • C2 00 = Plague Rat of Doom (TPT# 0x3E3) has been defeated.
  • C3 00 = Thunder and Storm (TPT# 0x45E) have been defeated.
  • C4 00 = Electro Specter (TPT# 0x4DE) has been defeated.
  • C5 00 = Carbon/Diamond Dog (TPT# 0x4FC) has been defeated.

More misc. flags

  • C6 00 =
  • C7 00 = The player knows phone number 1. (Dad)
  • C8 00 = The player knows phone number 2. (Mom)
  • C9 00 = The player knows phone number 3. (Escargo Express)
  • CA 00 = The player knows phone number 4. (Mach Pizza)
  • CB 00 = The player knows phone number 5. (Stoic Club)
  • CC 00 = Flying Man Grave visibility flag
  • CD 00 = Flying Man Grave visibility flag
  • CE 00 = Flying Man Grave visibility flag
  • CF 00 = Flying Man Grave visibility flag
  • D0 00 = Flying Man Grave visibility flag
  • D1 00 = Teleport destination 1 (Onett)
  • D2 00 = Teleport destination 2 (Twoson)
  • D3 00 = Teleport destination 3 (Threed)
  • D4 00 = Teleport destination 4 (Winters)
  • D5 00 = Teleport destination 5 (Saturn Valley)
  • D6 00 = Teleport destination 6 (Fourside)
  • D7 00 = Teleport destination 7 (Summers)
  • D8 00 = Teleport destination 8 (Dalaam)
  • D9 00 = Teleport destination 9 (Scaraba)
  • DA 00 = Teleport destination 10 (Deep Darkness)
  • DB 00 = Teleport destination 11 (Tenda Village)
  • DC 00 = Teleport destination 12 (Underworld)
  • DD 00 =
  • DE 00 =
  • DF 00 = Marks that you have gotten the Horn of Life from the broken Phase Distorter
  • E0 00 =
  • E1 00 =
  • E2 00 = Guy with blue hat customer pending? (For Sale Sign)
  • E3 00 = Big smile lady customer pending? (For Sale Sign)
  • E4 00 = Blond guy customer pending? (For Sale Sign)
  • E5 00 = Punk guy customer pending? (For Sale Sign)
  • E6 00 =
  • E7 00 =
  • E8 00 =
  • E9 00 =
  • EA 00 =
  • EB 00 =
  • EC 00 =
  • ED 00 =
  • EE 00 =
  • EF 00 =
  • F0 00 =
  • F1 00 =
  • F2 00 =
  • F3 00 =
  • F4 00 =
  • F5 00 =
  • F6 00 =
  • F7 00 =
  • F8 00 =
  • F9 00 =
  • FA 00 =
  • FB 00 =
  • FC 00 =
  • FD 00 =
  • FE 00 =
  • FF 00 =
  • 00 01 =
  • 01 01 =
  • 02 01 =
  • 03 01 =
  • 04 01 =
  • 05 01 =
  • 06 01 =
  • 07 01 =
  • 08 01 =
  • 09 01 =
  • 0A 01 =
  • 0B 01 =
  • 0C 01 =
  • 0D 01 =
  • 0E 01 =
  • 0F 01 =
  • 10 01 = Montague dude ready to give you Diamond flag
  • 11 01 = Poo has completed his Moo training when ON. Activates 2nd text for Poo's master to TP to Summers.
  • 12 01 = Dungeon Man stuck in palm trees.
  • 13 01 = Teleportation learned from the Monkey when ON.
  • 14 01 = Master Barf flag.
  • 15 01 = First "Third Strongest Mole" (Guardian mole) defeated
  • 16 01 = Second "Third Strongest Mole" (Guardian mole) defeated
  • 17 01 = Third "Third Strongest Mole" (Guardian mole) defeated
  • 18 01 = Fourth "Third Strongest Mole" (Guardian mole) defeated
  • 19 01 = Fifth "Third Strongest Mole" (Guardian mole) defeated
  • 1A 01 =
  • 1B 01 =
  • 1C 01 = Pencil Statue in Peaceful Rest Valley flag
  • 1D 01 = Talked to Apple Kid in the Cave of the Present. Makes Andonuts move to the edge of the cliff when talking to him in Cave of the Past when ON. Activates 2nd text about having to become robots
  • 1E 01 =
  • 1F 01 =
  • 20 01 = Changes the Deep Darkness color pallet to lit up when the Hawk Eye is used.
  • 21 01 = First cop is waiting to battle Ness in Police Station room
  • 22 01 = Second cop is waiting to battle Ness in Police Station room
  • 23 01 = Third cop is waiting to battle Ness in Police Station room
  • 24 01 = Fourth cop is waiting to battle Ness in Police Station room
  • 25 01 = Fifth cop is waiting to battle Ness in Police Station room
  • 26 01 = Apple Kid's mouse blocks the door out of his house
  • 27 01 = Activates Pokey knocking on the door in Ness' house.
  • 28 01 = Zombie Chick inside hotel, by desk flag
  • 29 01 =
  • 2A 01 = Zombie Chick ambush in hotel flag
  • 2B 01 = Eraser Statue in Stonehenge Base flag
  • 2C 01 = Removes the Zombie guards in the northeast of the Threed cemetery.
  • 2D 01 = Activates Picky (TPT# 0x7C) sleeping on the hilltop.
  • 2E 01 =
  • 2F 01 = Buzz Buzz dying on Minch's floor when ON
  • 30 01 =
  • 31 01 =
  • 32 01 = Lier in his tunnel (pt. 1) when on
  • 33 01 = Lier in his tunnel (pt. 2) when on
  • 34 01 = Lier in front of Mani Mani when on
  • 35 01 = Paid Twoson Runaway 5 debt/ Runaway 5 Bus waiting to go to Threed (fan activated when ON)
  • 36 01 = Pokey waiting for Ness on his couch
  • 37 01 = Rope in Winter cave (up when OFF)
  • 38 01 =
  • 39 01 = Dept. Store Spook flag (people there when OFF, Spook there when ON, etc)
  • 3A 01 =
  • 3B 01 =
  • 3C 01 =
  • 3D 01 = (Runaway 5 bus outside Monotoli bldg.)
  • 3E 01 = Clumsy Robot defeated flag (Runaway 5 in room with Clumsy Robot)
  • 3F 01 =
  • 40 01 =
  • 41 01 =
  • 42 01 =
  • 43 01 =
  • 44 01 =
  • 45 01 =
  • 46 01 =
  • 47 01 =
  • 48 01 = Andonuts in Cave of Past (present), unspoken to
  • 49 01 =
  • 4A 01 = (saturn in Cave of Past (present))
  • 4B 01 = Andonuts (reluctant to robotize Ness and co.) in Cave of Past (present)
