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  • 06:25, 15 April 2024Xbox 360/Hardware information/Xenos (GPU) (hist | edit) ‎[5,467 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 22:25, 6 April 2024Final Fantasy X/RAM map (hist | edit) ‎[89 bytes]Lizzyd710 (talk | contribs) (created page)
  • 02:12, 2 April 2024Xbox 360:General ROM Hacking Tricks (hist | edit) ‎[447 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 22:06, 31 March 2024Final Fantasy: Mystic Quest/TBL (hist | edit) ‎[8,604 bytes]Ansarya (talk | contribs) (Add image of characters in RAM, add basic table, add todo tags) originally created as "Final Fantasy Mystic Quest/TBL"
  • 05:30, 29 March 2024Yoshi's Island DS (hist | edit) ‎[576 bytes]Zolarch (talk | contribs) (Created page base)
  • 00:41, 29 March 2024Dragon Warrior IV (NES)/TBL (hist | edit) ‎[3,692 bytes]Ansarya (talk | contribs) (Created TBL page with an image of in-RAM characters, will add TBL file and control codes later)
  • 18:06, 27 March 2024LEGO Star Wars: The Video Game (PlayStation 2)/ROM map (hist | edit) ‎[4,721 bytes]Lizzyd710 (talk | contribs) (Started ROM map)
  • 03:40, 27 March 2024Dragon Warrior/Values (hist | edit) ‎[1,180 bytes]Ansarya (talk | contribs) (Created page with " {{stub}} =Values= ==Items== [TODO: add list] ==Monsters== {| class="wikitable sortable" |- ! Value !! Description |- | $00 || Slime |- | $01 || Red Slime |- | $02 || Drakee |- | $03 || Ghost |- | $04 || Magician |- | $05 || Magidrakee |- | $06 || Scorpion |- | $07 || Druin |- | $08 || Poltergeist |- | $09 || Droll |- | $0a || Drakeema |- | $0b || Skeleton |- | $0c || Warlock |- | $0d || Metal Scorpion |- | $0e || Wolf...")
  • 02:31, 27 March 2024Dragon Warrior IV (NES)/Values (hist | edit) ‎[4,366 bytes]Ansarya (talk | contribs) (Added a first Values List and created page)
  • 14:59, 25 March 2024SD Gundam G Generation: Mono-Eye Gundams/RAM map (hist | edit) ‎[422 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=SD Gundam G Generation: Mono-Eye Gundams (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 016AE | 28 | Intermediate text | Derived from stored text, used to index glyph within font. |} {{Internal Data|game=SD Gundam G Generation: Mono-Eye Gundams}}")
  • 13:47, 25 March 2024SD Gundam G Generation: Mono-Eye Gundams/ROM map (hist | edit) ‎[2,503 bytes]PECO (talk | contribs) (Created page with "{{rommap|game=SD Gundam G Generation: Mono-Eye Gundams (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 |...")
  • 13:06, 24 March 2024SD Gundam G Generation: Mono-Eye Gundams/TBL (hist | edit) ‎[18,243 bytes]PECO (talk | contribs) (Created page with "==Main== '''need more verification!''' <pre> 00=↙ 01=  02=… 03=! 04=い 05=の 06=な 07=、 08=は 09=っ 0A=。 0B=て 0C=に 0D=だ 0E=か 0F=る 10=- 11=た 12=し 13=と 14=う 15=を 16=で 17=が 18=こ 19=ん 1A=ン 1B=れ 1C=ら 1D=? 1E=す 1F=あ 20=も 21=ま 22=そ 23=よ 24=く 25=さ 26=ア 27=り 28=け 29=イ 2A=・ 2B=え 2C=オ 2D=シ 2E=ラ 2F=ス 30=タ 31=わ 32=き 33=レ 34=せ 35=お 36=ど 37=マ 38=ル 39=戦 3A=や 3B=ち 3C=ロ 3D=...")
