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- 18:26, 3 September 2018 diff hist +2,322 Ninja Gaiden:ROM map Added information on the sound engine commands.
- 19:10, 22 April 2018 diff hist 0 m Ninja Gaiden:ROM map Fixed typo on cut-scene palette address.
- 08:40, 22 April 2018 diff hist +145 Ninja Gaiden:ROM map Added location of palette data for cut-scenes.
- 00:27, 12 February 2018 diff hist +6,663 Ninja Gaiden:ROM map Completed description of the fixed bank.
- 17:48, 9 February 2018 diff hist +5,313 Ninja Gaiden:ROM map Finished enemy AI pointers, added info on sub-weapon, powerup, and enemy handler code
- 23:14, 8 February 2018 diff hist +20,164 N Ninja Gaiden:ROM map Created page, added a significant chunk of addresses.
- 20:40, 29 November 2017 diff hist +225 m Ninja Gaiden:RAM map Added note about unused variables being initialized to zero. Also added note about $0A-0B. current
- 20:32, 29 November 2017 diff hist +2,307 Ninja Gaiden:RAM map Filled in a few new variables, and finished off describing the powerup arrays
- 16:57, 29 November 2017 diff hist +64 m Ninja Gaiden Added a title screen image and corrected the name of the mapper to include "Nintendo"
- 16:54, 29 November 2017 diff hist +71 N File:Ninja Gaiden titlescreen.png Title screen for Ninja Gaiden [U]!. Taken using FCEUX's snapshot tool. current
- 04:45, 29 November 2017 diff hist +23,982 Ninja Gaiden:RAM map Filled out most of the previously unmentioned RAM addresses, except for those involving sound and some of the powerup arrays.
- 03:12, 29 November 2017 diff hist +1,359 N Ninja Gaiden Created page.