Battletoads/Double Dragon (Game Boy):Notes

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Compression

Huffman Coding Derivative

Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.


Internal Data for Battletoads & Double Dragon (Game Boy)

ROM MapRAM MapText TableNotesTutorials