Difference between revisions of "Bubble Bobble (Game Boy):ROM map"

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m (Danke moved page Bubble Bobble Game Boy:ROM map to Bubble Bobble (Game Boy):ROM map without leaving a redirect)
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==Levels==
 
==Levels==
  
10050-Level 1
+
<tt>0x10050</tt>-Level 1
  
101B0-Level 2
+
<tt>0x101B0</tt>-Level 2
  
10300-Level 3
+
<tt>0x10300</tt>-Level 3
  
10450-Level 4
+
<tt>0x10450</tt>-Level 4
  
10XXX-Level 5
+
<tt>0x10---</tt>-Level 5
  
106A0- Level 6
+
<tt>0x106A0</tt>- Level 6
  
107F0-1083F-Level 7 Enemy Data
+
<tt>0x107F0</tt> to <tt>1083F</tt>-Level 7 Enemy Data
  
10840-10882-Level 7
+
<tt>0x10840</tt> to <tt>10882</tt>-Level 7
  
10883-10AC9-Level 8
+
<tt>0x10883</tt> to <tt>10AC9</tt>-Level 8
  
10AD1-10C1D-Level 9
+
<tt>0x10AD1</tt> to <tt>10C1D</tt>-Level 9
  
10D70-10EB9-Level 10
+
<tt>0x10D70-10EB9</tt>-Level 10
  
10EBB-11007-Level 11
+
<tt>0x10EBB-11007</tt>-Level 11
  
10EC0-10C1E-Level 12
+
<tt>0x10EC0-10C1E</tt>-Level 12
  
11010-11155-Level 13
+
<tt>0x11010-11155</tt>-Level 13
  
==Level Setup=
+
==Level Setup==
  
 
_=Blank
 
_=Blank
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X=Block
 
X=Block
  
 +
After <tt>0F</tt> or <tt>FF</tt> or at the beginning of the level data is the holes data
  
 
+
===First Digit===
 
 
After 0F or FF or at the begining of the level data is the holes data
 
 
 
 
 
 
 
 
 
 
 
<b><i>First Digit~</i></b>
 
  
 
(The bottom part, not the top)
 
(The bottom part, not the top)
  
<b>00=</b>
+
* <tt>00</tt>
 
 
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
 
+
* <tt>10,20,50,60</tt>
<b>10,20,50,60=</b>
 
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XXXXX__XXX___XXXXX
 
XXXXX__XXX___XXXXX
  
 
+
* <tt>30,40</tt>
<b>30,40=</b>
 
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XXXXXXXXXX___XXXXX
 
XXXXXXXXXX___XXXXX
  
<B>70</B>
+
* <tt>70</tt>
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XXXXX__XXXXXXXXXXX
 
XXXXX__XXXXXXXXXXX
  
<b>80,90=</b>
+
* <tt>80,90</tt>
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XX______________XX
 
XX______________XX
 
 
  
<b>A0,B0,C0,D0,E0,F0=</b>
+
* <tt>A0,B0,C0,D0,E0,F0</tt>
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XX__X____X______XX    
 
XX__X____X______XX    
 
 
 
 
 
 
 
 
  
<i><b>Second Digit~</b></i>
+
===Second Digit===
  
 
(The top part, not the bottom)
 
(The top part, not the bottom)
  
<b>00=</b>
+
* <tt>00</tt>
  
 
XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
 
+
* <tt>01,02,05,06</tt>
<b>01,02,05,06=</b>
 
 
 
  
 
XXXXX__XXX___XXXXX
 
XXXXX__XXX___XXXXX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
<b>03,04=</b>
+
* <tt>03,04</tt>
  
 
XXXXXXXXXX___XXXXX
 
XXXXXXXXXX___XXXXX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
<b>07=</b>
+
* <tt>07</tt>
 
 
  
 
XXXXX__XXXXXXXXXXX
 
XXXXX__XXXXXXXXXXX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
<b>08,09=</b>
+
* <tt>08,09</tt>
 
 
 
 
 
   
 
   
 
XX______________XX
 
XX______________XX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
 
+
* <tt>0A,0B,0C,0D,0E,0F</tt>
<b>0A,0B,0C,0D,0E,0F=</b>
 
 
 
 
 
 
 
  
 
XX__X____X______XX
 
XX__X____X______XX
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XXXXXXXXXXXXXXXXXX
 
XXXXXXXXXXXXXXXXXX
  
 +
===Level Arrangement===
  
 
+
* <tt>00</tt>  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level Arrangement
 
 
 
 
 
_=Blank
 
 
 
X=Block
 
 
 
 
 
 
 
 
 
 
 
 
 
00=  
 
  
 
XX
 
XX
  
01-0F=
+
* <tt>01</tt> to <tt>0F</tt>
  
 
X_
 
X_
  
10=
+
* <tt>10</tt>
  
 
_X
 
_X
  
11=
+
* <tt>11</tt> to <tt>FF</tt>
__
 
 
 
22=
 
 
 
__
 
 
 
33=
 
 
 
__
 
 
 
44=
 
 
 
__
 
 
 
55=
 
 
 
 
__
 
__

Revision as of 00:58, 23 August 2013

Levels

0x10050-Level 1

0x101B0-Level 2

0x10300-Level 3

0x10450-Level 4

0x10----Level 5

0x106A0- Level 6

0x107F0 to 1083F-Level 7 Enemy Data

0x10840 to 10882-Level 7

0x10883 to 10AC9-Level 8

0x10AD1 to 10C1D-Level 9

0x10D70-10EB9-Level 10

0x10EBB-11007-Level 11

0x10EC0-10C1E-Level 12

0x11010-11155-Level 13

Level Setup

_=Blank

X=Block

After 0F or FF or at the beginning of the level data is the holes data

First Digit

(The bottom part, not the top)

  • 00

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 10,20,50,60

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXX__XXX___XXXXX

  • 30,40

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXX___XXXXX

  • 70

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXX__XXXXXXXXXXX

  • 80,90

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

  • A0,B0,C0,D0,E0,F0

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX__X____X______XX

Second Digit

(The top part, not the bottom)

  • 00

XXXXXXXXXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 01,02,05,06

XXXXX__XXX___XXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 03,04

XXXXXXXXXX___XXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 07

XXXXX__XXXXXXXXXXX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 08,09

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

  • 0A,0B,0C,0D,0E,0F

XX__X____X______XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XX______________XX

XXXXXXXXXXXXXXXXXX

Level Arrangement

  • 00

XX

  • 01 to 0F

X_

  • 10

_X

  • 11 to FF

__