Final Fantasy VI:ROM map/Assembly C32

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C3/200F unknow

C3/200F:	A508    	LDA $08
C3/2011:	8980    	BIT #$80       (did you press A?)
C3/2013:	F007    	BEQ $201C      (branch if not, BPL...)
C3/2015:	A54E    	LDA $4E
C3/2017:	855E    	STA $5E
C3/2019:	4C8A20  	JMP $208A

C3/201C unknow

C3/201C:	A909    	LDA #$09
C3/201E:	85E0    	STA $E0
C3/2020:	8000    	BRA $2022      (...why?)
C3/2022:	A5B5    	LDA $B5        (mosaic intensity)
C3/2024:	29F0    	AND #$F0       (keep the intensity, remove the on/off flags)
C3/2026:	D061    	BNE $2089      (branch if there's any intensity)
C3/2028:	A508    	LDA $08
C3/202A:	8910    	BIT #$10       (did you press L?)
C3/202C:	F02B    	BEQ $2059      (branch if not)
C3/202E:	A525    	LDA $25
C3/2030:	C903    	CMP #$03
C3/2032:	D00B    	BNE $203F
C3/2034:	20EB9E  	JSR $9EEB
C3/2037:	A599    	LDA $99
C3/2039:	F004    	BEQ $203F
C3/203B:	20A30E  	JSR $0EA3      (JMP fool!)
C3/203E:	60      	RTS

C3/203F unknow

C3/203F:	7B      	TDC
C3/2040:	A528    	LDA $28
C3/2042:	1A      	INC A
C3/2043:	2903    	AND #$03
C3/2045:	8528    	STA $28
C3/2047:	AA      	TAX
C3/2048:	B569    	LDA $69,X
C3/204A:	30F3    	BMI $203F
C3/204C:	204E1E  	JSR $1E4E
C3/204F:	B0EE    	BCS $203F
C3/2051:	A5E0    	LDA $E0
C3/2053:	8526    	STA $26
C3/2055:	20A30E  	JSR $0EA3      (JMP fool!)
C3/2058:	60      	RTS

C3/2059 unknow

C3/2059:	A508    	LDA $08        (A already holds the contents of $08)
C3/205B:	8920    	BIT #$20       (did you press R?)
C3/205D:	F02A    	BEQ $2089      (branch if not)
C3/205F:	A525    	LDA $25
C3/2061:	C903    	CMP #$03
C3/2063:	D00B    	BNE $2070
C3/2065:	20EB9E  	JSR $9EEB
C3/2068:	A599    	LDA $99
C3/206A:	F004    	BEQ $2070
C3/206C:	20A30E  	JSR $0EA3      (JMP fool!)
C3/206F:	60      	RTS

C3/2070 unknow

C3/2070:	7B      	TDC
C3/2071:	A528    	LDA $28
C3/2073:	3A      	DEC A
C3/2074:	2903    	AND #$03
C3/2076:	8528    	STA $28
C3/2078:	AA      	TAX
C3/2079:	B569    	LDA $69,X
C3/207B:	30F3    	BMI $2070
C3/207D:	204E1E  	JSR $1E4E
C3/2080:	B0EE    	BCS $2070
C3/2082:	A5E0    	LDA $E0
C3/2084:	8526    	STA $26
C3/2086:	20A30E  	JSR $0EA3      (JMP fool!)
C3/2089:	60      	RTS

C3/208A unknow

C3/208A:	7B      	TDC
C3/208B:	A54B    	LDA $4B
C3/208D:	AA      	TAX
C3/208E:	B579    	LDA $79,X
C3/2090:	C920    	CMP #$20
C3/2092:	D00A    	BNE $209E
C3/2094:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2097:	A54B    	LDA $4B
C3/2099:	0A      	ASL A
C3/209A:	AA      	TAX
C3/209B:	7CA520  	JMP ($20A5,X)

C3/209E unknow

C3/209E:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/20A1:	205D30  	JSR $305D      (mosaic effect)
C3/20A4:	60      	RTS

C3/20A5 data

C3/20A5:	B320   (Espers)
C3/20A7:	1C21   (magic)
C3/20A9:	EE20   (SwdTech)
C3/20AB:	0521   (Blitz)
C3/20AD:	6E21   (Lore)
C3/20AF:	A621   (Rage)
C3/20B1:	DE21   (Dance)

C3/20B3 unknow

C3/20B3:	644A      	STZ $4A
C3/20B5:	201F09  	JSR $091F      (set arrow's initial position)
C3/20B8:	C220    	REP #$20       (16 bit memory/accum.)
C3/20BA:	A90010  	LDA #$1000
C3/20BD:	9F4A357E	STA $7E354A,X
C3/20C1:	A96800  	LDA #$0068
C3/20C4:	9FCA347E	STA $7E34CA,X
C3/20C8:	E220    	SEP #$20       (8 bit memory/accum.)
C3/20CA:	20184C  	JSR $4C18      (hotspot data for Esper menu)
C3/20CD:	20214C  	JSR $4C21      (finger positioning data for Esper menu)
C3/20D0:	A906    	LDA #$06
C3/20D2:	855C    	STA $5C
C3/20D4:	A908    	LDA #$08
C3/20D6:	855A    	STA $5A
C3/20D8:	A902    	LDA #$02
C3/20DA:	855B    	STA $5B
C3/20DC:	A00001  	LDY #$0100
C3/20DF:	8439    	STY $39
C3/20E1:	843D    	STY $3D
C3/20E3:	205254  	JSR $5452      (print out the currently obtained espers)
C3/20E6:	A91E    	LDA #$1E
C3/20E8:	8526    	STA $26        (execute at C3/28D3)
C3/20EA:	20EB2E  	JSR $2EEB      (JMP fool!)
C3/20ED:	60      	RTS

C3/20EE unknow

C3/20EE:	644A    	STZ $4A
C3/20F0:	20CE4B  	JSR $4BCE
C3/20F3:	20D74B  	JSR $4BD7
C3/20F6:	A00001  	LDY #$0100
C3/20F9:	8439    	STY $39
C3/20FB:	843D    	STY $3D
C3/20FD:	20D752  	JSR $52D7     (Basically tells it to print out "SwdTech")
C3/2100:	A93E    	LDA #$3E
C3/2102:	8526    	STA $26        (execute at C3/298E)
C3/2104:	60      	RTS

C3/2105 unknow

C3/2105:	644A    	STZ $4A
C3/2107:	20CE4B  	JSR $4BCE
C3/210A:	20D74B  	JSR $4BD7
C3/210D:	A00001  	LDY #$0100
C3/2110:	8439    	STY $39
C3/2112:	843D    	STY $3D
C3/2114:	20D455  	JSR $55D4     (Basically tells it to print out "Blitz")
C3/2117:	A933    	LDA #$33
C3/2119:	8526    	STA $26        (execute at C3/2977)
C3/211B:	60      	RTS

C3/211C unknow

C3/211C:	203021  	JSR $2130
C3/211F:	204821  	JSR $2148
C3/2122:	205821  	JSR $2158
C3/2125:	20C651  	JSR $51C6
C3/2128:	204D0F  	JSR $0F4D
C3/212B:	A91A    	LDA #$1A
C3/212D:	8526    	STA $26        (execute at C3/27E2)
C3/212F:	60      	RTS

C3/2130 unknow

C3/2130:	644A    	STZ $4A
C3/2132:	201F09  	JSR $091F      (set arrow's initial position)
C3/2135:	C220    	REP #$20      (16 bit memory/accum.)
C3/2137:	A90D05  	LDA #$050D
C3/213A:	9F4A357E	STA $7E354A,X
C3/213E:	A96800  	LDA #$0068
C3/2141:	9FCA347E	STA $7E34CA,X
C3/2145:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2147:	60      	RTS

C3/2148 unknow

C3/2148:	20824B  	JSR $4B82
C3/214B:	AD4E1D  	LDA $1D4E      (load some config settings)
C3/214E:	2940    	AND #$40       (is cursor memory set?)
C3/2150:	F003    	BEQ $2155      (branch if not)
C3/2152:	200A0E  	JSR $0E0A
C3/2155:	4C8B4B  	JMP $4B8B