  • 4C 01 = Phase Distorter (left) in Cave of Past (present)
  • 4D 01 = Cranes at Dusty Dunes excavation site when OFF
  • 4E 01 = Bubble Monkey in Winters Store flag
  • 4F 01 = Tony fence boost when ON
  • 50 01 = Received key to Dungeon Man (?)
  • 51 01 = Allows entry into the Stoic Club
  • 52 01 =
  • 53 01 =
  • 54 01 =
  • 55 01 =
  • 56 01 = Pyramid Doors
  • 57 01 =
  • 58 01 = Tessie when ON
  • 59 01 =
  • 5A 01 = Arab guy guarding the Hieroglyphs is waiting for Poo's Ruby OFF. Waits inside hieroglyph room and talks about Porky when ON.
  • 5B 01 = Pharaoh case in pyramid flag (moves when you hit the tile)
  • 5C 01 = Hawk Eye is waiting to be picked up when OFF
  • 5D 01 = Party at Sanctuary as awakened from Magicant when ON
  • 5E 01 =
  • 5F 01 = Insane Cultist present to fight in giant room when OFF
  • 60 01 = Insane Cultist present to fight in giant room when OFF
  • 61 01 = Insane Cultist present to fight in giant room when OFF
  • 62 01 = Insane Cultist present to fight in giant room when OFF
  • 63 01 = Insane Cultist present to fight in giant room when OFF
  • 64 01 = Insane Cultist present to fight in giant room when OFF
  • 65 01 = Sentry Robot present when OFF
  • 66 01 = Sentry Robot present when OFF
  • 67 01 = Sentry Robot present when OFF
  • 68 01 = Sentry Robot present when OFF
  • 69 01 = Sentry Robot present when OFF
  • 6A 01 = Clumsy Robot preset when OFF
  • 6B 01 = Render a Shark near the front door of the Arcade (outside) invisible
  • 6C 01 = Render a Shark near the front door of the Arcade (outside) invisible
  • 6D 01 = Render the Shark near the front door of the Arcade (inside) invisible
  • 6E 01 = Slimy Pile at start of Belch's Base when OFF (and man in Threed?)
  • 6F 01 = Slimy Pile at end of Belch's Base when OFF
  • 70 01 = Slimy Pile in Belch's Base when OFF
  • 71 01 =
  • 72 01 =
  • 73 01 =
  • 74 01 = Prayer in-action flag (sets sprites for use for praying during Giygas battle) (young King, too?)
  • 75 01 =
  • 76 01 = Man guarding way to backstage at Topolla flag
  • 77 01 = (people in Onett?)
  • 78 01 =
  • 79 01 =
  • 7A 01 =
  • 7B 01 = (Andonuts in his lab)
  • 7C 01 =
  • 7D 01 =
  • 7E 01 = (saturn in cave of past (present))
  • 7F 01 = (hotel clerk flag -- newspaper, perhaps?)
  • 80 01 =
  • 81 01 = Contact Lens in Dusty Dunes when OFF
  • 82 01 =
  • 83 01 = Enemy present in Jackie's Cafe (Moonside) when OFF
  • 84 01 = Enemy present in Museum (Moonside) when OFF
  • 85 01 = Abstract Art in Hospital (Moonside) when OFF
  • 86 01 =
  • 87 01 =
  • 88 01 = Guardian Heiroglyph when OFF
  • 89 01 = Guardian Heiroglyph when OFF
  • 8A 01 = Guardian Heiroglyph when OFF (pharoah case room)
  • 8B 01 = Guardian Heiroglyph when OFF (pharoah case room)
  • 8C 01 = Guardian Heiroglyph when OFF
  • 8D 01 = Guardian Heiroglyph when OFF
  • 8E 01 = Guardian Heiroglyph when OFF
  • 8F 01 = Guardian Heiroglyph when OFF
  • 90 01 = Guardian Heiroglyph when OFF
  • 91 01 = Guardian Heiroglyph when OFF
  • 92 01 = Guardian Heiroglyph when OFF
  • 93 01 = Guardian Heiroglyph when OFF
  • 94 01 = Guardian Heiroglyph when OFF
  • 95 01 = Guardian Heiroglyph when OFF
  • 96 01 = Guardian Heiroglyph when OFF
  • 97 01 = Lethal Asp Heiroglyph when OFF
  • 98 01 = Lethal Asp Heiroglyph when OFF
  • 99 01 = Lethal Asp Heiroglyph when OFF
  • 9A 01 = Lethal Asp Heiroglyph when OFF
  • 9B 01 = Lethal Asp Heiroglyph when OFF
  • 9C 01 = Lethal Asp Heiroglyph when OFF
  • 9D 01 = Lethal Asp Heiroglyph when OFF
  • 9E 01 = Lethal Asp Heiroglyph when OFF
  • 9F 01 = Lethal Asp Heiroglyph when OFF
  • A0 01 = Duck in Brick Road maze when OFF
  • A1 01 = Duck in Brick Road maze when OFF
  • A2 01 = Protoplasm in Brick Road maze when OFF
  • A3 01 = Protoplasm in Brick Road maze when OFF
  • A4 01 = Rat in Brick Road maze when OFF
  • A5 01 = Rat in Brick Road maze when OFF
  • A6 01 = Ness is in bed (Onett Flyover text flag) (when ON, daytime Onett)
  • A7 01 =
  • A8 01 =
  • A9 01 =
  • AA 01 =
  • AB 01 =
  • AC 01 =
  • AD 01 =
  • AE 01 =
  • AF 01 =
  • B0 01 = A rather useless debug flag (your inventory fills up with Skip Sandwich DX when you check air)
  • B1 01 = (man in Threed Hotel...visibility for Zombie Chick?)
  • B2 01 = Starman DX in base when OFF
  • B3 01 = Petrified Royal Guard in Pyramid when OFF
  • B4 01 = Kraken in Sea of Eden when OFF
  • B5 01 = Kraken in Sea of Eden when OFF
  • B6 01 = Kraken in Sea of Eden when OFF
  • B7 01 = Magic Truffle flag
  • B8 01 = Magic Truffle flag
  • B9 01 = Magic Truffle flag
  • BA 01 = Magic Truffle flag
  • BB 01 = Magic Truffle flag
  • BC 01 = Marks that you have asked King to join you at the beginning of the game. Makes King say alternate text after rescuing Picky.
  • BD 01 = (man in South Scaraba; Yellow Sub flag?)
  • BE 01 = For Sale Sign customer pending (Guy with blue hat)
  • BF 01 =
  • C0 01 =
  • C1 01 = Chief Strong waiting to take you to back room when ON
  • C2 01 = (Chief Strong at desk)

