Super Mario Bros. 2:Music Pointers
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This is a sub-page for Super Mario Bros. 2:ROM map.
* 0x00912E to 0x0091AB = Music Data for Ending (Part 1) * 0x0091AC to 0x00921C = Music Data for Ending (Part 2) * 0x00921D to 0x00928F = Music Data for Ending (Part 5) * 0x009290 to 0x009301 = Music Data for Ending (Part 3) * 0x009302 to 0x009385 = Music Data for Ending (Part 4) * 0x009386 to 0x009478 = Music Data for Ending (Part 6) * 0x009479 to 0x0094CC = Music Data for Star * 0x0094CD to 0x00955F = Music Data for Underground * 0X009560 to 0x0095B2 = Music Data for Subspace (Part 1) * 0X0095B3 to 0x0095EF = Music Data for Subspace (Part 2) * 0X0095F0 to 0x00961E = Music Data for Subspace (Part 3) * 0X00961F to 0x00965D = Music Data for Subspace (Part 4) * 0X00964E to 0x0096B6 = Music Data for Intro (Part 2) * 0X0096B7 to 0x0097A3 = Music Data for Intro (Part 1) * 0X0097A4 to 0x009887 = Music Data for Intro (Part 3) * 0X009888 to 0x0098BC = Music Data for Intro (Part 4) * 0X0098BD to 0x00996B = Music Data for Selection (Part 1) * 0X00996C to 0x0099A9 = Music Data for Selection (Part 2) * 0X0099AA to 0x0099AD = Music Data for Selection (Part 3) * 0X0099AE to 0x009A35 = Music Data for Selection (Part 4) * 0X009A36 to 0x009A6C = Music Data for Selection (Part 5) * 0X009A6D to 0x009AEE = Music Data for Selection (Part 8) * 0X009AEF to 0x009BA2 = Music Data for Selection (Part 7) * 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6) * 0X009BE4 to 0x009C2F = Music Data for Main Theme (Part 1) * 0X009C30 to 0x009D08 = Music Data for Main Theme (Part 2) * 0X009D09 to 0x009D4E = Music Data for Main Theme (Part 3) * 0X009D4F to 0x009E0F = Music Data for Main Theme (Part 4) * 0X009E10 to 0x009E5C = Music Data for Main Theme (Part 5) * 0X009E5D to 0x009F2B = Music Data for Main Theme (Part 6) * 0X009F2C to 0x009FD6 = Music Data for Boss * 0X009FD7 to 0x00A0CA = Music Data for Wart * 0X00A0CB to 0x00A0DD = Music Data for Bonus * 0X00A0DE to 0x00A101 = Music Data for Game Over * 0X00A102 to 0x00A157 = Music Data for Boss Beaten * 0X00A158 to 0x00A17E = Music Data for Bonus 2 * 0X00A17F to 0x------ = Music Data for Dying, Losing Bonus Chance