Difference between revisions of "Castlevania II:RAM map"

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Line 4: Line 4:
 
|'''RAM'''  || '''Function''' || '''Detail'''
 
|'''RAM'''  || '''Function''' || '''Detail'''
 
|-
 
|-
|0x0031 || Lives ||  
+
|0x0031 || Lives || 1 byte signed
 
|-
 
|-
|0x0048 || Hearts 00xx ||
+
|0x0048 || Hearts 00xx || Current value is stored as hex
 
|-
 
|-
|0x0049 || Hearts xx00 ||
+
|0x0049 || Hearts xx00 || Current value is stored as hex
 
|-
 
|-
 
|0x0080 || Energy || Initial values is 30h (hexadecimal)
 
|0x0080 || Energy || Initial values is 30h (hexadecimal)

Latest revision as of 01:07, 3 October 2014


RAM Function Detail
0x0031 Lives 1 byte signed
0x0048 Hearts 00xx Current value is stored as hex
0x0049 Hearts xx00 Current value is stored as hex
0x0080 Energy Initial values is 30h (hexadecimal)
0x0083 Time xx:00:00:00 Days
0x0084 Time 00:00:00:xx Seconds
0x0085 Time 00:00:xx:00 Minutes
0x0086 Time 00:xx:00:00 Hours
0x008B Laurels xx
0x04C8 Boss Health