C3/2158 unknow

C3/2158:	A913    	LDA #$13
C3/215A:	855C    	STA $5C
C3/215C:	A908    	LDA #$08
C3/215E:	855A    	STA $5A
C3/2160:	A902    	LDA #$02
C3/2162:	855B    	STA $5B
C3/2164:	A00001  	LDY #$0100
C3/2167:	8439    	STY $39
C3/2169:	843D    	STY $3D
C3/216B:	4C7F4D  	JMP $4D7F

C3/216E unknow

C3/216E:	644A    	STZ $4A
C3/2170:	201F09  	JSR $091F      (set arrow's initial position)
C3/2173:	C220    	REP #$20      (16 bit memory/accum.)
C3/2175:	A90006  	LDA #$0600
C3/2178:	9F4A357E	STA $7E354A,X
C3/217C:	A96800  	LDA #$0068
C3/217F:	9FCA347E	STA $7E34CA,X
C3/2183:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2185:	20F44B  	JSR $4BF4
C3/2188:	20FD4B  	JSR $4BFD
C3/218B:	A910    	LDA #$10
C3/218D:	855C    	STA $5C
C3/218F:	A908    	LDA #$08
C3/2191:	855A    	STA $5A
C3/2193:	A901    	LDA #$01
C3/2195:	855B    	STA $5B
C3/2197:	A00001  	LDY #$0100
C3/219A:	8439    	STY $39
C3/219C:	843D    	STY $3D
C3/219E:	20F951  	JSR $51F9     (Basically tells it to print out "Lore")
C3/21A1:	A91B    	LDA #$1B
C3/21A3:	8526    	STA $26        (execute at C3/288A)
C3/21A5:	60      	RTS

C3/21A6 unknow

C3/21A6:	644A    	STZ $4A
C3/21A8:	201F09  	JSR $091F      (set arrow's initial position)
C3/21AB:	C220    	REP #$20      (16 bit memory/accum.)
C3/21AD:	A9CC00  	LDA #$00CC
C3/21B0:	9F4A357E	STA $7E354A,X
C3/21B4:	A96800  	LDA #$0068
C3/21B7:	9FCA347E	STA $7E34CA,X
C3/21BB:	E220    	SEP #$20      (8 bit memory/accum.)
C3/21BD:	204C4C  	JSR $4C4C
C3/21C0:	20554C  	JSR $4C55
C3/21C3:	A978    	LDA #$78
C3/21C5:	855C    	STA $5C
C3/21C7:	A908    	LDA #$08
C3/21C9:	855A    	STA $5A
C3/21CB:	A902    	LDA #$02
C3/21CD:	855B    	STA $5B
C3/21CF:	A00001  	LDY #$0100
C3/21D2:	8439    	STY $39
C3/21D4:	843D    	STY $3D
C3/21D6:	209153  	JSR $5391      (Basically tells it to print out "Rage")
C3/21D9:	A91D    	LDA #$1D
C3/21DB:	8526    	STA $26        (execute at C3/28BA)
C3/21DD:	60      	RTS

C3/21DE unknow

C3/21DE:	644A    	STZ $4A
C3/21E0:	20CE4B  	JSR $4BCE
C3/21E3:	20D74B  	JSR $4BD7
C3/21E6:	A00001  	LDY #$0100
C3/21E9:	8439    	STY $39
C3/21EB:	843D    	STY $3D
C3/21ED:	207457  	JSR $5774      (Basically tells it to print out "Dance")
C3/21F0:	A91C    	LDA #$1C
C3/21F2:	8526    	STA $26        (execute at C3/28AA)
C3/21F4:	60      	RTS

C3/21F5 sustain the status screen

C3/21F5:	20390F  	JSR $0F39      (from C3/01F3)
C3/21F8:	A508    	LDA $08
C3/21FA:	8910    	BIT #$10       (are you pressing L?)
C3/21FC:	F020    	BEQ $221E      (branch if not)
C3/21FE:	A528    	LDA $28
C3/2200:	8579    	STA $79
C3/2202:	7B      	TDC
C3/2203:	A528    	LDA $28
C3/2205:	1A      	INC A
C3/2206:	2903    	AND #$03
C3/2208:	8528    	STA $28
C3/220A:	AA      	TAX
C3/220B:	B569    	LDA $69,X
C3/220D:	30F3    	BMI $2202
C3/220F:	A528    	LDA $28
C3/2211:	C579    	CMP $79
C3/2213:	F003    	BEQ $2218
C3/2215:	20A30E  	JSR $0EA3
C3/2218:	205D1C  	JSR $1C5D
C3/221B:	4C835D  	JMP $5D83

C3/221E unknow

C3/221E:	A508    	LDA $08        (A already holds the contents of $08)
C3/2220:	8920    	BIT #$20       (are you pressing R?)
C3/2222:	F020    	BEQ $2244      (branch if not)
C3/2224:	A528    	LDA $28
C3/2226:	8579    	STA $79
C3/2228:	7B      	TDC
C3/2229:	A528    	LDA $28
C3/222B:	3A      	DEC A          (this is the only difference from C3/21F5)
C3/222C:	2903    	AND #$03
C3/222E:	8528    	STA $28
C3/2230:	AA      	TAX
C3/2231:	B569    	LDA $69,X
C3/2233:	30F3    	BMI $2228
C3/2235:	A528    	LDA $28
C3/2237:	C579    	CMP $79
C3/2239:	F003    	BEQ $223E
C3/223B:	20A30E  	JSR $0EA3
C3/223E:	205D1C  	JSR $1C5D
C3/2241:	4C835D  	JMP $5D83

C3/2244 unknow

C3/2244:	A509    	LDA $09        (from C3/2222)
C3/2246:	8980    	BIT #$80       (did you press B?)
C3/2248:	F00A    	BEQ $2254      (branch if not, BPL...)
C3/224A:	20A90E  	JSR $0EA9
C3/224D:	A904    	LDA #$04
C3/224F:	8527    	STA $27        (init the main menu, queue up to execute at C3/1A8A)
C3/2251:	6426    	STZ $26        (fade out)
C3/2253:	60      	RTS

C3/2254 unknow

One portion of Gogo's custom command setting in status menu
C3/2254:	7B      	TDC           (from C3/2248)
C3/2255:	A528    	LDA $28
C3/2257:	0A      	ASL A
C3/2258:	AA      	TAX
C3/2259:	B46D    	LDY $6D,X
C3/225B:	B90000  	LDA $0000,Y    (character ID)
C3/225E:	C90C    	CMP #$0C       (is character Gogo?)
C3/2260:	D051    	BNE $22B3      (branch if not, and go backwards!)
C3/2262:	200537  	JSR $3705      (set finger positioning data for the four commands in status menu)
C3/2265:	A508    	LDA $08
C3/2267:	8980    	BIT #$80       (did you press A?)
C3/2269:	F048    	BEQ $22B3      (branch if not, BPL... and go backwards!)
C3/226B:	20B20E  	JSR $0EB2      (makes the click sound)
C3/226E:	A54B    	LDA $4B
C3/2270:	85E7    	STA $E7
C3/2272:	64E8    	STZ $E8
C3/2274:	7B      	TDC
C3/2275:	A528    	LDA $28
C3/2277:	0A      	ASL A
C3/2278:	AA      	TAX
C3/2279:	B46D    	LDY $6D,X
C3/227B:	C220    	REP #$20      (16 bit memory/accum.)
C3/227D:	98      	TYA 
C3/227E:	18      	CLC
C3/227F:	65E7    	ADC $E7
C3/2281:	A8      	TAY
C3/2282:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2284:	B91600  	LDA $0016,Y    (unmodified commands)
C3/2287:	C912    	CMP #$12       (is command Mimic?)
C3/2289:	F028    	BEQ $22B3      (branch if so, there's enough room to branch backwards to the last RTS...)
C3/228B:	20062F  	JSR $2F06
C3/228E:	A54E    	LDA $4E
C3/2290:	855E    	STA $5E
C3/2292:	A54B    	LDA $4B
C3/2294:	8564    	STA $64
C3/2296:	A906    	LDA #$06
C3/2298:	8520    	STA $20
C3/229A:	A00C00  	LDY #$000C
C3/229D:	849C    	STY $9C
C3/229F:	A96A    	LDA #$6A
C3/22A1:	8527    	STA $27        (queue up to execute at C3/63A7)
C3/22A3:	A965    	LDA #$65
C3/22A5:	8526    	STA $26        (execute at C3/36E7)
C3/22A7:	200364  	JSR $6403
C3/22AA:	AF899D7E	LDA $7E9D89
C3/22AE:	8554    	STA $54
C3/22B0:	4C0C64  	JMP $640C      (set finger positioning data for Gogo's customizable commands)
C3/22B3:	60      	RTS            (no point for this)
C3/22B4:	A509    	LDA $09
C3/22B6:	8980    	BIT #$80       (did you press B?)
C3/22B8:	F00A    	BEQ $22C4      (branch if not, BPL...)
C3/22BA:	20A90E  	JSR $0EA9
C3/22BD:	A904    	LDA #$04
C3/22BF:	8527    	STA $27        (init the main menu, queue up to execute at C3/1A8A)
C3/22C1:	6426    	STZ $26        (fade out)
C3/22C3:	60      	RTS
C3/22C4:	60      	RTS            (no point for this)