  • 12:58, 24 March 2024SD Gundam G Generation: Mono-Eye Gundams (hist | edit) ‎[1,045 bytes]PECO (talk | contribs) (Created page with "{{Bob |bobscreen= SD_Gundam_G_Generation_-_Mono-Eye_Gundams.png |system=WonderSwan |developer=Vanguard Works |publisher=Bandai |japan={{date|2002|September|26}} |tcrf=SD Gundam G Generation: Mono-Eye Gundams }} {{WSx| title = SD Gundam G Generation: Mono-Eye Gundams |image = |devid = 0x01 |minreq = WonderSwan |cartid = 0x2F |unknown = 0x00 or 0x02 |romsize = 64Mbit |savetype = 256Kbit SRAM |extra = 0x04 |rtc = No |checksum = 0xA5EA or 0x5F4E |game = SD Gundam G Generati...")
  • 02:42, 23 March 2024Dragon Ball/ROM map (hist | edit) ‎[978 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | font |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 | 13 | |- | 21 | 14 | |-...")
  • 04:10, 19 March 2024Xbox 360/Hardware information (hist | edit) ‎[1,405 bytes]Anonmoosekaab (talk | contribs) (Create initial page) originally created as "360:Hardware information"
  • 07:07, 14 March 2024Strike Witches: Silver Wing/Tutorials (hist | edit) ‎[1,745 bytes]Anonmoosekaab (talk | contribs) (Create Initial Page. Simple texture replacement tutorial)
  • 18:07, 12 March 2024Dragon Ball/RAM map (hist | edit) ‎[437 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}")
  • 16:38, 12 March 2024Dragon Ball/TBL (hist | edit) ‎[5,739 bytes]PECO (talk | contribs) (Created page with "{{TBL|game=Cardcaptor Sakura: Sakura to Fushigi na Clow Cards (WonderSwan)}} ==Main== <pre> 00=あ 01=い 02=う 03=え 04=お 05=か 06=き 07=く 08=け 09=こ 0A=さ 0B=し 0C=す 0D=せ 0E=そ 0F=た 10=ち 11=つ 12=て 13=と 14=な 15=に 16=ぬ 17=ね 18=の 19=は 1A=ひ 1B=ふ 1C=へ 1D=ほ 1E=ま 1F=み 20=む 21=め 22=も 23=や 24=ゆ 25=よ 26=ら 27=り 28=る 29=れ 2A=ろ 2B=わ 2C=を 2D=ん 2E=ぁ 2F=ぃ 30=ぅ 31=ぇ 32=ぉ 33=っ 34=ゃ 35=ゅ 36=...")
  • 16:33, 12 March 2024Dragon Ball (hist | edit) ‎[793 bytes]PECO (talk | contribs) (Created page with "{{Bob |bobscreen= Dragon_Ball.png |system=WonderSwan |developer=TOSE |publisher=Bandai |japan={{date|1999|November|20}} |tcrf=Dragon Ball }} {{WSx| title = Dragon Ball |image = |devid = 0x01 |minreq = WonderSwan Color |cartid = 0x3C |unknown = 0x00 |romsize = 16Mbit |savetype = None |extra = 0x04 |rtc = No |checksum = 0x065A |game = Dragon Ball (WonderSwan) }} ==Sub-pages== {{namespaces}} ==Hacks== * None known. ==Translations== * None known. ==Utilities== * None kn...")
  • 01:25, 7 March 2024Sonic Chaos (Sega Master System)/RAM map (hist | edit) ‎[1,672 bytes]RRB Brick (talk | contribs) (Adding the RAM map.)
  • 01:12, 7 March 2024Sonic the Hedgehog (Sega Master System, Game Gear)/RAM map (hist | edit) ‎[2,244 bytes]RRB Brick (talk | contribs) (Adding the RAM map.)
  • 00:58, 6 March 2024Bubble Bobble (Sega Master System) (hist | edit) ‎[892 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Bubble_Bobble_(Sega_Master_System)-title.png | title= Bubble Bobble | aka= Final Bubble Bobble (JP), Dragon Maze (BR) | developer= Taito | publishers= {{publisher|Sega}} (JP/EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | japan= {{date|1988|July|2}} | europe= {{date|1992|nocat=true}} | brazil= {{date|1994|nocat=true}} | tcrf= Bubble Bobble (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Hacks== * [https://www.romhacking.net/hack...")
