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  • ...vor of a more accomplishable task: i.e., translating ''Final Fantasy II'' (NES). He teams up with translator-at-large Som2Freak to complete the project. * '''Fall (date unknown)'''<nowiki>: Using Pasofami (the only true NES graphical debugger released at the time), Demi releases four screenshots of
    32 KB (4,910 words) - 13:44, 12 April 2022
  • ** [[:Category:NES games|Nintendo Entertainment System (NES)]] ** [[:Category:Game Boy games|Nintendo Game Boy (GB)]]
    2 KB (251 words) - 19:13, 28 January 2024
  • |[[Tetris (Game Boy)|The Game Boy game]] |[[Tetris (NES, Nintendo)|The official NES game]]
    154 bytes (22 words) - 03:22, 29 January 2024
  • | system= NES | tcrf=A Boy and His Blob: Trouble on Blobolonia
    1 KB (146 words) - 03:14, 5 February 2024
  • | system= NES | tcrf=Spot: The Video Game (NES)
    1 KB (200 words) - 21:24, 28 January 2024
  • | system= NES | tcrf=Hatris (NES)
    1 KB (163 words) - 22:05, 28 January 2024
  • |system= Game Boy |game=Paperboy (Game Boy)}}
    840 bytes (113 words) - 12:57, 7 March 2024
  • | system= Game Boy Advance * [https://www.romhacking.net/hacks/6000/ (S)NES-Style World Maps]
    2 KB (247 words) - 19:00, 22 February 2024
  • B302 Nes B402 Super Nes
    14 KB (2,214 words) - 14:59, 24 January 2024
  • | system= NES | tcrf=Paperboy (NES)
    1 KB (132 words) - 01:22, 29 January 2024
  • RLE was often used to compress maps in [[NES]] games. The NES had very little [[RAM]], so a large map generally could not be loaded all a ...d maps. [[Chrono Trigger]] uses LZSS, as does the standard [[Nintendo Game Boy Advance|GBA]] compression format.
    5 KB (765 words) - 19:56, 2 February 2024
  • ...ntasy 3 in the United States. The name conflicts with another game for the NES system. ...of the game. It doesn't include the versions for Playstation One and Game Boy Advance.
    7 KB (846 words) - 18:26, 28 January 2024
  • | system= Game Boy Color * Other information: 2BPP GB—FC/NES x16 Pattern
    3 KB (453 words) - 19:07, 28 January 2024
  • ...Boy Advance|GBA]] is 32 bits, whereas on a [[Nintendo Entertainment System|NES]] it is 16 bits. The order of these bits depends on the [[endianness]] of t
    4 KB (624 words) - 19:10, 28 January 2024
  • | system= Game Boy Color * [https://www.romhacking.net/hacks/3897/ Super Mario Bros. Deluxe - NES triangle patch]
    2 KB (266 words) - 03:12, 6 February 2024