C3/22C5 sustain the config screen

C3/22C5:	20E90E  	JSR $0EE9
C3/22C8:	A50B    	LDA $0B
C3/22CA:	8904    	BIT #$04
C3/22CC:	F012    	BEQ $22E0
C3/22CE:	A54E    	LDA $4E
C3/22D0:	C908    	CMP #$08       (are we at the last hotspot of config screen 1?)
C3/22D2:	D00C    	BNE $22E0      (branch if not)
C3/22D4:	A950    	LDA #$50
C3/22D6:	8526    	STA $26        (execute at C3/3A00)
C3/22D8:	A911    	LDA #$11
C3/22DA:	8520    	STA $20
C3/22DC:	20A30E  	JSR $0EA3      (JMP fool!)
C3/22DF:	60      	RTS

C3/22E0 unknow

C3/22E0:	A50B    	LDA $0B
C3/22E2:	8908    	BIT #$08
C3/22E4:	F014    	BEQ $22FA
C3/22E6:	A54E    	LDA $4E
C3/22E8:	D010    	BNE $22FA
C3/22EA:	A54A    	LDA $4A
C3/22EC:	F00C    	BEQ $22FA
C3/22EE:	A951    	LDA #$51
C3/22F0:	8526    	STA $26        (execute at C3/3A21)
C3/22F2:	A911    	LDA #$11
C3/22F4:	8520    	STA $20
C3/22F6:	20A30E  	JSR $0EA3      (JMP fool!)
C3/22F9:	60      	RTS

C3/22FA unknow

C3/22FA:	A54A    	LDA $4A
C3/22FC:	F005    	BEQ $2303
C3/22FE:	208438  	JSR $3884
C3/2301:	8003    	BRA $2306
C3/2303:	205E38  	JSR $385E
C3/2306:	A509    	LDA $09
C3/2308:	8980    	BIT #$80       (did you press B?)
C3/230A:	F00A    	BEQ $2316      (branch if not, BPL...)
C3/230C:	20A90E  	JSR $0EA9
C3/230F:	A904    	LDA #$04
C3/2311:	8527    	STA $27        (init main menu, queue up to execute at C3/1A8A)
C3/2313:	6426    	STZ $26        (fade out)
C3/2315:	60      	RTS

C3/2316 unknow

C3/2316:	A50B    	LDA $0B
C3/2318:	8901    	BIT #$01       (did you press right?)
C3/231A:	D006    	BNE $2322      (branch if so)
C3/231C:	A50B    	LDA $0B        (A already holds this)
C3/231E:	8902    	BIT #$02       (did you press left?)
C3/2320:	F003    	BEQ $2325      (branch if not)
C3/2322:	4C2F3D  	JMP $3D2F      (config screen 2)

C3/2325 unknow

C3/2325:	A508    	LDA $08
C3/2327:	8980    	BIT #$80       (did you press A?)
C3/2329:	F003    	BEQ $232E      (branch if not, BPL...)
C3/232B:	4C3123  	JMP $2331      (BRA fool!)
C3/232E:	4CEC23  	JMP $23EC      (from C3/2329)

C3/2331 unknow

C3/2331:	A54E    	LDA $4E
C3/2333:	855F    	STA $5F
C3/2335:	A54A    	LDA $4A
C3/2337:	D009    	BNE $2342
C3/2339:	7B      	TDC
C3/233A:	A54B    	LDA $4B
C3/233C:	0A      	ASL A
C3/233D:	AA      	TAX
C3/233E:	7C4A23  	JMP ($234A,X)
C3/2341:	60      	RTS

C3/2342 unknow

C3/2342:	7B      	TDC
C3/2343:	A54B    	LDA $4B
C3/2345:	0A      	ASL A
C3/2346:	AA      	TAX
C3/2347:	7C5C23  	JMP ($235C,X)

C3/234A pointers: config screen 1 and 2 confirmations

"Press A" jump table for config screens 1 and 2
C3/234A:	4123    	(RTS)
C3/234C:	4123    	(RTS)
C3/234E:	4123    	(RTS)
C3/2350:	6823      	("Short" command rearranging)
C3/2352:	4123    	(RTS)
C3/2354:	4123    	(RTS)
C3/2356:	4123    	(RTS)
C3/2358:	4123    	(RTS)
C3/235A:	7923    	
C3/235C:	4123    	(RTS)
C3/235E:	4123    	(RTS)
C3/2360:	8823    	(you have hit accept, set value back to default)
C3/2362:	8823    	(you have hit accept, set value back to default)
C3/2364:	8823    	(you have hit accept, set value back to default)
C3/2366:	8823    	(you have hit accept, set value back to default)

C3/2368 unknow

C3/2368:	AD4D1D    	LDA $1D4D      (various settings set in config)
C3/236B:	8980    	BIT #$80       ("short" command set?)
C3/236D:	F0D2    	BEQ $233E      (branch if not)
C3/236F:	20B20E    	JSR $0EB2      (makes the click sound)
C3/2372:	A947    	LDA #$47
C3/2374:	8527    	STA $27        (queue up to execute at C3/42C2)
C3/2376:	6426    	STZ $26        (fade out)
C3/2378:	60      	RTS

C3/2379 unknow

C3/2379:	AD541D  	LDA $1D54      (various settings set in config)
C3/237C:	10C3    	BPL $2341      (branch if multiplayer isn't set)
C3/237E:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2381:	A94B    	LDA #$4B
C3/2383:	8527    	STA $27        (queue up to execute at C3/46AD)
C3/2385:	6426    	STZ $26        (fade out)
C3/2387:	60      	RTS

C3/2388 unknow

C3/2388:	20B20E  	JSR $0EB2      (makes the click sound)
C3/238B:	AD541D  	LDA $1D54      (various settings set in config)
C3/238E:	2938    	AND #$38
C3/2390:	F009    	BEQ $239B
C3/2392:	20A723  	JSR $23A7
C3/2395:	20873A  	JSR $3A87
C3/2398:	4CC341  	JMP $41C3

C3/239B unknow

C3/239B:	A0FF7F  	LDY #$7FFF
C3/239E:	8C551D  	STY $1D55      (set font color to white)
C3/23A1:	20993F  	JSR $3F99
C3/23A4:	4CC341  	JMP $41C3