  • 00:49, 6 March 2024Bubble Bobble (Sega Master System)/RAM map (hist | edit) ‎[8,395 bytes]RRB Brick (talk | contribs) (The whole RAM Map of Bubble Bobble (SMS), not fully complete.) originally created as "Bubble Bobble (SMS)/RAM map"
  • 00:40, 6 March 2024Sonic the Hedgehog (Sega Master System, Game Gear) (hist | edit) ‎[2,028 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic1gg-title.png | title= Sonic the Hedgehog | developer= Ancient | publisher= Sega | systems= {{system|Sega Master System}}, {{system|Game Gear}} | usa= {{date|1991|October|25}} (Master System), {{date|1991|December}} (Game Gear) | japan= {{date|1991|December|28}} | europe= {{date|1991|October|25}} (Master System), {{date|1991|December}} (Game Gear) | tcrf= Sonic the Hedgehog (Sega Master System, Game Gear) }} ==Sub-pages== {{namespaces}}...")
  • 00:25, 6 March 2024Sonic Chaos (Sega Master System) (hist | edit) ‎[723 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic_Chaos_SMS_Title.png | title= Sonic Chaos | developer= Aspect | publishers= {{publisher|Sega}} (JP/US/EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | japan= {{date|2009|March|17|nocat=true}} (Wii Virtual Console) | usa= {{date|2009|February|2|nocat=true}} (Wii Virtual Console) | europe= {{date|1993|October|25}} | brazil= {{date|1995|June|23|nocat=true}} | tcrf=Sonic Chaos (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Tran...")
  • 15:43, 5 March 2024Wonderboy III: Monster Lair (Genesis)/ROM map (hist | edit) ‎[1,135 bytes]Tryphon (talk | contribs) (Created page with "== GFX data == See note page for informations about GFX data format and adressing 0-0 * 0x4304e: (0-0) ? * 0x43a40: (0-0) gui fonts * 0x46368: (0-0) 1up, bonus points * 0x46920: (0-1, 0-2) ? * 0x473a0: (1-0, 1-2) leo * 0x4a256: (0-1) copyright text * 0x4a8b8: (1-2) stage B (schmup section) fg * 0x4b080: (1-1) skull exit * 0x4c508: (1-0) ? (bang?) * 0x4c718: (1-2) explosion * 0x4d300: (1-0, 1-2) shots (except missiles) & capsules + explosion * 0x4e3e0: (1-0) missiles * 0...")
  • 23:51, 1 March 2024Wonderboy III: Monster Lair (Genesis)/Notes (hist | edit) ‎[6,730 bytes]Tryphon (talk | contribs) (Created page with "{{notes|game=Wonderboy III: Monster Lair (Genesis)}} == Gfx format == == Sprites == == Tilemaps == == Palettes ==")
  • 23:34, 1 March 2024Wonderboy III: Monster Lair (Genesis) (hist | edit) ‎[971 bytes]Tryphon (talk | contribs) (Created page with "{{Bob | bobscreen= thumb Fantasia Title Screen.png | aka = Wonderboy III: Monster Lair | title= Wonderboy III: Monster Lair | developer= Westone Bit Entertainment | publisher= Sega | system= Genesis | world= {{date|1990|November}} | music= y | tcrf=https://tcrf.net/Wonder_Boy_III:_Monster_Lair_(Genesis) }} {{Genesis| title = Wonderboy III: Monster Lair |image = File:Wonder Boy III - Monster Lair Title Scr...")