Monkey cave monkey flags

When set, the monkeys have been given the item listed next to them. They are listed with the path you take to get to them (for example, if you were to go through the left door, then the right, then the left, it would be listed as "LRL".)

  • C3 01 = First room, on right - Skip sandwich
  • C4 01 = First room, on left - Picnic lunch
  • C5 01 = L, on Right - Wet towel
  • C6 01 = L, on Left - Pizza
  • C7 01 = R, on Right - Protein drink
  • C8 01 = R, on Left - Pizza
  • C9 01 = LR, on Right - Hamburger
  • CA 01 = LR, on Left - Hamburger
  • CB 01 = RL, on Right - King banana
  • CC 01 = RL, on Left - Hamburger
  • CD 01 = RR, on Right - Fresh egg
  • CE 01 = RR, on Left - Ruler

Even more misc. flags

  • CF 01 =
  • D0 01 =
  • D1 01 = Picky's at the meteorite when ON
  • D2 01 = Picky sleeping at meteorite (?)
  • D3 01 =
  • D4 01 = Locks the door to the Minch residence. No message is displayed.
  • D5 01 = Activates Mom 0x0E (Pokey is knocking on the door) and deactivates Mom 0x0F (all other situations)
  • D6 01 = Secondary text for Tracy ("Do you think Mom will let me stay up late tonight?").
  • D7 01 = Secondary text for Mom ("Be careful! Come home as soon as you can.").
  • D8 01 = Secondary text after talking to Pokey on the hilltop.
  • D9 01 = Activates Tracy (TPT# 0x19) in 2F hallway, and background music "Annoying Knock" is set throughout Ness' house.
  • DA 01 = Activates Mom (TPT# 0x94) outside Ness' house.
  • DB 01 = ??? (Cleared when quitting after death, set when continuing after death.) This flag ID is also stored in $C30184
  • DC 01 = Activates roadblocks (TPT# 0xBB-BC) on the top of the hill.
  • DD 01 = Activates Ness' head (TPT# 0x1A), sleeping, and ZZ sprites
  • DE 01 =
  • DF 01 =
  • E0 01 = Set to ON after Buzz Buzz dies
  • E1 01 = Set to ON after Buzz Buzz dies
  • E2 01 =
  • E3 01 =
  • E4 01 =
  • E5 01 =
  • E6 01 =
  • E7 01 = Set to ON after Buzz Buzz dies
  • E8 01 = Set to ON after Buzz Buzz dies
  • E9 01 =
  • EA 01 =
  • EB 01 =
  • EC 01 =
  • ED 01 = Set to ON after Buzz Buzz dies
  • EE 01 =
  • EF 01 = Set to ON after Buzz Buzz dies
  • F0 01 = Set to ON after Buzz Buzz dies
  • F1 01 = Sets Winters palette to daytime
  • F2 01 =
  • F3 01 =
  • F4 01 = Set to ON after Buzz Buzz dies
  • F5 01 = Set to ON after Buzz Buzz dies
  • F6 01 = Set to ON after Buzz Buzz dies
  • F7 01 = Set to ON after Buzz Buzz dies
  • F8 01 =
  • F9 01 = Set to ON after Buzz Buzz dies
  • FA 01 = Set to ON after Buzz Buzz dies
  • FB 01 =
  • FC 01 =
  • FD 01 =
  • FE 01 = Set during the "The war against Giygas is over" scene
  • FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.
  • 00 02 = Exit Mouse availability flag
  • 01 02 =
  • 02 02 =
  • 03 02 =
  • 04 02 = Pencil Statue in Monkey Caves
  • 05 02 = Changes the BG pallets of Ness' house to "lights-on" status.
  • 06 02 =
  • 07 02 =
  • 08 02 =
  • 09 02 =
  • 0A 02 =
  • 0B 02 = Deactivates Onett Townspeople.
  • 0C 02 =
  • 0D 02 =
  • 0E 02 =
  • 0F 02 =
  • 10 02 =
  • 11 02 =
  • 12 02 = Deactivates Tracy (TPT# 0x1E) in her bedroom.
  • 13 02 = Activates Tracy (TPT# 0x14) in the living room.
  • 14 02 = Sets background music "Meteor Fall" for Ness' room.
  • 15 02 = Sound effect "Meteor Crash" will not be played when the party enters Ness' room.
  • 16 02 =
  • 17 02 =
  • 18 02 =
  • 19 02 =
  • 1A 02 =
  • 1B 02 =
  • 1C 02 =
  • 1D 02 = Door locked in Threed Graveyard (Ness and Paula stuck)
  • 1E 02 =
  • 1F 02 =
  • 20 02 =
  • 21 02 =
  • 22 02 =
  • 23 02 =
  • 24 02 =
  • 25 02 = (Lucky and Gorgeous behind Twoson's theatre)
  • 26 02 =
  • 27 02 = Marks that you gave some food to Apple Kid in Twoson when ON.
  • 28 02 = Marks that the player received the Zombie Paper
  • 29 02 =
  • 2A 02 =
  • 2B 02 =
  • 2C 02 =
  • 2D 02 =
  • 2E 02 =
  • 2F 02 =
  • 30 02 =
  • 31 02 =
  • 32 02 =
  • 33 02 =
  • 34 02 =
  • 35 02 =
  • 36 02 =
  • 37 02 =
  • 38 02 =
  • 39 02 =
  • 3A 02 =
  • 3B 02 =
  • 3C 02 =
  • 3D 02 =
  • 3E 02 =
  • 3F 02 =
  • 40 02 =
  • 41 02 =
  • 42 02 =
  • 43 02 =
  • 44 02 = Insane Cultist movement flag
  • 45 02 =
  • 46 02 =
  • 47 02 =
  • 48 02 =
  • 49 02 =
  • 4A 02 =
  • 4B 02 = There's a Flying Man in the party (used to set the Magicant background music to the Flying Man music)
  • 4C 02 =
  • 4D 02 = Employee in Threed hotel ("A few days ago, some zombies got some kids at this hotel.")
  • 4E 02 = (people in Threed?; Saturns in cave?)
  • 4F 02 = (monkey outside of Jackie's?)
  • 50 02 = (mistaken teleport outside Jackie's?)
  • 51 02 =
  • 52 02 = (man outside Topolla?)
  • 53 02 = Star Master waiting for Poo at base of Mu Training area
  • 54 02 =
  • 55 02 =
  • 56 02 =
  • 57 02 =
  • 58 02 =
  • 59 02 = Shattered Man #1 present in hieroglyph room when OFF.
  • 5A 02 = Shattered Man #2 present in hieroglyph room when OFF.
  • 5B 02 = Slimy Pile at end of Threed-to-Saturn Valley cave when OFF
  • 5C 02 =
  • 5D 02 =
  • 5E 02 = Door to Dungeon Man is open
  • 5F 02 = Set to ON after freeing the Runaway Five from the Topolla Theater
  • 60 02 =
  • 61 02 = Pencil Statue in Winters
  • 62 02 =
  • 63 02 = (man outside Paula's house?)
  • 64 02 = Everdred ready to battle from roof when OFF
  • 65 02 = Monkey by Tallah Rama's side flag
  • 66 02 = Monkey in Dusty Dunes (telling you to go down to Tallah Rama?) when on