C3/23A7 unknow

C3/23A7:	7B      	TDC
C3/23A8:	AD4E1D  	LDA $1D4E      (various settings set in config)
C3/23AB:	290F    	AND #$0F       (keep only wallpaper, and something to the color component settings)
C3/23AD:	C220    	REP #$20      (16 bit memory/accum.)
C3/23AF:	A8      	TAY
C3/23B0:	64EB    	STZ $EB
C3/23B2:	64ED    	STZ $ED
C3/23B4:	88      	DEY
C3/23B5:	3012    	BMI $23C9
C3/23B7:	A90E00  	LDA #$000E
C3/23BA:	18      	CLC
C3/23BB:	65EB    	ADC $EB
C3/23BD:	85EB    	STA $EB
C3/23BF:	A92000  	LDA #$0020
C3/23C2:	18      	CLC
C3/23C3:	65ED    	ADC $ED
C3/23C5:	85ED    	STA $ED
C3/23C7:	80EB    	BRA $23B4
C3/23C9:	A22B31  	LDX #$312B
C3/23CC:	8E8121  	STX $2181
C3/23CF:	A5EB    	LDA $EB
C3/23D1:	A8      	TAY
C3/23D2:	A5ED    	LDA $ED
C3/23D4:	AA      	TAX
C3/23D5:	E220    	SEP #$20      (8 bit memory/accum.)
C3/23D7:	A90E    	LDA #$0E
C3/23D9:	85E9    	STA $E9
C3/23DB:	BF021CED	LDA $ED1C02,X
C3/23DF:	99571D  	STA $1D57,Y    (save color components for each wallpaper)
C3/23E2:	8D8021  	STA $2180
C3/23E5:	E8      	INX
C3/23E6:	C8      	INY
C3/23E7:	C6E9    	DEC $E9
C3/23E9:	D0F0    	BNE $23DB
C3/23EB:	60      	RTS

C3/23EC unknow

C3/23EC:	A508    	LDA $08
C3/23EE:	8910    	BIT #$10       (did you press L?)
C3/23F0:	D004    	BNE $23F6      (branch if so)
C3/23F2:	8920    	BIT #$20       (did you press R?)
C3/23F4:	F015    	BEQ $240B      (branch if not)
C3/23F6:	20A30E  	JSR $0EA3
C3/23F9:	645F    	STZ $5F
C3/23FB:	A54A    	LDA $4A
C3/23FD:	D007    	BNE $2406
C3/23FF:	A901    	LDA #$01
C3/2401:	854A    	STA $4A
C3/2403:	4CEA39  	JMP $39EA

C3/2406:	644A    	STZ $4A
C3/2408:	20F539  	JSR $39F5      (JMP fool!)
C3/240B:	60      	RTS

C3/240C unknow

C3/240C:	204835  	JSR $3548
C3/240F:	208969  	JSR $6989
C3/2412:	A509    	LDA $09
C3/2414:	8980    	BIT #$80       (did you press B?)
C3/2416:	D006    	BNE $241E      (branch if so, BPL...)
C3/2418:	A509    	LDA $09        (A already holds the contents of $09)
C3/241A:	8901    	BIT #$01       (did you press right? LSR A...)
C3/241C:	F019    	BEQ $2437      (branch if not, BCC...)
C3/241E:	20A90E  	JSR $0EA9
C3/2421:	A906    	LDA #$06
C3/2423:	8520    	STA $20
C3/2425:	A00C00  	LDY #$000C
C3/2428:	849C    	STY $9C
C3/242A:	A905    	LDA #$05
C3/242C:	1446    	TRB $46
C3/242E:	A903    	LDA #$03
C3/2430:	8527    	STA $27        (queue up to execute at C3/1D94)
C3/2432:	A965    	LDA #$65
C3/2434:	8526    	STA $26        (execute at C3/36E7)
C3/2436:	60      	RTS

C3/2437 unknow

C3/2437:	A508    	LDA $08
C3/2439:	8980    	BIT #$80       (did you press A?)
C3/243B:	F015    	BEQ $2452      (branch if not, BPL...)
C3/243D:	20B20E  	JSR $0EB2		(makes the click sound)
C3/2440:	A54B    	LDA $4B
C3/2442:	8528    	STA $28
C3/2444:	A910    	LDA #$10
C3/2446:	8526    	STA $26        (execute at C3/2453)
C3/2448:	20212F  	JSR $2F21
C3/244B:	20B12F  	JSR $2FB1
C3/244E:	A54E    	LDA $4E
C3/2450:	855E    	STA $5E
C3/2452:	60      	RTS

C3/2453 unknow

C3/2453:	204835  	JSR $3548
C3/2456:	A509    	LDA $09
C3/2458:	8980    	BIT #$80       (did you press B?)
C3/245A:	F013    	BEQ $246F      (branch if not, BPL...)
C3/245C:	20A90E  	JSR $0EA9
C3/245F:	A901    	LDA #$01
C3/2461:	1446    	TRB $46
C3/2463:	A90F    	LDA #$0F
C3/2465:	8526    	STA $26        (execute at C3/240C)
C3/2467:	20982F  	JSR $2F98
C3/246A:	A55E    	LDA $5E
C3/246C:	854E    	STA $4E
C3/246E:	60      	RTS

C3/246F unknow

C3/246F:	A508    	LDA $08
C3/2471:	8980    	BIT #$80       (did you press A?)
C3/2473:	F033    	BEQ $24A8      (branch if not, BPL...)
C3/2475:	20B20E  	JSR $0EB2		(makes the click sound)
C3/2478:	A528    	LDA $28
C3/247A:	C54B    	CMP $4B
C3/247C:	D013    	BNE $2491
C3/247E:	A901    	LDA #$01
C3/2480:	1446    	TRB $46
C3/2482:	A912    	LDA #$12
C3/2484:	8526    	STA $26        (execute at C3/2537)
C3/2486:	20102E  	JSR $2E10
C3/2489:	A00C00  	LDY #$000C
C3/248C:	8420    	STY $20
C3/248E:	4C982F  	JMP $2F98

C3/2491 unknow

C3/2491:	A910    	LDA #$10
C3/2493:	1446    	TRB $46
C3/2495:	A90C    	LDA #$0C
C3/2497:	1445    	TRB $45
C3/2499:	208235  	JSR $3582
C3/249C:	A918    	LDA #$18
C3/249E:	8522    	STA $22
C3/24A0:	A901    	LDA #$01
C3/24A2:	1446    	TRB $46
C3/24A4:	A911    	LDA #$11
C3/24A6:	8526    	STA $26        (execute at C3/24A9)
C3/24A8:	60      	RTS

C3/24A9 unknow

C3/24A9:	204835  	JSR $3548
C3/24AC:	A522    	LDA $22
C3/24AE:	F030    	BEQ $24E0
C3/24B0:	C90C    	CMP #$0C
C3/24B2:	D039    	BNE $24ED
C3/24B4:	20F824  	JSR $24F8
C3/24B7:	20D12D  	JSR $2DD1
C3/24BA:	20EE24  	JSR $24EE
C3/24BD:	20156A  	JSR $6A15
C3/24C0:	20F132  	JSR $32F1    (get character 1 name, HP, MP, displayed)
C3/24C3:	203D33  	JSR $333D    (get character 2 name, HP, MP, displayed)
C3/24C6:	208933  	JSR $3389    (get character 3 name, HP, MP, displayed)
C3/24C9:	20D533  	JSR $33D5    (get character 4 name, HP, MP, displayed)
C3/24CC:	20BA0D  	JSR $0DBA
C3/24CF:	20FD0E  	JSR $0EFD
C3/24D2:	20982F  	JSR $2F98
C3/24D5:	20B011  	JSR $11B0      (execute everything in OAM queue)
C3/24D8:	206813  	JSR $1368      (trigger NMI)
C3/24DB:	A908    	LDA #$08
C3/24DD:	0445    	TSB $45
C3/24DF:	60      	RTS

C3/24E0 unknow

C3/24E0:	A90F    	LDA #$0F
C3/24E2:	8526    	STA $26        (execute at C3/240C)
C3/24E4:	A910    	LDA #$10
C3/24E6:	0446    	TSB $46
C3/24E8:	A904    	LDA #$04
C3/24EA:	0445    	TSB $45
C3/24EC:	60      	RTS
C3/24ED:	60      	RTS            (no point for this)

C3/24EE unknow

C3/24EE:	203C2E  	JSR $2E3C
C3/24F1:	A901    	LDA #$01
C3/24F3:	1447    	TRB $47
C3/24F5:	4CB011  	JMP $11B0      (execute everything in OAM queue)

