https://datacrystal.romhacking.net/wikid/api.php?action=feedcontributions&user=Zowayix&feedformat=atomData Crystal - User contributions [en]2021-06-17T00:21:55ZUser contributionsMediaWiki 1.29.2https://datacrystal.romhacking.net/wikid/index.php?title=User_talk:Mantidactyle&diff=30596User talk:Mantidactyle2015-01-09T19:18:12Z<p>Zowayix: </p>
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<div>== Stadium critical hit calculation? ==<br />
I'm not the best at assembly, but reading through [[Pok%C3%A9mon_Stadium:ROM_map#.C2.A1Un_Golpe_Cr.C3.ADtico.21|this]] I think I found some inaccuracies? (or at least some stuff that doesn't match up with the formula?)<br />
* What is going on/what are the differences between what happens at the three sections titled "Critical Hit", "¡Un Golpe Crítico!", and "Critical Hit calculation"? I have no idea what's going on in the first one, and the last two both seem responsible for calculating the ratio together.<br />
* For a regular move (no Focus Energy), tracing the assembly starting at "¡Un Golpe Crítico!", what is the "If A0 ≠ 1, jump to 0x35C52C" line responsible for? Later, it looks like "BEQ R0, R0, $0035C558" is always true (since zero = zero) which means that a chunk of code below it is always skipped? This would throw off the BaseSpeed + 76 >> 2 formula.<br />
* Which lines are ultimately responsible for manipulating the critical hit rate, for the normal case, Focus Energy case, high critical-hit ratio case, and both Focus Energy+high crit ratio together case? How much does using a high critical hit ratio increase the probability of landing a CH?<br />
[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 16:43, 8 January 2015 (EST)<br />
:Replied on your Talk page. --[[User:Mantidactyle|Mantidactyle]] ([[User talk:Mantidactyle|talk]]) 18:16, 8 January 2015 (EST)<br />
::Thank you so much! Argh, I can't believe I completely forgot about the branch/jump delay in assembly (after having taken it just the previous year in college and having that pounded into our heads), that clears up so much stuff. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 14:18, 9 January 2015 (EST)</div>Zowayixhttps://datacrystal.romhacking.net/wikid/index.php?title=User_talk:Mantidactyle&diff=30567User talk:Mantidactyle2015-01-08T21:43:56Z<p>Zowayix: </p>
<hr />
<div>== Stadium critical hit calculation? ==<br />
I'm not the best at assembly, but reading through [[Pok%C3%A9mon_Stadium:ROM_map#.C2.A1Un_Golpe_Cr.C3.ADtico.21|this]] I think I found some inaccuracies? (or at least some stuff that doesn't match up with the formula?)<br />
* What is going on/what are the differences between what happens at the three sections titled "Critical Hit", "¡Un Golpe Crítico!", and "Critical Hit calculation"? I have no idea what's going on in the first one, and the last two both seem responsible for calculating the ratio together.<br />
* For a regular move (no Focus Energy), tracing the assembly starting at "¡Un Golpe Crítico!", what is the "If A0 ≠ 1, jump to 0x35C52C" line responsible for? Later, it looks like "BEQ R0, R0, $0035C558" is always true (since zero = zero) which means that a chunk of code below it is always skipped? This would throw off the BaseSpeed + 76 >> 2 formula.<br />
* Which lines are ultimately responsible for manipulating the critical hit rate, for the normal case, Focus Energy case, high critical-hit ratio case, and both Focus Energy+high crit ratio together case? How much does using a high critical hit ratio increase the probability of landing a CH?<br />
[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 16:43, 8 January 2015 (EST)</div>Zowayixhttps://datacrystal.romhacking.net/wikid/index.php?title=User_talk:Mantidactyle&diff=30566User talk:Mantidactyle2015-01-08T21:43:37Z<p>Zowayix: Created page with "== Stadium critical hit calculation? == I'm not the best at assembly, but reading through this I think I found ..."</p>
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<div>== Stadium critical hit calculation? ==<br />
I'm not the best at assembly, but reading through [[Pok%C3%A9mon_Stadium:ROM_map#.C2.A1Un_Golpe_Cr.C3.ADtico.21|this]] I think I found some inaccuracies? (or at least some stuff that doesn't match up with the formula?)<br />
* What is going on/what are the differences between what happens at the three sections titled "Critical Hit", "¡Un Golpe Crítico!", and "Critical Hit calculation"? I have no idea what's going on in the first one, and the last two both seem responsible for calculating the ratio together.<br />
* For a regular move (no Focus Energy), tracing the assembly starting at "¡Un Golpe Crítico!", what is the "If A0 ≠ 1, jump to 0x35C52C" line responsible for? Later, it looks like "BEQ R0, R0, $0035C558" is always true (since zero = zero) which means that a chunk of code below it is always skipped? This would throw off the BaseSpeed + 76 >> 2 formula.<br />
* Which lines are ultimately responsible for manipulating the critical hit rate, for the normal case, Focus Energy case, high critical-hit ratio case, and both Focus Energy+high crit ratio together case? How much does using a high critical hit ratio increase the probability of landing a CH?</div>Zowayix