  • 67 02 = Monkey in Dusty Dunes ready to teach teleport when ON
  • 68 02 =
  • 69 02 = Magic Cake woman flag (in club when OFF, at beach when ON)
  • 6A 02 = Marks that the player received the Eraser Eraser
  • 6B 02 =
  • 6C 02 = Apple Kid Mouse in Winters Lab (during Starman DX abduction)
  • 6D 02 = (Bubble Monkey and wife in Winters Lab)
  • 6E 02 =
  • 6F 02 = (man in Threed?)
  • 70 02 = Everdred in his house when ON (turned on after fighting Everdred, even if you lose)
  • 71 02 =
  • 72 02 = (Man in Threed, by tent?)
  • 73 02 = Sound Stone at Escargo Express
  • 74 02 =
  • 75 02 =
  • 76 02 = Bubble Monkey at Loch Tess (Ness and co) when ON
  • 77 02 = (Monotoli in front of Mani Mani in Moonside)
  • 78 02 = (Onett saxaphone player?)
  • 79 02 = Lier's house door unlocked
  • 7A 02 = Begins first telepathic dream from Paula
  • 7B 02 = Begins second telepathic dream from Paula, also makes her dad run in front of the Twoson Hotel
  • 7C 02 =
  • 7D 02 = Poo on his throne in Dalaam (post-Giygas?)
  • 7E 02 = Paula in her room when ON (left Paula at her house after Giygas?)
  • 7F 02 = (Everdred in Magicant when off)
  • 81 02 =
  • 82 02 =
  • 83 02 =
  • 84 02 =
  • 85 02 = Escargo Express Pick-up pending
  • 86 02 = For Sale Sign customer pending (Big smile lady)
  • 87 02 = For Sale Sign customer pending (Blond guy)
  • 88 02 = For Sale Sign customer pending (Punk guy)
  • 89 02 =
  • 8A 02 = Marks that you have received the Monkey's Love
  • 8B 02 = (Montague at Saturn Valley when ON, gate closed in Lost Underworld when OFF)
  • 8C 02 = Carrot Key use flag (rabbits at Dalaam)
  • 8D 02 =
  • 8E 02 = Marks that you have let the "Tough business man" from Deep Darkness pay the doctor fee for you
  • 8F 02 =
  • 90 02 =
  • 91 02 =
  • 92 02 =
  • 93 02 =
  • 94 02 =
  • 95 02 =
  • 96 02 =
  • 97 02 = Marks that you have returned the Overcoming Shyness book to the Onett Library (and as result, gotten kiss from the lady in the library)
  • 98 02 = Monotoli activating the secret passage flag
  • 99 02 =
  • 9A 02 =
  • 9B 02 =
  • 9C 02 =
  • 9D 02 = Renders the trash can (/w Fly Honey) inside the Boogey Tent as visible
  • 9E 02 = Marks that you have bought the For Sale Sign
  • 9F 02 =
  • A0 02 = Helicopter is waiting on helipad when off
  • A1 02 =
  • A2 02 =
  • A3 02 = Mach Pizza delivery pending (Zombie Paper)
  • A4 02 =
  • A5 02 =
  • A6 02 =
  • A7 02 =
  • A8 02 =
  • A9 02 =
  • AA 02 =
  • AB 02 =
  • AC 02 =
  • AD 02 =
  • AE 02 =
  • AF 02 = Telephone in Scaraba Cultural Museum is ringing (Mr. Spoon)
  • B0 02 = Set to ON when calling Mom for the first time
  • B1 02 = Set to OFF when you call Mom for the first time after having Paula in your party
  • B2 02 = Related someway to the phone call you receive from Escargo Express when Poo leaves to learn Starstorm and he has the Pencil Eraser or the Hawk Eye
  • B3 02 = Also related to the phone call mentioned above. If set, Poo has the Hawk Eye. Otherwise he has the Pencil Eraser (?? needs confirm)
  • B4 02 = Escargo Express delivery pending special item/Pencil Eraser?
  • B5 02 = Escargo Express delivery pending special item/Hawk Eye?
  • B6 02 = Escargo Express delivery pending special item/Pencil Eraser?
  • B7 02 = Escargo Express delivery pending special item/Hawk Eye?
  • B8 02 = Set to ON after Jeff fixes a broken item. But why, and when is it set to OFF?
  • B9 02 = Render the attacking Shark (Arcade 2F) invisible
  • BA 02 = Puts the photo in front of Ness’s house into the end game collection and prevents photo guy from showing when ON.
  • BB 02 = Puts the photo inside the rundown buyable house into the end game collection and prevents photo guy from showing when ON.
  • BC 02 = Puts the photo in front of the Twoson bike shop into the end game collection and prevents photo guy from showing when ON.
  • BD 02 = Puts the photo of Peaceful Rest Valley into the end game collection and prevents photo guy from showing when ON.
  • BE 02 = Puts the photo in front of Paula's shack into the end game collection and prevents photo guy from showing when ON.
  • BF 02 = Puts the photo in front of Chaos Theater into the end game collection and prevents photo guy from showing when ON.
  • C0 02 = Puts the photo at Lake Tess into the end game collection and prevents photo guy from showing when ON.
  • C1 02 = Puts the photo in Brick Road's Winters dungeon into the end game collection and prevents the photo guy from showing when ON.
  • C2 02 = Puts the photo in the Threed cemetery into the end game collection and prevents photo guy from showing when ON.
  • C3 02 = Puts the photo at the Belch waterfall into the end game collection and prevents photo guy from showing when ON.
  • C4 02 = Puts the photo at Saturn Valley (upper right) into the end game collection and prevents photo guy from showing when ON.
  • C5 02 = Puts the photo in front of the Threed circus tent into the end game collection and prevents photo guy from showing when ON.
  • C6 02 = Puts the photo with the Black Sesame Seed in the Dusty Dunes Desert (north end) into the end game collection and prevents photo guy from showing when ON.
  • C7 02 = Puts the photo at the Dusty Dunes Desert mine entrance into the end game collection and prevents photo guy from showing when ON.
