Difference between revisions of "Championship Bowling (NES):RAM map"
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|- | |- | ||
|$0386||1 byte||1||# of pins knocked down total||Total for frame | |$0386||1 byte||1||# of pins knocked down total||Total for frame | ||
+ | |- | ||
+ | |$0389||5 bytes||10||Pin data|| | ||
+ | *Byte 00: Status | ||
+ | **<b>0x00</b> - Standing | ||
+ | **<b>0x03</b> - Falling down | ||
+ | **<b>0xFF</b> - Down | ||
+ | *Byte 01: X-position? | ||
+ | *Byte 02: Y-position? | ||
+ | *Byte 03: | ||
+ | *Byte 04: | ||
|} | |} |
Latest revision as of 15:22, 19 May 2019
The following article is a RAM map for Championship Bowling (NES).
Address | Entry size | # of entries | Description | Notes |
$87 | 1 byte | 1 | # of players | 0x00 = 1 player, & so on |
$88 | 1 byte | 4 | Character selections | For players 1, 2, 3 & 4 |
$8C | 1 byte | 4 | Ball weights | For players 1, 2, 3 & 4
|
$90 | 1 byte | 1 | Lane selection | 0x00 = Lane 1, & so on |
$C2 | 2 bytes | 3 | High scores | Scores for 1st, 2nd, & 3rd place |
$032C | 2 bytes | 10 | Player 1 scores | Total score after each frame |
$0340 | 2 bytes | 1 | Player 1 - Final score | Same as total score for Frame 10 |
$0342 | 2 bytes | 10 | Player 2 scores | Total score after each frame |
$0356 | 2 bytes | 1 | Player 2 - Final score | Same as total score for Frame 10 |
$0358 | 2 bytes | 10 | Player 3 scores | Total score after each frame |
$036C | 2 bytes | 1 | Player 3 - Final score | Same as total score for Frame 10 |
$036E | 2 bytes | 10 | Player 4 scores | Total score after each frame |
$0384 | 2 bytes | 1 | Player 4 - Final score | Same as total score for Frame 10 |
$0385 | 1 byte | 1 | # of pins knocked down | For current half of frame |
$0386 | 1 byte | 1 | # of pins knocked down total | Total for frame |
$0389 | 5 bytes | 10 | Pin data |
|