Difference between revisions of "Disney's Chip 'n Dale: Rescue Rangers:RAM map"
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{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | ||
|'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | |'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | ||
+ | |- | ||
+ | |$10||1 byte||1|||| | ||
+ | |- | ||
+ | |$4D||1 byte||1||Current object slot|| | ||
|- | |- | ||
|$54||1 byte||2||Chip/Dale action|| | |$54||1 byte||2||Chip/Dale action|| | ||
Line 16: | Line 20: | ||
*<b>09</b>: Taking damage | *<b>09</b>: Taking damage | ||
*<b>0A</b>: Dead | *<b>0A</b>: Dead | ||
+ | |- | ||
+ | |$5E||1 byte||2||Chip/Dale invincibility timer|| | ||
+ | |- | ||
+ | |$95||1 byte||1|||| | ||
+ | |- | ||
+ | |$E4||1 byte||4||Fibonacci LFSR||Used for (& altered by) random events | ||
|- | |- | ||
|} | |} | ||
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|'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | |'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | ||
|- | |- | ||
− | |$0400||1 byte||16|||| | + | |$0400||1 byte||16||Sprite flags|| |
+ | *<b>80</b>: Visible | ||
+ | *<b>40</b>: Facing right | ||
|- | |- | ||
|$0410||1 byte||16||Animation frame #|| | |$0410||1 byte||16||Animation frame #|| | ||
Line 34: | Line 46: | ||
|- | |- | ||
|$0450||1 byte||16|||| | |$0450||1 byte||16|||| | ||
+ | |- | ||
+ | |$0460||1 byte||16||Y-position low (subpixels)|| | ||
+ | |- | ||
+ | |$0470||1 byte||16||X-position low (subpixels)|| | ||
+ | |- | ||
+ | |$0480||1 byte||16|||| | ||
+ | |- | ||
+ | |$0490||1 byte||16||Counter||Use varies depending on object | ||
|- | |- | ||
|$04D0||1 byte||16||Status flags|| | |$04D0||1 byte||16||Status flags|| | ||
*<b>80</b>: Exists | *<b>80</b>: Exists | ||
*<b>40</b>: Causes damage | *<b>40</b>: Causes damage | ||
+ | *<b>0F</b>: Phase # | ||
|- | |- | ||
− | |$04E0||1 byte||16||Action ID|| | + | |$04E0||1 byte||16||Action ID||[[Disney's Chip 'n Dale: Rescue Rangers:Action IDs|List of IDs]] |
|- | |- | ||
− | |$04F0||1 byte||16|||| | + | |$04F0||1 byte||16||X-position mid (pixels)|| |
|- | |- | ||
− | |$0500||1 byte||16|||| | + | |$0500||1 byte||16||X-position high (screen sections)|| |
|- | |- | ||
|$0510||1 byte||16|||| | |$0510||1 byte||16|||| | ||
|- | |- | ||
|$0520||1 byte||16|||| | |$0520||1 byte||16|||| | ||
+ | |- | ||
+ | |$0530||1 byte||16||X-speed low (subpixels/frame)|| | ||
+ | |- | ||
+ | |$0540||1 byte||16||X-speed high (pixels/frame)|| | ||
+ | |- | ||
+ | |$0550||1 byte||16||Y-speed low (subpixels/frame)|| | ||
+ | |- | ||
+ | |$0560||1 byte||16||Y-speed high (pixels/frame)|| | ||
|- | |- | ||
|$0570||1 byte||16||Other flags|| | |$0570||1 byte||16||Other flags|| | ||
*<b>40</b>: Able to be damaged | *<b>40</b>: Able to be damaged | ||
+ | |- | ||
+ | |$0580||1 byte||16|||| | ||
|} | |} |
Latest revision as of 18:37, 31 May 2019
The following article is a RAM map for Disney's Chip 'n Dale: Rescue Rangers.
Zero Page
Address | Entry size | # of entries | Description | Notes |
$10 | 1 byte | 1 | ||
$4D | 1 byte | 1 | Current object slot | |
$54 | 1 byte | 2 | Chip/Dale action |
|
$5E | 1 byte | 2 | Chip/Dale invincibility timer | |
$95 | 1 byte | 1 | ||
$E4 | 1 byte | 4 | Fibonacci LFSR | Used for (& altered by) random events |
Object Data
Address | Entry size | # of entries | Description | Notes |
$0400 | 1 byte | 16 | Sprite flags |
|
$0410 | 1 byte | 16 | Animation frame # | |
$0420 | 1 byte | 16 | Animation ID | List of IDs |
$0430 | 1 byte | 16 | Animation counter | |
$0440 | 1 byte | 16 | ||
$0450 | 1 byte | 16 | ||
$0460 | 1 byte | 16 | Y-position low (subpixels) | |
$0470 | 1 byte | 16 | X-position low (subpixels) | |
$0480 | 1 byte | 16 | ||
$0490 | 1 byte | 16 | Counter | Use varies depending on object |
$04D0 | 1 byte | 16 | Status flags |
|
$04E0 | 1 byte | 16 | Action ID | List of IDs |
$04F0 | 1 byte | 16 | X-position mid (pixels) | |
$0500 | 1 byte | 16 | X-position high (screen sections) | |
$0510 | 1 byte | 16 | ||
$0520 | 1 byte | 16 | ||
$0530 | 1 byte | 16 | X-speed low (subpixels/frame) | |
$0540 | 1 byte | 16 | X-speed high (pixels/frame) | |
$0550 | 1 byte | 16 | Y-speed low (subpixels/frame) | |
$0560 | 1 byte | 16 | Y-speed high (pixels/frame) | |
$0570 | 1 byte | 16 | Other flags |
|
$0580 | 1 byte | 16 |