  • C8 02 = Puts the photo at the Fourside tunnel entrance into the end game collection and prevents photo guy from showing when ON.
  • C9 02 = Puts the photo at the Fourside museum entrance into the end game collection and prevents photo guy from showing when ON.
  • CA 02 = Puts the photo in front of the dinosaur in the Fourside museum into the end game collection and prevents photo guy from showing when ON.
  • CB 02 = Puts the photo behind the Monotoli building in Fourside into the end game collection and prevents photo guy from showing when ON.
  • CC 02 = Puts the photo at the toy shop in the Fourside department store into the end game collection and prevents photo guy from showing when ON.
  • CD 02 = Puts the photo at the Dalaam throne room into the end game collection and prevents photo guy from showing when ON.
  • CE 02 = Puts the photo in front of the Dalaam palace entrance into the end game collection and prevents photo guy from showing when ON.
  • CF 02 = Puts the photo at Stonehenge into the end game collection and prevents photo guy from showing when ON.
  • D0 02 = Puts the photo in front of the Summers hotel into the end game collection and prevents photo guy from showing when ON.
  • D1 02 = Puts the photo in the Summers restaurant into the end game collection and prevents photo guy from showing when ON.
  • D2 02 = Puts the photo on the Summers beach into the end game collection and prevents photo guy from showing when ON.
  • D3 02 = Puts the photo at the Summers docks into the end game collection and prevents photo guy from showing when ON.
  • D4 02 = Puts the photo in Scaraba town into the end game collection and prevents photo guy from showing when ON.
  • D5 02 = Puts the photo in front of the Scaraba pyramid into the end game collection and prevents photo guy from showing when ON.
  • D6 02 = Puts the photo in the south Scaraba desert into the end game collection and prevents photo guy from showing when ON.
  • D7 02 = Puts the photo in the Deep Darkness into the end game collection and prevents photo guy from showing when ON.
  • D8 02 = Puts the photo in Tenda village into the end game collection and prevents photo guy from showing when ON.
  • D9 02 = Puts the photo of Phase Distorter in Saturn Valley into the end game collection and prevents photo guy from showing when ON.
  • DA 02 = Got "speak to people more than once" advice from woman in Onett bakery
  • DB 02 =
  • DC 02 =
  • DD 02 =
  • DE 02 = Marks that the patient in the Onett Hospital told you that he runs the place, as a joke
  • DF 02 = Marks that you have talked to ??? in the Onett Hospital
  • E0 02 = Marks that you have delivered the Contact Lenses to Penetella Giovanni (and got the Pair of Dirty Socks)
  • E1 02 = Marks that you have spoken to the table guy in Twoson hotel at least 9 times
  • E2 02 = Marks that you have spoken to the table guy in Twoson hotel at least 17 times and got $50 from him
  • E3 02 =
  • E4 02 = (people in Threed?)
  • E5 02 = (Monotoli in front of desk in his room when ON)
  • E6 02 = Lardna at home when ON
  • E7 02 =
  • E8 02 =
  • E9 02 = Quest for yogurt machine begun; Talah Rama blocking passage in monkey cave when OFF
  • EA 02 = When set, you can enter the $7500 dollar house in Onett
  • EB 02 =
  • EC 02 = Sky Runner in Winters Lab
  • ED 02 = Set Ness' sprite as pajamas. (Except when in Magicant or 198X.)
  • EE 02 = Secondary text for Mom if you go outside without talking to her ("What was that noise? You don't seem scared at all. Be careful!").
  • EF 02 = Removes Chaos Theater from audience (for the Runaway Five concert). Certain sprite problems arise on stage if this is not done.
  • F0 02 = (general hint man flag?)
  • F1 02 = Telephone in Ness's house is ringing (Deep Darkness "tough business man")
  • F2 02 = Set when Escargo Express, Mach Pizza or For Sale Sign customers are pending. Used for the "couldn't get there" phone calls perhaps?. Mach Pizza guy supposed to deliver Zombie Paper when ON
  • F3 02 =
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  • FA 02 = Secondary hole in Dungeon Man open for use
  • FB 02 =
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  • FD 02 = Learned the functions of the Phase Distorter version two (can't get in yet)
  • FE 02 = Set after defeating Starman DX, cleared when either talking to Apple Kid, talking to Dr. Andonuts or picking up the "Overcoming Shyness" book. Prevents you from using the Exit Mouse with the following message: "For some reason, the exit mouse isn't being agreeable."
  • FF 02 =
  • 01 03 =
  • 02 03 = Set after calling Escargo Express after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Escargo Express.
  • 03 03 =
  • 04 03 = Set after calling Dad after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Dad.
  • 05 03 = (men in Threed Circus Tent?)
  • 06 03 =
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  • 08 03 = Related to Paula in trouble??? (makes a kid in the Polestar Preschool say "Help Paula! Hurry, hurry!")
  • 09 03 =
  • 0A 03 = Set after death, cleared after entering an "Exit Mouse-compatible" room?. Causes Exit Mouse to be asleep and unusable, used to display the following message: "@(At this point in time, the mouse is fast asleep.)".
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Item box flags