  • 08:09, 29 February 2024Sonic Jam 6/Notes (hist | edit) ‎[7,747 bytes]Lelegofrog (talk | contribs) (Created page with "{{Notes|game=Sonic Jam 6}} ==Level ID List== * 00 - World 1-1 * 01 - World 1-2 * 02 - World 1-1 Bonus Warp * 03 - World 1-3 * 04 - World 1-4 * 05 - World 1-2 Bonus Warp * 06 - World 2-1 * 07 - World 2-2 * 08 - World 2-3 * 09 - World 2-4 * 0A - World 3-1 * 0B - World 3-2 * 0C - World 3-3 * 0D - World 3-4 * 0E - World 4-1 * 0F - World 4-2 * 10 - World 4-3 * 11 - World 4-4 * 12 - World 5-1 * 13 - World 5-2 * 14 - World 5-3 * 15 - World 5-4 * 16 - Wor...")
  • 08:09, 29 February 2024Sonic Jam 6/RAM map (hist | edit) ‎[1,589 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Sonic Jam 6}} Address Size Description ------ ---- ----------- E0001A 1 Current button being held down E00035 1 Paused flag E00043 1 Current level * See Notes for a full list of level IDs E00061 1 Big flag (does not change graphic set used when manually altered) E0008B 1 If set to 02, will disable "level preview" before entering lev...")
  • 23:14, 28 February 2024Sonic Jam 6 (hist | edit) ‎[606 bytes]Lelegofrog (talk | contribs) (gonna add subpages for this soon)
  • 03:09, 27 February 2024Pac-Attack (SNES) (hist | edit) ‎[815 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Pac-Attack_SNES_Title_Screen.png | title= Pac-Attack | aka= Cosmo Gang: The Puzzle (JP) | developer= Namco | publisher= Namco | system= SNES | japan= {{date|1993|February|26}} | usa= {{date|1993|October}} | europe= {{date|1993|nocat=true}} | tcrf= Pac-Attack (SNES) }} {{SNES |title = Pac-Attack |name = PAC ATTACK |company = Namco |header = None |bank = LoROM |interleaved = No |sram = 0 KiB |type = ROM only |rom = 1.5 MiB |country = USA |video...")
  • 03:04, 27 February 2024Pac-Attack (SNES)/TBL (hist | edit) ‎[594 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Attack (SNES)}} == Records Table == === Palettes === 20 = Red 24 = Yellow 28 = Green 2C = Magenta 30 = Light Blue 34 = Pale Green 38 = Peach 3C = Blue === Tiles === Replace "xx" with one of the palettes above 00xx = A 01xx = B 02xx = C 03xx = D 04xx = E 05xx = F 06xx = G 07xx = H 08xx = I 09xx = J 0Axx = K 0Bxx = L 0Cxx = M 0Dxx = N 0Exx = O 0Fxx = P 10xx = Q 11xx = R 12xx = S 13xx = T 14xx = U 15xx = V 16xx = W 17xx = X 1...")
  • 00:48, 27 February 2024Pac-Man 2: The New Adventures (SNES)/TBL (hist | edit) ‎[2,030 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Man 2: The New Adventures (SNES)}} == Main Game (Dialogue) == 002C = 0 012C = 1 022C = 2 032C = 3 042C = 4 052C = 5 062C = 6 072C = 7 082C = 8 092C = 9 102C = 112C = A 122C = B 132C = C 142C = D 152C = E 162C = F 172C = G 182C = H 192C = I 1A2C = J 1B2C = K 1C2C = L 1D2C = M 1E2C = N 1F2C = O 202C = P 212C = Q 222C = R 232C = S 242C = T 252C = U 262C = V 272C = W 282C = X 292C = Y 2A2C = Z 2B2C = Pac-Man 2C2C = -...")
  • 22:56, 26 February 2024Pac-Man 2: The New Adventures (SNES)/ROM map (hist | edit) ‎[239 bytes]Lelegofrog (talk | contribs) (it's not much but it's a start)
  • 09:56, 26 February 2024Pac-Attack (Game Boy) (hist | edit) ‎[825 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Pac-Attack | aka= Pac-Panic (JP/EU) | developer= Namco | publisher= Namco | systems= {{system|Game Boy}}, {{system|Super Game Boy}} | usa= {{date|1994|December}} | europe= {{date|1995|nocat=true}} | japan= {{date|1994|December|9}} | tcrf=Pac-Attack (Game Boy) }} {{GB |title=Pac-Attack |name=PAC-ATTACK (USA)<br>PAC-PANIC (EUR/JPN) |regioncode=U.S.A. & Europe<br>Japan |type=Grayscale |supergameboy=Yes |cartridgetype=ROM + MBC1 |licensecode=AF - Namc...")
