MOTHER 3:Submenu Graphic Arrangements Pointers Table
From Data Crystal
|Submenu Graphic Arrangements Pointers Table|
|Start Address|| |
|End Address|| |
|# of Entries|| 68 (|
|Entry Length||20 bytes|
|Total Length||1360 bytes|
|Back to the ROM map|
This table contains 20 bytes entries for a lot of the graphics used in menus and submenus in the game.
00= Graphic's number of tiles to be printed vertically.
01= ??? Changing this from
00makes the game crash when the graphic is loaded.
03= Pointer to the offset of the graphic's pointer in
0x1AF3790. It's read backwards. (
60 02must be read as
04= Graphic's palette from a set group of them.
05= Unused byte.
06= How much tiles the game must skip after doing one line of them to print the next vertical ones.
07= Graphic's bottom pixel palette from a set group of them. If
00is the same as
08= Graphic's bottom pixel distance from the beginning of it. (Left to Right)
09= Graphic's upper pixel distance from the beginning of it. (Bottom to Top)
0A= If this graphic has more than one vertical set of tiles, it's set to
01. Otherwise it's
00or everything else.
0B= Graphic's number of tiles to be printed horizontally.
13= Unused Bytes?