Onett and Giant Step

  • 20 03 - Onett hilltop (Bread roll)
  • 21 03 - Garbage can next to Burger Shop (Hamburger)
  • 22 03 - Box on route from Onett to Twoson (Hamburger)
  • 23 03 - Trash can east of Hotel (Empty)
  • 24 03 - Trash can next to Arcade, guarded by a Shark (Can of fruit juice)
  • 25 03 - Box in Tracy's room (Cracked bat)
  • 26 03 - Third box in the Giant Step caves, closest to the Titanic Ant (Hamburger)
  • 27 03 - First box in the Giant Step caves, closest to the shack (Skip sandwich)
  • 28 03 - Second box in the Giant Step caves (Cold remedy)

Twoson

  • 29 03 - Box on the side of the road connecting Twoson and Threed (Skip sandwich)
  • 2A 03 - Box in Paula's room at the Preschool (Teddy bear)
  • 2B 03 - Trash can in Apple Kid's house (Broken machine)

Happy Happy Village

  • 2C 03 - Box in the HH-HQ (Croissant?)
  • 2D 03 - Another box in the HH-HQ (Skip sandwich?)

Peaceful Rest Valley

  • 2E 03 - Box east of the busted bridge (Luck capsule)
  • 2F 03 - Box north of the pencil statue (Hard hat)
  • 30 03 - Box south of the busted bridge (Croissant)
  • 31 03 - Box east of the pencil statue (Travel charm)
  • 32 03 - Box southeast of the busted bridge (Bomb)
  • 33 03 - Box south of the entrance to the cave that leads to HHV (Cup of Lifenoodles)

Lilliput Steps

  • 34 03 - Box by Mondo Mole (PSI caramel)
  • 35 03 - Box south of entrance (Great charm)
  • 36 03 - Box to the far east of the entrance (Croissant)

Threed

  • 37 03 - Trash can in the Cemetery (Insecticide spray)
  • 38 03 - Trash can outside the Hint Man's office (Teddy bear)
  • 39 03 - Trash can outside the Drugstore/Mach Pizza branch (Empty)
  • 3A 03 - Trash can east of the Bakery (Skip sandwich)
  • 3B 03 - First coffin in the Underground Road (Skip sandwich DX)
  • 3C 03 - Second coffin in the Underground Road (Silver bracelet)

Snow Wood Boarding School

  • 3D 03 - Box in Snow Wood (Cookie)
  • 3E 03 - Another box in Snow Wood (Cookie)
  • 3F 03 - Another box in Snow Wood (Cookie)
  • 40 03 - Another box in Snow Wood (Cookie)
  • 41 03 - Another box in Snow Wood (Cookie)
  • 42 03 - Another box in Snow Wood (Cookie)
  • 43 03 - Another box in Snow Wood (Cookie)

Winters

  • 44 03 - Box in Dr. Andonuts's lab (Broken pipe)
  • 45 03 - A box in the Brick Road maze (Broken iron)
  • 46 03 - A box in the Brick Road maze (Stun gun)
  • 47 03 - A box in the Brick Road maze (Insecticide spray)
  • 48 03 - A box in the Brick Road maze (Croissant)
  • 49 03 - A box in the Brick Road maze (Bread roll)
  • 4A 03 - Box east of the 4th Shining Spot (Cheap bracelet)
  • 4B 03 - Box below the 4th Shining Spot (Bottle rocket)
  • 4C 03 - First box in the Pond Cave (Hamburger)

Stonehenge Base

The first part of the base has five segments, then the Starman Super area, then the flashing-lights room.