C3/24F8 unknow

C3/24F8:	7B      	TDC
C3/24F9:	AA      	TAX
C3/24FA:	86E0    	STX $E0
C3/24FC:	86E2    	STX $E2
C3/24FE:	AD4F1D  	LDA $1D4F
C3/2501:	18      	CLC
C3/2502:	6A      	ROR A
C3/2503:	9002    	BCC $2507
C3/2505:	F6E0    	INC $E0,X
C3/2507:	E8      	INX
C3/2508:	E00400  	CPX #$0004
C3/250B:	D0F5    	BNE $2502
C3/250D:	7B      	TDC
C3/250E:	A54B    	LDA $4B
C3/2510:	AA      	TAX
C3/2511:	B5E0    	LDA $E0,X
C3/2513:	85E5    	STA $E5
C3/2515:	A528    	LDA $28
C3/2517:	AA      	TAX
C3/2518:	B5E0    	LDA $E0,X
C3/251A:	85E6    	STA $E6
C3/251C:	A5E5    	LDA $E5
C3/251E:	95E0    	STA $E0,X
C3/2520:	A54B    	LDA $4B
C3/2522:	AA      	TAX
C3/2523:	A5E6    	LDA $E6
C3/2525:	95E0    	STA $E0,X
C3/2527:	18      	CLC
C3/2528:	A5E3    	LDA $E3
C3/252A:	0A      	ASL A
C3/252B:	65E2    	ADC $E2
C3/252D:	0A      	ASL A
C3/252E:	65E1    	ADC $E1
C3/2530:	0A      	ASL A
C3/2531:	65E0    	ADC $E0
C3/2533:	8D4F1D  	STA $1D4F
C3/2536:	60      	RTS

C3/2537 unknow

C3/2537:	A420    	LDY $20
C3/2539:	D004    	BNE $253F
C3/253B:	A90F    	LDA #$0F
C3/253D:	8526    	STA $26        (execute at C3/240C)
C3/253F:	60      	RTS

C3/2540 sustain the save menu

C3/2540:	A54B    	LDA $4B
C3/2542:	1A      	INC A
C3/2543:	8566    	STA $66
C3/2545:	200319  	JSR $1903      (sprite enabling and disabling for save screen)
C3/2548:	20AA15  	JSR $15AA      (finger positioning for save screen)
C3/254B:	A509    	LDA $09
C3/254D:	8980    	BIT #$80       (did you press B?)
C3/254F:	F00C    	BEQ $255D      (branch if not, BPL...)
C3/2551:	20A90E  	JSR $0EA9
C3/2554:	A59F    	LDA $9F
C3/2556:	8527    	STA $27        (queue up to execute)
C3/2558:	A953    	LDA #$53
C3/255A:	8526    	STA $26        (execute C3/19FB)
C3/255C:	60      	RTS

C3/255D unknow

C3/255D:	A508    	LDA $08
C3/255F:	8980    	BIT #$80       (did you press A?)
C3/2561:	F039    	BEQ $259C      (branch if not, BPL...)
C3/2563:	7B      	TDC
C3/2564:	A54B    	LDA $4B
C3/2566:	0A      	ASL A
C3/2567:	AA      	TAX
C3/2568:	B491    	LDY $91,X
C3/256A:	D014    	BNE $2580
C3/256C:	A566    	LDA $66
C3/256E:	8D1F02  	STA $021F
C3/2571:	20B90E  	JSR $0EB9		(makes the healing sound)
C3/2574:	20DF25  	JSR $25DF
C3/2577:	A59E    	LDA $9E
C3/2579:	8527    	STA $27        (queue up to execute)
C3/257B:	A953    	LDA #$53
C3/257D:	8526    	STA $26        (execute C3/19FB)
C3/257F:	60      	RTS

C3/2580 unknow

C3/2580:	20B20E  	JSR $0EB2		(makes the click sound)
C3/2583:	20AC18  	JSR $18AC
C3/2586:	A54B    	LDA $4B
C3/2588:	1A      	INC A
C3/2589:	8566    	STA $66
C3/258B:	206615  	JSR $1566      (load everything from SRAM)
C3/258E:	201569  	JSR $6915
C3/2591:	208969  	JSR $6989
C3/2594:	A915    	LDA #$15
C3/2596:	8527    	STA $27        (queue up to execute at C3/1CE3)
C3/2598:	A953    	LDA #$53
C3/259A:	8526    	STA $26        (execute C3/19FB)
C3/259C:	60      	RTS

C3/259D sustain "erasing data" screen

C3/259D:	20DA15  	JSR $15DA      (finger positioning data for confirming save)
C3/25A0:	A509    	LDA $09
C3/25A2:	8980    	BIT #$80       (did you press B?)
C3/25A4:	D01C    	BNE $25C2      (branch if so, BMI...)
C3/25A6:	A508    	LDA $08
C3/25A8:	8980    	BIT #$80       (did you press A?)
C3/25AA:	F032    	BEQ $25DE      (branch if not, BPL...)
C3/25AC:	A54B    	LDA $4B        (load finger position)
C3/25AE:	D017    	BNE $25C7      (branch if not on "yes")
C3/25B0:	A566    	LDA $66
C3/25B2:	8D1F02  	STA $021F
C3/25B5:	20B90E  	JSR $0EB9      (makes the healing sound)
C3/25B8:	20DF25  	JSR $25DF
C3/25BB:	A59E    	LDA $9E
C3/25BD:	8527    	STA $27        (queue up to execute)
C3/25BF:	6426    	STZ $26        (fade out)
C3/25C1:	60      	RTS

C3/25C2 unknow

C3/25C2:	20A90E  	JSR $0EA9      (from C3/25A4)
C3/25C5:	8003    	BRA $25CA
C3/25C7:	20B20E  	JSR $0EB2		(makes the click sound)
C3/25CA:	20C118  	JSR $18C1      (restore the current data, since it was overwritten by the save preview)
C3/25CD:	201569  	JSR $6915
C3/25D0:	208969  	JSR $6989
C3/25D3:	A913    	LDA #$13
C3/25D5:	8527    	STA $27        (init the save screen, queue up to execute at C3/1CA0)
C3/25D7:	6426    	STZ $26        (fade out)
C3/25D9:	A566    	LDA $66
C3/25DB:	8D2402  	STA $0224
C3/25DE:	60      	RTS

C3/25DF unknow

C3/25DF:	20C118  	JSR $18C1      (restore the current data, since it was overwritten by the save preview)
C3/25E2:	201569  	JSR $6915
C3/25E5:	208969  	JSR $6989
C3/25E8:	C220    	REP #$20       (16 bit memory/accum.)
C3/25EA:	EEC71D  	INC $1DC7      (number of times you saved)
C3/25ED:	E220    	SEP #$20       (8 bit memory/accum.)
C3/25EF:	A566    	LDA $66
C3/25F1:	4C1D15  	JMP $151D      (Store data to SRAM)

C3/25F4 unknow

DP $26 is #$17
C3/25F4:	A9C0    	LDA #$C0
C3/25F6:	1446    	TRB $46
C3/25F8:	A910    	LDA #$10
C3/25FA:	0445    	TSB $45
C3/25FC:	20FD0E  	JSR $0EFD
C3/25FF:	208C7D  	JSR $7D8C
C3/2602:	A509    	LDA $09
C3/2604:	8980    	BIT #$80       (did you press B?)
C3/2606:	F009    	BEQ $2611      (branch if not, BPL...)
C3/2608:	20A90E  	JSR $0EA9
C3/260B:	A904    	LDA #$04
C3/260D:	8527    	STA $27        (init main menu, queue up to execute at C3/1A8A)
C3/260F:	6426    	STZ $26        (fade out)
C3/2611:	A508    	LDA $08
C3/2613:	8980    	BIT #$80       (did you press A?)
C3/2615:	F006    	BEQ $261D      (branch if not, BPL...)
C3/2617:	20B20E  	JSR $0EB2		(makes the click sound)
C3/261A:	201E26  	JSR $261E      (BRA fool!)
C3/261D:	60      	RTS

C3/261E unknow

C3/261E:	7B      	TDC
C3/261F:	A54B    	LDA $4B
C3/2621:	0A      	ASL A
C3/2622:	AA      	TAX
C3/2623:	7C2626  	JMP ($2626,X)

