Castlevania II:RAM map: Difference between revisions
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|'''RAM''' || '''Function''' || '''Detail''' | |'''RAM''' || '''Function''' || '''Detail''' | ||
|- | |- | ||
|0x0031 || Lives || | |0x0031 || Lives || 1 byte signed | ||
|- | |- | ||
|0x0048 || Hearts 00xx || | |0x0048 || Hearts 00xx || Current value is stored as hex | ||
|- | |- | ||
|0x0049 || Hearts xx00 || | |0x0049 || Hearts xx00 || Current value is stored as hex | ||
|- | |- | ||
|0x0080 || Energy || Initial values is 30h (hexadecimal) | |0x0080 || Energy || Initial values is 30h (hexadecimal) |
Revision as of 06:07, 3 October 2014
The following article is a RAM map for Castlevania II.
RAM | Function | Detail |
0x0031 | Lives | 1 byte signed |
0x0048 | Hearts 00xx | Current value is stored as hex |
0x0049 | Hearts xx00 | Current value is stored as hex |
0x0080 | Energy | Initial values is 30h (hexadecimal) |
0x0083 | Time xx:00:00:00 | Days |
0x0084 | Time 00:00:00:xx | Seconds |
0x0085 | Time 00:00:xx:00 | Minutes |
0x0086 | Time 00:xx:00:00 | Hours |
0x008B | Laurels xx | |
0x04C8 | Boss Health |