Difference between revisions of "Castlevania II - Belmont's Revenge:RAM map"

From Data Crystal
Jump to navigation Jump to search
Line 14: Line 14:
 
  0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water)
 
  0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water)
 
  0xCC80 [d2] time remaining
 
  0xCC80 [d2] time remaining
  0xCC86 [u] hearts
+
  0xCC86 [d] hearts
 
  0xCC89 [u] Belmont's hitpoints
 
  0xCC89 [u] Belmont's hitpoints

Revision as of 14:23, 8 July 2022

Please add more.

Legend: [u] is unsigned, [s] is signed, [d] is binary-coded decimal. [2] is a 2 byte word. [b] is big-endian; otherwise, values are assumed to be little-endian.

0xC00F [s2] Belmont's Y velocity. Negative is upward
0xC011 [u] Belmont's Y subpixel
0xC012 [u] Belmont's Y pixel
0xC014 [s2] Belmont's X velocity. Negative is leftward.
0xC016 [u] Belmont's X subpixel
0xC017 [u] Belmont's X pixel
0xC018 [u] hitstun
0xC880 game mode (0: konami logo. 1: title screen. 2: title fade-in. 3: stage select and title screen selected. 4: stage entry. 5: normal gameplay. 6: death. 7: game over. D: password entry. E: intro reel.)
0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water)
0xCC80 [d2] time remaining
0xCC86 [d] hearts
0xCC89 [u] Belmont's hitpoints