C3/2626 data

C3/2626:	2C26  	
C3/2628:	7C26    	
C3/262A:	8E26    	

C3/262C unknow

C3/262C:	201C7D  	JSR $7D1C
C3/262F:	AD4E1D	        LDA $1D4E      (various settings in config)
C3/2632:	2940      	AND #$40       (cursor memory set?)
C3/2634:	F005    	BEQ $263B      (branch if not)
C3/2636:	20AC0D  	JSR $0DAC
C3/2639:	8010    	BRA $264B
C3/263B:	AD3102  	LDA $0231
C3/263E:	854A    	STA $4A
C3/2640:	A44D    	LDY $4D
C3/2642:	844F    	STY $4F
C3/2644:	A54A    	LDA $4A
C3/2646:	18      	CLC
C3/2647:	6550    	ADC $50
C3/2649:	8550    	STA $50
C3/264B:	20257D  	JSR $7D25
C3/264E:	200D7E  	JSR $7E0D
C3/2651:	20F182  	JSR $82F1
C3/2654:	20390F  	JSR $0F39
C3/2657:	206813  	JSR $1368      (trigger NMI)
C3/265A:	201F09  	JSR $091F      (set arrow's initial position)
C3/265D:	C220    	REP #$20      	(16 bit memory/accum.)
C3/265F:	A97000  	LDA #$0070
C3/2662:	9F4A357E	STA $7E354A,X
C3/2666:	A95800  	LDA #$0058
C3/2669:	9FCA347E	STA $7E34CA,X
C3/266D:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/266F:	A908    	LDA #$08
C3/2671:	8526    	STA $26        (execute at C3/1EF7)
C3/2673:	A900    	LDA #$00
C3/2675:	A00EA8  	LDY #$A80E
C3/2678:	207311  	JSR $1173      (put C3/A80E in the queue, also JMP fool!)
C3/267B:	60      	RTS

C3/267C unknow

C3/267C:	20156A  	JSR $6A15
C3/267F:	20B826  	JSR $26B8		
C3/2682:	20E026  	JSR $26E0
C3/2685:	20887F  	JSR $7F88
C3/2688:	20807D  	JSR $7D80
C3/268B:	4C2E1F  	JMP $1F2E

C3/268E unknow

C3/268E:	20447D  	JSR $7D44
C3/2691:	AD4E1D  	LDA $1D4E      (various settings in config)
C3/2694:	2940    	AND #$40       (cursor memory set?)
C3/2696:	F005    	BEQ $269D      (branch if not)
C3/2698:	AC3202  	LDY $0232
C3/269B:	844D    	STY $4D
C3/269D:	204D7D  	JSR $7D4D
C3/26A0:	208B83  	JSR $838B
C3/26A3:	20991B  	JSR $1B99
C3/26A6:	203983  	JSR $8339
C3/26A9:	20390F  	JSR $0F39
C3/26AC:	206813  	JSR $1368      (trigger NMI)
C3/26AF:	A9C0    	LDA #$C0
C3/26B1:	1446    	TRB $46
C3/26B3:	A918    	LDA #$18
C3/26B5:	8526    	STA $26        (execute at C3/2741)
C3/26B7:	60      	RTS

C3/26B8 unknow

C3/26B8:	7B      	TDC			(Put 0 in A)
C3/26B9:	AA      	TAX			(Transfer A = 0 to X)
C3/26BA:	BD6918  	LDA $1869,X		(Load inventory item at position X)
C3/26BD:	9F8DAA7E	STA $7EAA8D,X	(Store in RAM location)
C3/26C1:	A9FF    	LDA #$FF		(Load an "empty" value)
C3/26C3:	9D6918  	STA $1869,X		(Put it in inventory location X)
C3/26C6:	E8      	INX			(Increment X)
C3/26C7:	E00001  	CPX #$0100		(Is X over 256?)
C3/26CA:	D0EE    	BNE $26BA		(If not, branch -> Load inventory item X)
C3/26CC:	7B      	TDC			(Otherwise, put a 0 in A)
C3/26CD:	AA      	TAX			(Transfer A = 0 to X)
C3/26CE:	BD6919  	LDA $1969,X 	(Get quantity of item X)
C3/26D1:	9F8DAB7E	STA $7EAB8D,X	(Store the quantity in a RAM location)
C3/26D5:	7B      	TDC			(Put 0 in A)
C3/26D6:	9D6919  	STA $1969,X 	(Put it in for quantity of item X)
C3/26D9:	E8      	INX			(Increment X)
C3/26DA:	E00001  	CPX #$0100		(Is X 256 yet?)
C3/26DD:	D0EF    	BNE $26CE		(If not, branch -> Get quantity of item X)
C3/26DF:	60      	RTS			(Exit)

C3/26E0 unknow

C3/26E0:	7B      	TDC
C3/26E1:	A8      	TAY
C3/26E2:	AA      	TAX
C3/26E3:	BFF526C3	LDA $C326F5,X   (get current icon)
C3/26E7:	DA      	PHX            (save position in icon list)
C3/26E8:	85E0    	STA $E0         (save current icon)
C3/26EA:	200627  	JSR $2706       (output any items whose icon matches the one
                                                  in $E0 to our new item list.)
C3/26ED:	FA      	PLX            (restore position in icon list)
C3/26EE:	E8      	INX            (move to next icon)
C3/26EF:	E01100  	CPX #$0011      (loop for all 17 icons or item types)
C3/26F2:	D0EF    	BNE $26E3
C3/26F4:	60      	RTS

C3/26F5 data: icons

C3/26F5:	FF      	(No icon.  i.e., blank leading character, plain arse Item)
C3/26F6:	D8      	(Dirk icon)
C3/26F7:	D9      	(Sword icon)
C3/26F8:	DA      	(Lance icon)
C3/26F9:	DB      	(Knife icon)
C3/26FA:	DC      	(Rod icon)
C3/26FB:	DD      	(Brush icon)
C3/26FC:	DE      	(Stars icon)
C3/26FD:	DF      	(Special icon)
C3/26FE:	E0      	(Gambler icon)
C3/26FF:	E1      	(Claw icon)
C3/2700:	E2      	(Shield icon)
C3/2701:	E3      	(Helmet icon)
C3/2702:	E4      	(Armor icon)
C3/2703:	E5      	(Tool icon)
C3/2704:	E6      	(Skean icon)
C3/2705:	E7      	(Relic icon)

C3/2706 tranfer from ram to wram

C3/2706:	7B    	        TDC			(Put 0 in A)
C3/2707:	AA      	TAX			(Transfer A to X)
C3/2708:	DA      	PHX			(Push item index)
C3/2709:	BF8DAA7E	LDA $7EAA8D,X  (Load RAM inventory item, index X)
C3/270D:	C9FF    	CMP #$FF		(Is it the empty item?)
C3/270F:	F028    	BEQ $2739		(If so, branch -> Pull index for next item)
C3/2711:	8D0242  	STA $4202		(Otherwise, set it to be multiplied)
C3/2714:	A90D    	LDA #$0D		(13 = item name length)
C3/2716:	8D0342  	STA $4203		(Set name length to be multiplied)
C3/2719:	EA      	NOP 
C3/271A:	EA      	NOP 
C3/271B:	EA      	NOP 
C3/271C:	AE1642  	LDX $4216		(Put index * 13 in X)
C3/271F:	BF00B3D2	LDA $D2B300,X	(Get letter at D2B300 + (index * 13) of item name)
C3/2723:	C5E0    	CMP $E0		(Is this letter the same as the value in $E0?)
C3/2725:	D012    	BNE $2739		(If not, branch -> Pull out the index)
C3/2727:	FA      	PLX			(Pull out the original index)
C3/2728:	BF8DAA7E	LDA $7EAA8D,X	(Load RAM inventory item, index X)
C3/272C:	996918  	STA $1869,Y		(Add it to items currently in inventory)
C3/272F:	BF8DAB7E	LDA $7EAB8D,X	(Load RAM inventory quantity)
C3/2733:	996919  	STA $1969,Y 	(Make it the quantity of this item)
C3/2736:	C8      	INY			(Increase index on inventory list)
C3/2737:	8001    	BRA $273A		(Go to the next index)
C3/2739:	FA      	PLX			(Pull out the index)
C3/273A:	E8      	INX			(Increase the index by 1) 
C3/273B:	E00001  	CPX #$0100		(Is it 256 yet?)
C3/273E:	D0C8    	BNE $2708		(If not, branch -> Push X (do the next item))
C3/2740:	60      	RTS

