Batman:RAM map

From Data Crystal
Revision as of 07:14, 16 July 2019 by Dugongue (talk | contribs)
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RAM Function Detail
0x001F Current object slot Used by AI loop function
0x00A6 Current weapon selected $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
0x00B4 Global timer
0x00B7 Health
0x00B8 Amount of Ammo
0x00BE Lives
0x00D4 Batman's X position
0x00D6 Batman's Y position
0x0540 Objects' Action IDs
0x0580 Objects' X positions (high byte)
0x0590 Objects' X positions (low byte)
0x05A0 Objects' Y positions (high byte)
0x05B0 Objects' Y Positions (low byte)

Internal Data for Batman

ROM MapRAM MapText TableNotesTutorials