Difference between revisions of "Disney's Chip 'n Dale: Rescue Rangers:ROM map"
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Cycles through & executes the action script for each non-player object. | Cycles through & executes the action script for each non-player object. | ||
− | + | Function calls: | |
− | + | * [[#Function_06:808E|06:808E]] | |
+ | * [[#Function_06:8E15|06:8E15]] | ||
+ | * [[#Function_07:F92B|07:F92B]] | ||
− | + | ===Function 06:8F38=== | |
− | + | Action Script <b>02</b> - Robot Dog | |
− | + | Function calls: | |
− | + | * [[#Function_07:F000|07:F000]] | |
− | + | * [[#Function_07:F066|07:F066]] | |
− | + | * [[#Function_07:F0FB|07:F0FB]] | |
− | + | * [[#Function_07:F328|07:F328]] | |
− | + | * [[#Function_07:F379|07:F379]] | |
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− | + | ==Page 07== | |
+ | ===Function 07:F379=== | ||
+ | <b>playAudio(A)</b> | ||
− | + | Plays audio ID in Accumulator. | |
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Latest revision as of 19:38, 31 May 2019
PRG
Page 06
Function 06:8000
Cycles through & executes the action script for each non-player object.
Function calls:
Function 06:8F38
Action Script 02 - Robot Dog
Function calls:
Page 07
Function 07:F379
playAudio(A)
Plays audio ID in Accumulator.