C3/2741 unknow

DP $26 is #$18
C3/2741:	A910    	LDA #$10
C3/2743:	1445    	TRB $45
C3/2745:	20FD0E  	JSR $0EFD
C3/2748:	204A7D  	JSR $7D4A
C3/274B:	203983  	JSR $8339
C3/274E:	A509    	LDA $09
C3/2750:	8980    	BIT #$80       (did you press B?)
C3/2752:	F024    	BEQ $2778      (branch if not, BPL...)
C3/2754:	20A90E  	JSR $0EA9
C3/2757:	A917    	LDA #$17
C3/2759:	8526    	STA $26        (execute at C3/25F4)
C3/275B:	A44D    	LDY $4D
C3/275D:	8C3202  	STY $0232
C3/2760:	20807D  	JSR $7D80
C3/2763:	AD4E1D  	LDA $1D4E      (various settings in config)
C3/2766:	2940    	AND #$40       (cursor memory set?)
C3/2768:	F005    	BEQ $276F      (branch if not)
C3/276A:	AC3402  	LDY $0234
C3/276D:	844D    	STY $4D
C3/276F:	20867D  	JSR $7D86
C3/2772:	208583  	JSR $8385
C3/2775:	4C390F  	JMP $0F39
C3/2778:	60      	RTS

C3/2779 unknow

DP $26 is #$19
C3/2779:	20FD0E  	JSR $0EFD
C3/277C:	20227D  	JSR $7D22
C3/277F:	20F182  	JSR $82F1
C3/2782:	A509    	LDA $09
C3/2784:	8980    	BIT #$80       (did you press B?)
C3/2786:	F00C    	BEQ $2794      (branch if not, BPL..., Swap two items function)
C3/2788:	20A90E  	JSR $0EA9
C3/278B:	A901    	LDA #$01
C3/278D:	1446    	TRB $46
C3/278F:	A908    	LDA #$08
C3/2791:	8526    	STA $26        (execute at C3/1EF7)
C3/2793:	60      	RTS

C3/2794 swap two items on the inventory list

C3/2794:	A508    	LDA $08
C3/2796:	8980    	BIT #$80       (did you press A?)
C3/2798:	F047    	BEQ $27E1      (branch if not, BPL..., branch backwards!)
C3/279A:	20B20E  	JSR $0EB2		(makes the click sound)
C3/279D:	A528    	LDA $28		(Load index from $28)
C3/279F:	C54B    	CMP $4B		(Is it the same as the index at $4B?)
C3/27A1:	D007    	BNE $27AA		(If not, branch -> Load 16 into A [start of the swap function])
C3/27A3:	A901    	LDA #$01		(Otherwise, load 1 into A)
C3/27A5:	1446    	TRB $46		(Clear bit 0 of $46)
C3/27A7:	4C9784  	JMP $8497		(Jump to function at $8497 [double-clicked an item])

C3/27AA:	A910    	LDA #$10		(Load 16 into A)
C3/27AC:	0445    	TSB $45		(Set bit 4 of $45)
C3/27AE:	A901    	LDA #$01		(Load 1 into A)
C3/27B0:	1446    	TRB $46		(Clear bit 0 of $46)
C3/27B2:	A908    	LDA #$08
C3/27B4:	8526    	STA $26        (execute at C3/1EF7)
C3/27B6:	7B      	TDC			(Clear A)
C3/27B7:	A528    	LDA $28		(Load index from $28 into A)
C3/27B9:	A8      	TAY			(Transfer A to Y)
C3/27BA:	B96918  	LDA $1869,Y		(Load inventory item Y)
C3/27BD:	85E0    	STA $E0		(Store it in $E0)
C3/27BF:	B96919  	LDA $1969,Y		(Load quantity of item Y)
C3/27C2:	85E1    	STA $E1		(Store it in $E1)
C3/27C4:	7B      	TDC			(Clear A)
C3/27C5:	A54B    	LDA $4B		(Load index from $4B into A)
C3/27C7:	AA      	TAX			(Transfer A into X)
C3/27C8:	BD6918  	LDA $1869,X		(Load inventory item X)
C3/27CB:	996918  	STA $1869,Y		(Store it postion Y)	
C3/27CE:	A5E0    	LDA $E0		(Load inventory item stored above in $E0)
C3/27D0:	9D6918  	STA $1869,X 	(Store it in position Y [now they're swapped])
C3/27D3:	BD6919  	LDA $1969,X		(Load quantity of item X)
C3/27D6:	996919  	STA $1969,Y		(Store it in item quantity Y)
C3/27D9:	A5E1    	LDA $E1		(Load inventory quantity stored above in $E1)
C3/27DB:	9D6919  	STA $1969,X 	(Store it in item quantity position X)
C3/27DE:	4C887F  	JMP $7F88

C3/27E1:	60      	RTS            (no point for this)

C3/27E2 unknow

DP $26 is #$1A
C3/27E2:	A910    	LDA #$10
C3/27E4:	1445    	TRB $45
C3/27E6:	A901    	LDA #$01
C3/27E8:	852A    	STA $2A
C3/27EA:	20FD0E  	JSR $0EFD
C3/27ED:	AD1E02  	LDA $021E      (load 0-60 frame count)
C3/27F0:	6A      	ROR A
C3/27F1:	9005    	BCC $27F8
C3/27F3:	20750F  	JSR $0F75      (set something for DMA)
C3/27F6:	8003    	BRA $27FB
C3/27F8:	2091A9  	JSR $A991      (set something for DMA)
C3/27FB:	20641F  	JSR $1F64
C3/27FE:	B061    	BCS $2861
C3/2800:	20884B  	JSR $4B88
C3/2803:	20E556  	JSR $56E5      (Go load address for Magic descriptions)
C3/2806:	20C651  	JSR $51C6
C3/2809:	A509    	LDA $09
C3/280B:	8940    	BIT #$40       (did you press Y?)
C3/280D:	F013    	BEQ $2822      (branch if not, don't toggle MP cost displaying)
C3/280F:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2812:	A59E    	LDA $9E
C3/2814:	49FF    	EOR #$FF
C3/2816:	859E    	STA $9E
C3/2818:	A910    	LDA #$10
C3/281A:	0445    	TSB $45
C3/281C:	201C4F  	JSR $4F1C
C3/281F:	4C874F  	JMP $4F87

C3/2822 unknow

C3/2822:	A508    	LDA $08
C3/2824:	8980    	BIT #$80       (did you press A?)
C3/2826:	F02D    	BEQ $2855      (branch if not, BPL...)
C3/2828:	7B      	TDC
C3/2829:	A54B    	LDA $4B
C3/282B:	AA      	TAX
C3/282C:	BF099E7E	LDA $7E9E09,X
C3/2830:	C920    	CMP #$20
C3/2832:	D02E    	BNE $2862
C3/2834:	20B20E  	JSR $0EB2		(makes the click sound)
C3/2837:	A44F    	LDY $4F
C3/2839:	848E    	STY $8E
C3/283B:	A54A    	LDA $4A
C3/283D:	8590    	STA $90
C3/283F:	A54B    	LDA $4B
C3/2841:	8599    	STA $99
C3/2843:	20132D  	JSR $2D13
C3/2846:	C912    	CMP #$12       (is this X-Zone?)
C3/2848:	F01F    	BEQ $2869      (branch if so)
C3/284A:	C92A    	CMP #$2A       (is this Warp?)
C3/284C:	F026    	BEQ $2874      (branch if so)
C3/284E:	A93A    	LDA #$3A
C3/2850:	8527    	STA $27        (queue up to execute at C3/2A65)
C3/2852:	6426    	STZ $26        (fade out)
C3/2854:	60      	RTS

C3/2855 unknow

C3/2855:	A509    	LDA $09
C3/2857:	8980    	BIT #$80       (did you press B?)
C3/2859:	F006    	BEQ $2861      (branch if not, BPL...)
C3/285B:	20FD0E  	JSR $0EFD
C3/285E:	20A529  	JSR $29A5      (JMP fool!)
C3/2861:	60      	RTS

C3/2862 unknow

C3/2862:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/2865:	205D30  	JSR $305D      (mosaic effect, also JMP fool!)
C3/2868:	60      	RTS

