Dr. Mario:ROM map
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Text Values
Congratulations Screen
- 20CC to 20DB = "CONGRATULATIONS-"
- 20DC to 20E0 = "VIRUS"
- 20E1 to 20E5 = "LEVEL"
- 20E7 to 20EC = "SPEED"
During game
- 224D to 224F = "LOW"
- 2251 to 2253 = "MED"
- 2255 to 2257 = "HI"
Unknown
- 2259 to 225B = "LOW" (unknown)
- 225D to 225F = "MED" (Unknown)
- 2261 to 2263 = "HI" (unknown)
- 450A to 450E = "VIRUS" (unknown)
During Menu
- 3FA3 to 3FA7 = "SPEED"
- 3E49 to 3E56 = "1 PLAYER GAME"
- 4011 to 4015 = "LOW"
- 4016 to 401A = "MED"
- 401B to 401F = "HI"
- 4075 to 407E = "MUSIC TYPE"
- 40E0 to 40E6 = "FEVER"
- 40E7 to 40ED = "CHILL"
- 40EE to 40F3 = "OFF"
Graphical Values
During Title
- 3A29 to 3A37 = Dr. Mario logo on title screen(line 1)
- 3A4B to 3A5A = Dr. Mario logo on title screen(line 2)
- 3A6E to 3A7D = Dr. Mario logo on title screen(line 3)
- 3A90 to 3AA0 = Dr. Mario logo on title screen(line 4)
- 3AB4 to 3AC3 = Dr. Mario logo on title screen(line 5)
During Menu
- 4020 to 4025 = Background tiles
- 4026 to 4028 = Memory Pointer to screen position(xx xx 20)
- 4029 to 4048 = Background tiles
- 4049 to 404B = Memory Pointer to screen position(xx xx 20)
- 404C to 406B = Background tiles
- 406C to 406E = Memory Pointer to screen position(xx xx 20)
- 406F to 4074 = Background tiles
- 407F to 408E = Background tiles
- 408F to 4091 = Memory Pointer to screen position(xx xx 20)
- 4092 to 40B1 = Background tiles
- 40B2 to 40B4 = Memory Pointer to screen position(xx xx 20)
- 40B5 to 40D4 = Background tiles
- 40D5 to 40D7 = Memory Pointer to screen position(xx xx 20)
- 40D8 to 40DF = Background tiles
Miscelaneous
- 2A7 = Affects virus animation