Disney's Chip 'n Dale: Rescue Rangers:ROM map: Difference between revisions
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Cycles through & executes the action script for each non-player object. | Cycles through & executes the action script for each non-player object. | ||
Function calls: | |||
* [[#Function_06:808E|06:808E]] | |||
* [[#Function_06:8E15|06:8E15]] | |||
* [[#Function_07:F92B|07:F92B]] | |||
===Function 06:8F38=== | |||
Action Script <b>02</b> - Robot Dog | |||
Function calls: | |||
* [[#Function_07:F000|07:F000]] | |||
* [[#Function_07:F066|07:F066]] | |||
* [[#Function_07:F0FB|07:F0FB]] | |||
* [[#Function_07:F328|07:F328]] | |||
* [[#Function_07:F379|07:F379]] | |||
==Page 07== | |||
===Function 07:F379=== | |||
<b>playAudio(A)</b> | |||
Plays audio ID in Accumulator. | |||
Latest revision as of 23:38, 31 May 2019
PRG
Page 06
Function 06:8000
Cycles through & executes the action script for each non-player object.
Function calls:
Function 06:8F38
Action Script 02 - Robot Dog
Function calls:
Page 07
Function 07:F379
playAudio(A)
Plays audio ID in Accumulator.