Castlevania II - Belmont's Revenge:RAM map
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Legend: [u] is unsigned, [s] is signed, [d] is binary-coded decimal.  is a 2 byte word. [b] is big-endian; otherwise, values are assumed to be little-endian.
0xC00F [s2] Belmont's Y velocity. Negative is upward 0xC011 [u] Belmont's Y subpixel 0xC012 [u] Belmont's Y pixel 0xC014 [s2] Belmont's X velocity. Negative is leftward. 0xC016 [u] Belmont's X subpixel 0xC017 [u] Belmont's X pixel 0xC018 [u] hitstun 0xC8D0 subweapon (0: none) 0xCC80 [d2] time remaining 0xCC86 [u] hearts 0xCC89 [u] Belmont's hitpoints