Disney's Chip 'n Dale: Rescue Rangers:RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 52: | Line 52: | ||
|- | |- | ||
|$0520||1 byte||16|||| | |$0520||1 byte||16|||| | ||
|- | |||
|$0530||1 byte||16|||| | |||
|- | |- | ||
|$0570||1 byte||16||Other flags|| | |$0570||1 byte||16||Other flags|| | ||
*<b>40</b>: Able to be damaged | *<b>40</b>: Able to be damaged | ||
|} | |} |
Revision as of 06:19, 31 May 2019
The following article is a RAM map for Disney's Chip 'n Dale: Rescue Rangers.
Zero Page
Address | Entry size | # of entries | Description | Notes |
$4D | 1 byte | 1 | Current object slot | |
$54 | 1 byte | 2 | Chip/Dale action |
|
$5E | 1 byte | 2 | Chip/Dale invincibility timer |
Object Data
Address | Entry size | # of entries | Description | Notes |
$0400 | 1 byte | 16 | ||
$0410 | 1 byte | 16 | Animation frame # | |
$0420 | 1 byte | 16 | Animation ID | List of IDs |
$0430 | 1 byte | 16 | Animation counter | |
$0440 | 1 byte | 16 | ||
$0450 | 1 byte | 16 | ||
$04D0 | 1 byte | 16 | Status flags |
|
$04E0 | 1 byte | 16 | Action ID | |
$04F0 | 1 byte | 16 | ||
$0500 | 1 byte | 16 | ||
$0510 | 1 byte | 16 | ||
$0520 | 1 byte | 16 | ||
$0530 | 1 byte | 16 | ||
$0570 | 1 byte | 16 | Other flags |
|