  • 09:55, 26 February 2024Pac-Attack (Game Boy)/TBL (hist | edit) ‎[744 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Attack (Game Boy)}} == Puzzle Mode Instructions/Records Screen == 80 = 0 81 = 1 82 = 2 83 = 3 84 = 4 85 = 5 86 = 6 87 = 7 88 = 8 89 = 9 8A = . 8B = , 8C = 10 8D = & 8E = - 8F = ? 90 = ' 91 = A 92 = B 93 = C 94 = D 95 = E 96 = F 97 = G 98 = H 99 = I 9A = J 9B = K 9C = L 9D = M 9E = N 9F = O A0 = P A1 = Q A2 = R A3 = S A4 = T A5 = U A6 = V A7 = W A8 = X A9 = Y AA = Z AB = Pac-Man AC = ! AD = Ghost AE = · AF =...")
  • 08:05, 25 February 2024Ms. Pac-Man (Sega Master System) (hist | edit) ‎[516 bytes]Lelegofrog (talk | contribs) (Created page with "{{bob | title= Ms. Pac-Man | developer= Tengen | publishers= {{publisher|Tengen}} (EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | europe= {{date|1991}} | brazil= {{date|1991}} | tcrf=Ms. Pac-Man (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Translations== * [https://www.romhacking.net/translations/3999/ Spanish translation] by [https://www.romhacking.net/community/3384/ Wave] {{Pac-Man series}}")
  • 08:03, 25 February 2024Ms. Pac-Man (Sega Master System)/TBL (hist | edit) ‎[2,225 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Ms. Pac-Man (Sega Master System)}} == Normal == === Regular === 7300 = 0 7400 = 1 7500 = 2 7600 = 3 7700 = 4 7800 = 5 7900 = 6 7A00 = 7 7B00 = 8 7C00 = 9 7D00 = A 7E00 = B 7F00 = C 8000 = D 8100 = E 8200 = F 8300 = G 8400 = H 8500 = I 8600 = J 8700 = K 8800 = L 8900 = M 8A00 = N 8B00 = O 8C00 = P 8D00 = Q 8E00 = R 8F00 = S 9000 = T 9100 = U 9200 = V 9300 = W 9400 = X 9500 = Y 9600 = Z 9700 = ! 9800 = . 9900 = : 9A00 =...")
  • 05:27, 25 February 2024Pac-Mania (NES)/TBL (hist | edit) ‎[1,276 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Mania (NES)}} == High Score Table == 00 = A 01 = B 02 = C 03 = D 04 = E 05 = F 06 = G 07 = H 08 = I 09 = J 0A = K 0B = L 0C = M 0D = N 0E = O 0F = P 10 = Q 11 = R 12 = S 13 = T 14 = U 15 = V 16 = W 17 = X 18 = Y 19 = Z 1A = . 1B = ? 1C = ! 1D = ' 1E = - 1F = ← 36 = 0 37 = 1 38 = 2 39 = 3 3A = 4 3B = 5 3C = 6 3D = 7 3E = 8 3F = 9 == Level Intro == 00 = A 01 = B 02 = C 03 = D 04 = E 05 = F 06 = G 07 = H...")
  • 04:56, 25 February 2024Pac-Man 2: The New Adventures (SNES) (hist | edit) ‎[1,167 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= PacMan2-title.png | title= Pac-Man 2: The New Adventures | aka= Hello! Pac-Man (JP) | developer= Namco | publisher= Namco | system= SNES | japan= {{date|1994|August|26}} | usa= {{date|1994|September}} | europe= {{date|1994}} | tcrf=Pac-Man 2: The New Adventures (SNES) }} {{SNES |title = Pac-Man 2: The New Adventures |name = PACMAN2 |company = Namco |header = None |bank = LoROM |interleaved = No |sram = 0 KiB |type = ROM only |rom = 1.5 MiB |country = U...")
