Burger Time:ROM map: Difference between revisions
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=== In Game === | === In Game === | ||
*<tt>AC4 to AC5</tt> =PPU Adress icon salt PPU Adress=2078) | *<tt>AC4 to AC5</tt> =PPU Adress icon salt. PPU Adress=2078) | ||
*<tt>AC6</tt> = Number of tiles to draw (01) | *<tt>AC6</tt> = Number of tiles to draw (01) | ||
*<tt>AC7</tt> = Tile (AF) | *<tt>AC7</tt> = Tile (AF) | ||
*<tt>AA4 to AA5</tt> =PPU Adress icon character PPU Adress=207C) | *<tt>AA4 to AA5</tt> =PPU Adress icon character. PPU Adress=207C) | ||
*<tt>AA6</tt> = Number of tiles to draw (01) | *<tt>AA6</tt> = Number of tiles to draw (01) | ||
*<tt>AA7</tt> = Tile (A6) | *<tt>AA7</tt> = Tile (A6) | ||
*<tt>3202 to 3203</tt> =PPU Adress text "1UP". PPU Adress=2063) | |||
*<tt>3204</tt> = Number of tiles to draw (03) | |||
*<tt>3205 TO 3207</tt> = Tile (11, 35, 30) | |||
*<tt>3214 to 3215</tt> =PPU Adress text "HI". PPU Adress=206E) | |||
*<tt>3216</tt> = Number of tiles to draw (02) | |||
*<tt>3217 TO 3218</tt> = Tile (28, 29) |
Revision as of 10:25, 28 August 2009
Text Values
Title Screen
- 3205 to 3207 = "1UP"
- 3217 to 3218 = "HI"
- 3231 to 3233 = "2UP"
- 558 to 559 =PPU Adress of text "1 PLAYER" (4C22=224C)
- 55A to 561 = "1 PLAYER"
- 565 to 566 =PPU Adress of text "2 PLAYERS" (8C22=228C)
- 567 to 56F = "2 PLAYERS"
- 570 to 571 =PPU Adress of text "© 1982 DATA EAST USA. INC." (C322=22C3)
- 572 to 58E = "© 1982 DATA EAST USA. INC."
- 593 to 5A6 = "LICENSED BY NITENDO"
- 5B0 to 5BF = "OF AMERICA. INC."
- 5F5 to 5FD = "DATA EAST"
Other Text
- 5C3 to 5C4 =PPU Adress of text "PLAYER 1" (CE21=21CE)
- 5C5 to 5CC = "PLAYER 1"
- 5D0 to 5D1 =PPU Adress of text "PLAYER 2" (CE21=21CE)
- 5D2 to 5D9 = "PLAYER 2"
- 5DD to 5DE =PPU Adress of text "GAME OVER" (0D22=220D)
- 5DF to 5E7 = "GAME OVER"
Graphics Values
Title Screen
- BFE to BFF =PPU Adress of initial "BURGUER TIME" (PPU Addres=20E8)
- C00 = Number of tiles to draw (03)
- C01 to C03 = Tiles (C3, C4, C5)
- C07 to C08 =PPU Adress "BURGUER TIME" (PPU Adress=20F4)
- C09 = Number of tiles to draw (03)
- C0A to C0C = Tiles (C6, C7, C8)
- C10 to C11 =PPU Adress "BURGUER TIME" (PPU Adress=2108)
- C12 = Number of tiles to draw (03)
- C13 to C15 = Tiles (C9, CA, CB)
- C19 to C1A =PPU Adress "BURGUER TIME" (PPU Adress=2115)
- C1B = Number of tiles to draw (01)
- C1C = Tiles (CC)
- C20 to C21 =PPU Adress "BURGUER TIME" (PPU Adress=2128)
- C22 = Number of tiles to draw (13 hexadecimal=19 decimal)
- C23 to C35 = Tiles (CD, CE, CF, D0, D1, D2, D3, D4, D5, D6, D1, D2, D7, D8, D9, DA, D5, D6, B9)
- C39 to C3A =PPU Adress "BURGUER TIME" (PPU Adress=2148)
- C3B = Number of tiles to draw (12 hexadecimal=18 decimal)
- C3C to C4D = Tiles (DB, DC, DD, DE, DF, 00, E0, E1, E2, E3, DF, 00, E4, E5, E6, E7, E2, E3)
- C51 to C52 =PPU Adress "BURGUER TIME" (PPU Adress=2168)
- C53 = Number of tiles to draw (12 hexadecimal=18 decimal)
- C54 to C65 = Tiles (E8, E8, E8, E8, E8, E8, E9, EA, E8, E8, E8, E8, E8, E8, E8, E8, E8, E8)
In Game
- AC4 to AC5 =PPU Adress icon salt. PPU Adress=2078)
- AC6 = Number of tiles to draw (01)
- AC7 = Tile (AF)
- AA4 to AA5 =PPU Adress icon character. PPU Adress=207C)
- AA6 = Number of tiles to draw (01)
- AA7 = Tile (A6)
- 3202 to 3203 =PPU Adress text "1UP". PPU Adress=2063)
- 3204 = Number of tiles to draw (03)
- 3205 TO 3207 = Tile (11, 35, 30)
- 3214 to 3215 =PPU Adress text "HI". PPU Adress=206E)
- 3216 = Number of tiles to draw (02)
- 3217 TO 3218 = Tile (28, 29)