RAM Address |
Function |
Details
|
0x003E |
Lives |
Contains Number of Lives.
|
0x0061 |
Stage |
Contains Current Stage.
|
0x003A |
Health |
Contains Current Health (Max Health 104. Depends upon experience).
|
0x006C/D |
Experience |
Contains Player's Current Experience in Low and High Byte.
|
0x006B |
Level |
Contains Current Level Experience (0x0 to 0x02).
|
0x003B |
Invincible |
Makes Player Invincible.
|
0x0022 |
Stage Data |
Contains Stage Related Data.
|
0x0360 |
Player's x-position |
x-Position of Current Player.
|
0x03C0 |
Player's y-position |
y-Position of Current Player.
|
0x00A9 |
Weapon Status |
(Dropped = 0x00, Picked = 0xFF)
|
0x0030 |
Game Action |
Contains Various Actions/Behaviour of Player and On screen Stage.
Action |
Value in HEX
|
Player Jumping |
0x01
|
Player Picking Weapon |
0x92
|
Player Punching |
0x03
|
Player Grabbing Enemy |
0x04
|
Player Got Hit |
0x05
|
Player Falling Down |
0x06
|
Player Selection Screen |
0x07
|
Continue Screen |
0x09
|
Cody's Throw |
0x0B
|
Player Hitting Position |
0x0C
|
Skip Stage |
0x0E
|
HeadSmasher EarthQuake Effect |
0x0F
|
Hagger's Power |
0x10
|
Player Hitting with Weapon |
0x11
|
Hagger's HeadSmasher |
0x12
|
Guy's Throw |
0x13
|
Cody's Slash |
0x14
|
Hagger's BackThrow |
0x15
|
Player's Special Power |
0x17
|
Player Laying Down |
0x1F
|
Player's Grapple Hit |
0x21
|
Cody's Power |
0x23
|
Player Falling (invincible) |
0x25
|
Guy's Power |
0x27
|
|
0x0034 |
Player ID |
Contains ID of Current Player.
Player Name |
Player ID
|
Cody |
0x00
|
Guy |
0x01
|
Hagger |
0x02
|
|
0x033C |
Enemy ID |
Contains ID's of All enemies.
Enemy Name |
Enemy ID (HEX)
|
Poison |
0x20 , 0x26 , 0x30
|
Two P |
0x21 , 0x27 , 0x31
|
Bred |
0x22 , 0x28 , 0x32
|
AxL |
0x23 , 0x29 , 0x33
|
El Gado |
0x24 , 0x2A , 0x34
|
Andore |
0x25 , 0x2B , 0x35
|
Bosses |
Starts from here.
|
Thrasher |
0x80
|
Sodom_Easy |
0x81
|
Sodom_Hard |
0x83
|
AbiGail |
0x90
|
Cyborg Belger |
0x74
|
Miscellaneous |
Objects Starts from here.
|
Drums |
0x72
|
Go_Sign |
0x6F
|
Enemy Killed |
0x16
|
Cyborg Killed |
0x9B
|
|
0x031C |
Enemy State |
(Killed = 0x0, Alive = 0x80)
|
0x049B/E |
Enemy Life |
Contains Enemies Life.
|
0x0063 |
Enemy Timer |
Timer to check when to load next Enemy.
|
0x036C/D |
Enemy x-position |
x-Position of Enemy.
|
0x03CC/D |
Enemy y-position |
y-Position of Enemy.
|
0x04FC |
Enemy Sprite Air |
Contains ID Enemy Air Sprite.
|
0x05BC |
Enemy Sprite Down |
Contains ID Enemy Laying Down Sprite.
|
0x009E |
Total Enemies |
Total Number of Enemies.
|