Dragon Warrior:ROM map
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The following article is a ROM map for Dragon Warrior.
Miscellany
0 to F = iNES header 2A to C0 = Map metadata (See Note 1)
Maps
Castles
C1 to 188 = Charlock Castle 189 to 250 = Hauksness Ruins 251 to 412 = Tantegel Castle 413 to 444 = Tantegel Throne Room 445 to 606 = Dragonlord's Throne Room
Towns
607 to 726 = Kol 727 to 8E8 = Brecconary 8E9 to AAA = Cantlin AAB to B72 = Garinham B73 to D34 = Rimuldar
Shrines
D35 to D66 = Sunlight Shrine D67 to D98 = Rain Shrine D99 to DCA = Rainbow Shrine
Dragonlord Cavern
DCB to E92 = Dragonlord Cavern B1 E93 to EC4 = Dragonlord Cavern B2 EC5 to EF6 = Dragonlord Cavern B3 EF7 to F28 = Dragonlord Cavern B4 F29 to F5A = Dragonlord Cavern B5 F5B to F8C = Dragonlord Cavern B6
Other Caves
F8D to FE6 = Rimuldar Passage FE7 to 1048 = Cave west of Tantegel B1 1049 to 10AA = Cave west of Tantegel B2 10AB to 1172 = Garin's Grave B1 1173 to 123A = Garin's Grave B3 123B to 136C = Garin's Grave B4 126D to 12C0 = Garin's Grave B2 12C1 to 12F2 = Erdrick's Cave B1 12F3 to 1324 = Erdrick's Cave B2
Other
1C9F to 1D62 = Graphic layout data for the overworld fight background 1D63 to 2662 = Overworld map 31BE to 31DB = Map music table (See Note 2) 3F30 to 3FB8 = Title screen data 549F to 58D9 = Ending text 5DDD to 5E58 = Chest data (See Note 3) 6FC7 to 752B = Menu text 7AC0 to 7EAD = Item, enemy, and spell menu text 8039 to BCBA = Dialogue text F3D8 to F471 = Warp data (Stairs Down) F472 to F50B = Warp data (Stairs Up) 10110 to 13FFF = Game graphics
Notes
Note 1
Metadata entries are five bytes long:
01 to 02 = Pointer to map data 03 = X size 04 = Y size 05 = Border tile
Note 2
Song bytes are in the same order as maps. (Byte 1 plays for map 1, byte 2 plays for map 2, etc.)
00 = Nothing 01 = Title Fanfare 02 = Throne Room 03 = Castle 04 = Town 05 = Overworld 06 = Cave 1 07 = Cave 2 08 = Cave 3 09 = Cave 4 0A = Cave 5 0B = Cave 6 0C = Cave 7 0D = Cave 8 0E = Battle 0F = Dragonlord 10 = End Theme 11 = Silver Harp 12 = Fairy Flute 13 = Rainbow Drop 14 = Death 15 = Inn Rest 16 = Princess Gwaelin 17 = Curse 18 = Battle (without intro) 19 = Victory 1A = Level Up
Note 3
Chest data entries are five bytes long:
01 = Map number 02 = X coordinate 03 = Y coordinate 04 = Chest contents