Difference between revisions of "Bubble Bobble (Game Boy):ROM map"
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(Created page with '==Levels== 10050-Level 1 101B0-Level 2 10300-Level 3 10450-Level 4 10XXX-Level 5 106A0- Level 6 107F0-1083F-Level 7 Enemy Data 10840-10882-Level 7 10883-10AC9-Level 8 1…') |
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− | = | + | {{rommap|game=Bubble Bobble (Game Boy)}} |
− | + | ==Level Data== | |
− | + | ===Level One=== | |
− | + | <pre> | |
− | + | * 0x10060 to 0x----- = Unknown data | |
− | + | * 0x10061 to 0x----- = Top and Bottom openings (x0 Top; 0x Bottom) | |
− | + | * 0: XXXXXXXXXXXXXXXXXX | |
− | + | * 1, 2, 5, 6: XXXXX__XXX___XXXXX | |
− | + | * 3, 4: XXXXXXXXXX___XXXXX | |
− | + | * 8, 9: XXXXX__XXXXXXXXXXX | |
− | + | * A,B,C,D,E,F: XX__X____X______XX | |
− | + | * 0x10062 to 0x10066 = Unknown data | |
− | + | * 0x10067 to 0x----- = Enemy Speed | |
− | + | * 0x10068 to 0x10069 = Unknown data | |
− | + | * 0x1006A to 0x----- = Special item X coord | |
− | + | * 0x1006B to 0x----- = Special item Y coord | |
− | + | * 0x1006C to 0x101AD = Tile data (32x32 grid of 8 by 8 pixel blocks) | |
− | + | * 0 = Tile | |
− | + | * 1 to F = Blank tile //I believe these tiles also deal with the movement of your bubble as well | |
− | + | * To get a level you want add 14E * 2(level number) to the addresses for level 1 | |
− | + | </pre> | |
− | + | {{Internal Data|game=Bubble Bobble (Game Boy)}} | |
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Latest revision as of 03:22, 5 June 2016
The following article is a ROM map for Bubble Bobble (Game Boy).
Level Data
Level One
* 0x10060 to 0x----- = Unknown data * 0x10061 to 0x----- = Top and Bottom openings (x0 Top; 0x Bottom) * 0: XXXXXXXXXXXXXXXXXX * 1, 2, 5, 6: XXXXX__XXX___XXXXX * 3, 4: XXXXXXXXXX___XXXXX * 8, 9: XXXXX__XXXXXXXXXXX * A,B,C,D,E,F: XX__X____X______XX * 0x10062 to 0x10066 = Unknown data * 0x10067 to 0x----- = Enemy Speed * 0x10068 to 0x10069 = Unknown data * 0x1006A to 0x----- = Special item X coord * 0x1006B to 0x----- = Special item Y coord * 0x1006C to 0x101AD = Tile data (32x32 grid of 8 by 8 pixel blocks) * 0 = Tile * 1 to F = Blank tile //I believe these tiles also deal with the movement of your bubble as well * To get a level you want add 14E * 2(level number) to the addresses for level 1
Internal Data for Bubble Bobble (Game Boy) |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |