Dr. Mario:RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Table) |
||
Line 25: | Line 25: | ||
|0x0316 || Level number. | |0x0316 || Level number. | ||
|- | |- | ||
|0x031A || Next pill: First color. | |0x031A || P1 Next pill: First color. 0=Yellow, 1=Red, 2=Blue | ||
|- | |- | ||
|0x031B || Next pill: Second color. | |0x031B || P1 Next pill: Second color. | ||
|- | |- | ||
|0x0324 || Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). | |0x0324 || Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). | ||
|- | |||
|0x039A || P2 Next pill: First color. 0=Yellow, 1=Red, 2=Blue | |||
|- | |||
|0x039B || P2 Next pill: Second color. | |||
|- | |- | ||
|0x03A4 || Number of remaining virii for P2, stored same way. | |0x03A4 || Number of remaining virii for P2, stored same way. |
Revision as of 13:30, 10 August 2010
This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.
Table
RAM Address | Information |
---|---|
0x0046 | Mode. |
0x0065 | Game option cursor position. |
0x008B | Speed cursor. (Copied from 0x030B.) |
0x0305 | Falling pill X position. |
0x0306 | Falling pill Y position. |
0x030B | Pill Speed. (26 = fastest, 85=slowest (hex)) |
0x0312 | Frames left before current pill drops. |
0x0316 | Level number. |
0x031A | P1 Next pill: First color. 0=Yellow, 1=Red, 2=Blue |
0x031B | P1 Next pill: Second color. |
0x0324 | Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). |
0x039A | P2 Next pill: First color. 0=Yellow, 1=Red, 2=Blue |
0x039B | P2 Next pill: Second color. |
0x03A4 | Number of remaining virii for P2, stored same way. |
0x0400-0x047F | Player 1 Play field from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 208/209/210 for virii. |
0x067E | Maximum frames to wait before the three viruses move. |
0x067F | Frames left before the three viruses move. |
0x0727 | Number of players. |
0x0731 | Music type. |