  • 4D 03 - Box south of the end of the flashing-lights room (Broken trumpet)
  • 4E 03 - Box in the fourth segment (Guts capsule)
  • 4F 03 - Box east of the entrance to the Starman Super area (Broken harmonica)
  • 50 03 - Box southeast of the entrance to the Starman Super area (PSI caramel)
  • 51 03 - Box in the flashing-lights room (Pixie bracelet)
  • 52 03 - Box near the end of the fifth segment (Cup of Lifenoodles)
  • 53 03 - Box north of the end of the flashing-lights room (Speed capsule)
  • 54 03 - Box in the third segment (Spicy jerky)

Belch's Base

  • 55 03 - Trash can in the second off-the-main-path room (Broken laser)
  • 56 03 - Trash can in the first off-the-main-path room (Bomb)
  • 57 03 - Trash can in the third off-the-main-path room (HP-sucker)
  • 58 03 - Trash can in the third off-the-main-path room (Vital capsule)
  • 59 03 - Trash can in the third off-the-main-path room (Calorie stick)
  • 5A 03 - Trash can in the second off-the-main-path room (IQ capsule)

Milky Well and Saturn Valley

  • 5B 03 - Box northwest of the 3rd Shining Spot (Coin of slumber)
  • 5C 03 - Box south of Grapefruit Falls (Bomb)
  • 5D 03 - Box north of the end of the Underground Road (Protein drink)
  • 5E 03 - Box in the cave to Saturn Valley (Bottle rocket)
  • 5F 03 - Box on top of the ladder in Saturn Valley (Rust promoter)
  • 60 03 - Trash can in a cave in Saturn Valley (Sudden guts pill)
  • 61 03 - Trash can in a cave in Saturn Valley (Protractor)
  • 62 03 - Trash can in a cave in Saturn Valley (Broken spray can)

Monkey Caves

  • 63 03 - Golden box in Monkey Caves after Hamburger Monkey (Flame pendant)
  • 64 03 - Trash can in Monkey Caves after Hamburger Monkey (Broken tube)
  • 65 03 - Golden box in Monkey Caves after Hamburger Monkey (Bag of Dragonite)
  • 66 03 - Trash can in Monkey Caves after Fresh Egg Monkey (Neutralizer)
  • 67 03 - Golden box (right) in Talah Rama's room (Cup of Lifenoodles)
  • 68 03 - Golden box (left) in Talah Rama's room (Brain Food Lunch)
  • 69 03 - Golden box in Monkey Caves after Picnic Lunch Monkey (Pizza)
  • 6A 03 - Golden box in Monkey Caves after Skip Sandwich Monkey (Wet towel)
  • 6B 03 - Golden box in Monkey Caves after Pizza Monkey (Pizza)
  • 6C 03 - Golden box in Monkey Caves after Wet Towel Monkey (Hamburger)
  • 6D 03 - Golden box in Monkey Caves after Wet Towel Monkey (Ruler)
  • 6E 03 - Golden box in Monkey Caves after Pizza Monkey (Protein drink)
  • 6F 03 - Golden box in Monkey Caves after Protein Drink Monkey (Hamburger)
  • 70 03 - Golden box (left) in Monkey Caves after King Banana Monkey (Hamburger)
  • 71 03 - Golden box (right) in Monkey Caves after King Banana Monkey (Picnic Lunch)

Dusty Dunes Desert

  • 72 03 - Box northwest of the the Desert Casino (Big bottle rocket)
  • 73 03 - Box in the northwestern corner of the Desert (Double burger)
  • 74 03 - Box north of the contact lens (Double burger)
  • 75 03 - Box northeast of the black sesame seed (Cup of Lifenoodles)
  • 76 03 - Box at the oasis with the monkey (Skip sandwich DX)
  • 77 03 - Box in the northeastern corner of the Desert (PSI caramel)
  • 78 03 - Box north of the Desert sign west of the Casino ($1000)
  • 79 03 - Box in the eastern part of the Desert (Sudden guts pill)

Desert Gold Mine

  • 7A 03 - Box by the mole west of the Exit Mouse room (PSI caramel)
  • 7B 03 - Left box by the mole southwest of the Exit Mouse room (Platinum band)
  • 7C 03 - Box by the mole north of the mine entrance (IQ capsule)
  • 7D 03 - Box by the mole north of the Exit Mouse room (Guts capsule)
  • 7E 03 - Right box by the mole southwest of the Exit Mouse room (Luck capsule)
  • 7F 03 - Box by the mole northwest of the Exit Mouse room (Coin of defense)
  • 80 03 - Box in the side hall north of the Exit Mouse room (Secret herb)
  • 81 03 - Box in the side hall northwest of the Exit Mouse room (Teddy bear)
  • 82 03 - Box down the ladder southwest of the Exit Mouse room (Super bomb)
  • 83 03 - Box east and a long way south of the Exit Mouse room (Big bottle rocket)
  • 84 03 - Lower box in the Exit Mouse room (Croissant)
  • 85 03 - Box west of the mole northwest of the Exit Mouse room (Calorie stick)
  • 86 03 - Upper box in the Exit Mouse room (Picnic lunch)
  • 87 03 - Box south of the Exit Mouse room (Bomb)

Fourside

  • 88 03 - Box in Magnet Hill (Carrot key)

Monotoli Building

  • 89 03 - Box in room with one long table (Sudden guts pill)
  • 8A 03 - Box in room with two smaller tables (Vital capsule)

Moonside

  • 8B 03 - Box southwest of the Mani Mani (Night pendant)
  • 8C 03 - Box east of the Mani Mani (Handbag strap)
  • 8D 03 - Box next to the hospital (Double burger)
  • 8E 03 - Box south of the Cafe (Protein drink)
  • 8F 03 - Box west of the Monotoli Building Helipad (Secret herb)

Fourside Sewers

  • 90 03 - Trash can in second sewer segment (Rust promoter DX)
  • 91 03 - Trash can in room in third sewer segment (Broken bazooka)
  • 92 03 - Trash can in eastern room in first sewer segment (Broken spray can)
  • 93 03 - Trash can in room west of the first sewer segment (Croissant)
  • 94 03 - Trash can in western room in first sewer segment (Broken iron)

Pyramid

The Gold Coffin Room is the room above the Hawk Eye with the gold coffin - the Switch Room has the floor tile that moves the aforementioned coffin.