  • 04:54, 25 February 2024Pac-Man 2: The New Adventures (SNES)/RAM map (hist | edit) ‎[1,797 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Pac-Man 2: The New Adventures (SNES)}} == Pac-Man/Ms. Pac-Man == Address Size Description ------ ---- ----------- 7E0910 1 Amount of dots remaining in level 7E0A00 2 Pac-Man/Ms. Pac-Man X position 7E0A02 2 Pac-Man/Ms. Pac-Man Y position 7E0A04 1 Pac-Man/Ms. Pac-Man direction 7E0A20 1 Ghost direction (Blinky) 7E0A21 1 Ghost eye graphics set (Blinky, always 00) 7E0A22 1 Ghost...") originally created as "Pac-Man 2: The New Adventures (SNES)/RAM Map"
  • 20:10, 22 February 2024Strike Witches: Silver Wing/ROM map (hist | edit) ‎[1,117 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 19:45, 21 February 2024Strike Witches: Silver Wing/TBL (hist | edit) ‎[1,916 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Moved text format research to text table. Text table incomplete)
  • 19:36, 21 February 2024Strike Witches: Silver Wing/Notes (hist | edit) ‎[2,959 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Moved GGXArchiver research to notes)
  • 17:03, 21 February 2024Sindibad: Chitei no Daimakyuu/Notes (hist | edit) ‎[58,382 bytes]Abridgewater (talk | contribs) (Created page with "{{notes|game=Sindibad: Chitei no Daimakyuu}} == Raw Notes on Script Text Sequences Used by Code == <pre> - $01.4a51-$4a57: Section 00, tag 01. - $02.622a-$6230: Section 24, tag 13. - Failed to escape. - $02.624e-$6254: Section 24, tag 35. - Frozen monster thaws. - $02.6468-$647d: Character name; Section 25, tag 11. - Person is attacking (shared with $02.68bf, monster is attacking). - $02.64eb-$64f1: Section 25, tag 23. - Person misses (shared with $02.69...")
  • 02:11, 21 February 2024Super Mario Bros. Deluxe/Notes (hist | edit) ‎[10,527 bytes]Lelegofrog (talk | contribs) (decluttering is good (i'll have more for this page later...))
  • 05:09, 20 February 2024The iDOLM@STER/TBL (hist | edit) ‎[734 bytes]Anonmoosekaab (talk | contribs) (Create initial page (moved from main page to avoid clutter on it and Notes). Not sure if a formal text table is appropriate since you're going to have to add all the UTF-16 space, but if someone wants to do it, be my guest, a sample is there)
  • 03:52, 20 February 2024Sindibad: Chitei no Daimakyuu/ROM map (hist | edit) ‎[253,868 bytes]Abridgewater (talk | contribs) (Created page with "{{rommap|game=Sindibad: Chitei no Daimakyuu}} == Bank 00 == Necessarily the core startup, also the controller input, text output, the audio driver / music engine, and odd (vestigial?) bits of code for running parts of the CD system and possibly debugging hardware. <pre> - E000-E022: Reset handler, set up basic CPU state and memory mappings (I/O and RAM to traditional locations, banks 1, 2, and 7 to $4000, $6000, and $C000, call out to set overscan color and v...")
  • 03:41, 20 February 2024Sindibad: Chitei no Daimakyuu/RAM map (hist | edit) ‎[26,392 bytes]Abridgewater (talk | contribs) (Created page with "{{rammap|game=Sindibad: Chitei no Daimakyuu}} ==Zero Page== <pre> - 00-0D: Scratch locations used for various purposes. - 10-14: Current controller input status - Controller statuses are a bitmask. The two nybbles correspond to the values read from the external port. - Bit 0 is I, Bit 1 is II, Bit 2 is SELECT, bit 3 is RUN, bit 4 is UP, bit 5 is RIGHT, bit 6 is DOWN, bit 7 is LEFT. - 15-19: Previous controller input status - Same layout as for $10...")
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