  • 95 03 - Coffin northwest of the Gold Coffin Room (Bag of Dragonite)
  • 96 03 - Left coffin in room between Gold Coffin Room and Switch Room (Speed capsule)
  • 97 03 - Coffin in room between the Gold Coffin Room and Entrance Room (Viper)
  • 98 03 - Coffin in room east of the Hawk Eye Room (Diamond band)
  • 99 03 - Right coffin in room between Gold Coffin Room and Switch Room (Cup of Lifenoodles)
  • 9A 03 - Coffin in Switch Room (Rain pendant)

Dungeon Man

  • 9B 03 - Box by "useful items after a long walk" sign (Cup of Lifenoodles)
  • 9C 03 - Box on upper ledge east of entrance (Talisman ribbon)
  • 9D 03 - Box on second floor by "dungeon exploring is tough but fun" sign (Sudden guts pill)
  • 9E 03 - Box northwest of rope to third floor (PSI caramel)
  • 9F 03 - Box by the "place an item at a dead end" sign on the first floor (Molokheiya soup)
  • A0 03 - Box on ledge south of the "smells like flowers" sign on the second floor (Pizza)
  • A1 03 - Box by the "work hard, you'll get good stuff" sign (Super plush bear)
  • A2 03 - Box northeast of the "easy-to-get items are often disappointing" sign (Snake)
  • A3 03 - Box by the "This board is probably unnecessary" sign on second floor ($10)
  • A4 03 - Box by second floor Return Hole (IQ capsule)
  • A5 03 - Box by third floor Good Night Bench (Wet towel)
  • A6 03 - Box beside the "easy-to-get items are often disappointing" sign ($5)

Dalaam

  • A7 03 - Top box in throne room (Brain food lunch)
  • A8 03 - Right box in throne room (Cup of Lifenoodles)
  • A9 03 - Left box in throne room (Brain stone)
  • AA 03 - Box in house west of the "preet poot" guy (Bottle of water)
  • AB 03 - Right box in Dalaam Restaurant (Bowl of rice gruel)
  • AC 03 - Box in house next to the Dalaam Restaurant (Jar of delisauce)
  • AD 03 - Left box in Dalaam Restaurant (Bottle of water)

Pink Cloud

  • AE 03 - Box by hole leading to Shining Spot (Rock candy)
  • AF 03 - Box below the hole above the entrance (Sudden guts pill)
  • B0 03 - Box below the hole near the Shining Spot (Bracer of kings)

Deep Darkness

  • B1 03 - Box in the southwest corner of Deep Darkness (Souvenir coin)
  • B2 03 - Box southeast of the Tenda cave and northeast of the previous box (Rock candy)
  • B3 03 - Box by the yellow bird (IQ capsule)
  • B4 03 - Box by the crashed helicopter (Cup of Lifenoodles)
  • B5 03 - Box at the edge of the dark area (Banana)
  • B6 03 - Box east of the yellow bird (Beef jerky)

Lumine Hall

  • B7 03 - Box southwest of the Shining Spot (Rabbit's foot)
  • B8 03 - Box next to a hole leading to the "Earth's belly button" rock (Cup of Lifenoodles)
  • B9 03 - Box southwest of the "Thanks for talking to me" rock (Rock candy)
  • BA 03 - Box due west of the entrance (Diadem of kings)
  • BB 03 - Box due north of the entrance (Luck capsule)
  • BC 03 - Box northeast of the "Earth's belly button" rock (Luxury jerky)
  • BD 03 - Box southeast of the "Underground talking rock talks more than me" rock (IQ capsule)
  • BE 03 - Box below and south of the ladder to the far right of the Shining Spot (Bottle of DXwater)
  • BF 03 - Box next to the "Underground talking rock talks more than me" rock (Super bomb)

Tenda Village

  • C0 03 - Trash can in the Weird Junk area (Death ray)

Lost Underworld

  • C1 03 - Box south of Tenda Village II (Brain food lunch)
  • C2 03 - Box in eastern end of the Underworld (Horn of life)
  • C3 03 - Box in northeastern corner of the Underworld (Sea pendant)
  • C4 03 - Box northeast of Tenda Village II (Guts capsule)
  • C5 03 - Box southwest of Tenda Village II (Cloak of kings)

Fire Spring

  • C6 03 - Box southeast of Shining Spot (Moon beam gun)
  • C7 03 - Box in cave southwest of the previous box (Horn of life)
  • C8 03 - Box in southeast corner of Fire Spring (Cherub's band)
  • C9 03 - Box southwest of Shining Spot (Bag of Dragonite)
  • CA 03 - Box in cave opposite entrance (Speed capsule)

Magicant

There are four sections to Magicant: the green area, the white area, the red area, and the Sea of Eden.

  • CB 03 - Box by the other Ness in the red area (Bag of Dragonite)
  • CC 03 - Box west of the line of people in the white area (PSI caramel)
  • CD 03 - Box north of the entrance to the red area (Goddess band)
  • CE 03 - Box in northern red area (Magicant bat)
  • CF 03 - Box in southwestern red area (Magic tart)

Cave of the Past

  • D0 03 - Box southwest of the first warp orb (Legendary bat)

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