C3/2869 unknow

C3/2869:	AD0102  	LDA $0201      (load availability bits)
C3/286C:	8901    	BIT #$01       (check for X-Zone use)
C3/286E:	F0F2    	BEQ $2862      (branch if can't)
C3/2870:	A904    	LDA #$04       (exit the menu, unfinished feature)
C3/2872:	8009    	BRA $287D

C3/2874 unknow

C3/2874:	AD0102  	LDA $0201      (load availability bits)
C3/2877:	8902    	BIT #$02       (check for warp useage)
C3/2879:	F0E7    	BEQ $2862      (branch if can't warp)
C3/287B:	A903    	LDA #$03
C3/287D:	8D0502  	STA $0205
C3/2880:	20EA2C  	JSR $2CEA
C3/2883:	A9FF    	LDA #$FF
C3/2885:	8527    	STA $27        (exit the menu)
C3/2887:	6426    	STZ $26        (fade out)
C3/2889:	60      	RTS

C3/288A unknow

DP $26 is #$1B
C3/288A:	A910    	LDA #$10
C3/288C:	1445    	TRB $45
C3/288E:	A902    	LDA #$02
C3/2890:	852A    	STA $2A
C3/2892:	20FD0E  	JSR $0EFD
C3/2895:	20641F  	JSR $1F64
C3/2898:	B00F    	BCS $28A9
C3/289A:	20FA4B  	JSR $4BFA
C3/289D:	20EB56  	JSR $56EB      (Load addresses for Lore descriptions)
C3/28A0:	A509    	LDA $09
C3/28A2:	8980    	BIT #$80       (did you press B?)
C3/28A4:	F003    	BEQ $28A9      (branch if not, BPL...)
C3/28A6:	20A529  	JSR $29A5      (JMP fool!)
C3/28A9:	60      	RTS

C3/28AA unknow

DP $26 is #$1C
C3/28AA:	20FD0E  	JSR $0EFD
C3/28AD:	20D44B  	JSR $4BD4
C3/28B0:	A509    	LDA $09
C3/28B2:	8980    	BIT #$80       (did you press B?)
C3/28B4:	F003    	BEQ $28B9      (branch if not, BPL...)
C3/28B6:	20A529  	JSR $29A5      (JMP fool!)
C3/28B9:	60      	RTS

C3/28BA unknow

DP $26 is #$1D
C3/28BA:	A903    	LDA #$03       (?? - I suspect this is for the Rage "description" area)
C3/28BC:	852A    	STA $2A
C3/28BE:	20FD0E  	JSR $0EFD
C3/28C1:	20641F  	JSR $1F64
C3/28C4:	B00C    	BCS $28D2
C3/28C6:	20524C  	JSR $4C52
C3/28C9:	A509    	LDA $09
C3/28CB:	8980    	BIT #$80       (did you press B?)
C3/28CD:	F003    	BEQ $28D2      (branch if not, BPL...)
C3/28CF:	20A529  	JSR $29A5      (JMP fool!)
C3/28D2:	60      	RTS

C3/28D3 espers menu

DP $26 is #$1E
C3/28D3:	A910    	LDA #$10
C3/28D5:	1445    	TRB $45
C3/28D7:	A904    	LDA #$04
C3/28D9:	852A    	STA $2A
C3/28DB:	20FD0E  	JSR $0EFD
C3/28DE:	20641F  	JSR $1F64	(scroll subrotine)
C3/28E1:	B045    	BCS $2928
C3/28E3:	201E4C  	JSR $4C1E	(update finger?)
C3/28E6:	20DF56  	JSR $56DF	(load espers descriptions)	
C3/28E9:	A508    	LDA $08
C3/28EB:	8980    	BIT #$80	(did you press B?)
C3/28ED:	F02C    	BEQ $291B	(branch if not, BPL...)
C3/28EF:	20B20E  	JSR $0EB2	(makes the click sound)
C3/28F2:	7B      	TDC
C3/28F3:	A54B    	LDA $4B
C3/28F5:	AA      	TAX
C3/28F6:	BF899D7E	LDA $7E9D89,X
C3/28FA:	C9FF    	CMP #$FF
C3/28FC:	F00A    	BEQ $2908
C3/28FE:	8599    	STA $99
C3/2900:	209758  	JSR $5897
C3/2903:	A94D    	LDA #$4D
C3/2905:	8526    	STA $26        (execute at C3/58CE)
C3/2907:	60      	RTS

C3/2908 unknow

C3/2908:	A9FF    	LDA #$FF
C3/290A:	85E0    	STA $E0
C3/290C:	202929  	JSR $2929
C3/290F:	206C54  	JSR $546C
C3/2912:	20110F  	JSR $0F11
C3/2915:	206813  	JSR $1368      (trigger NMI)
C3/2918:	4CFD0E  	JMP $0EFD

C3/291B unknow

C3/291B:	A509    	LDA $09
C3/291D:	8980    	BIT #$80       (did you press B?)
C3/291F:	F007    	BEQ $2928      (branch if not, BPL...)
C3/2921:	A908    	LDA #$08
C3/2923:	1446    	TRB $46
C3/2925:	20A529  	JSR $29A5      (JMP fool!)
C3/2928:	60      	RTS

C3/2929 unknow

C3/2929:	7B      	TDC
C3/292A:	A528    	LDA $28
C3/292C:	0A      	ASL A
C3/292D:	AA      	TAX
C3/292E:	B46D    	LDY $6D,X
C3/2930:	A5E0    	LDA $E0
C3/2932:	991E00  	STA $001E,Y
C3/2935:	A5E0    	LDA $E0
C3/2937:	4C084F  	JMP $4F08

C3/293A unknow

DP $26 is #$34
C3/293A:	A420    	LDY $20
C3/293C:	D009    	BNE $2947      (branch backwards!)
C3/293E:	A04829  	LDY #$2948
C3/2941:	20F902  	JSR $02F9      ("                           ")
C3/2944:	4C1359  	JMP $5913

C3/2947:	60      	RTS            (no point for this)

C3/2948 data


C3/2966 unknow

C3/2966:	A509    	LDA $09
C3/2968:	8980    	BIT #$80       (did you press B?)
C3/296A:	F00A    	BEQ $2976      (branch if not, BPL...)
C3/296C:	20A90E  	JSR $0EA9
C3/296F:	A904    	LDA #$04
C3/2971:	8527    	STA $27        (init the main menu, queue up to execute at C3/1A8A)
C3/2973:	6426    	STZ $26        (fade out)
C3/2975:	60      	RTS
C3/2976:	60      	RTS

C3/2977 unknow

DP $26 is #$33
C3/2977:	A910    	LDA #$10
C3/2979:	1445    	TRB $45
C3/297B:	20FD0E  	JSR $0EFD
C3/297E:	20D44B  	JSR $4BD4
C3/2981:	201557  	JSR $5715      (Load addresses for Blitz descriptions)
C3/2984:	A509    	LDA $09
C3/2986:	8980    	BIT #$80       (did you press B?)
C3/2988:	F003    	BEQ $298D      (branch if not, BPL...)
C3/298A:	20A529  	JSR $29A5      (BRA fool!)
C3/298D:	60      	RTS

C3/298E unknow

C3/298E:	A910    	LDA #$10
C3/2990:	1445    	TRB $45
C3/2992:	20FD0E  	JSR $0EFD
C3/2995:	20D44B  	JSR $4BD4
C3/2998:	200057  	JSR $5700      (Load addresses for SwdTech descriptions)
C3/299B:	A509    	LDA $09
C3/299D:	8980    	BIT #$80       (did you press B?)
C3/299F:	F003    	BEQ $29A4      (branch if not, BPL...)
C3/29A1:	20A529  	JSR $29A5      (BRA fool!, though with proper management, no BRA at all would be needed here)
C3/29A4:	60      	RTS

C3/29A5 unknow

C3/29A5:	20A90E  	JSR $0EA9
C3/29A8:	A400    	LDY $00
C3/29AA:	8439    	STY $39
C3/29AC:	843D    	STY $3D
C3/29AE:	A90A    	LDA #$0A
C3/29B0:	8526    	STA $26        (execute at C3/1FF4)
C3/29B2:	20274D  	JSR $4D27
C3/29B5:	20504B  	JSR $4B50
C3/29B8:	A55E    	LDA $5E
C3/29BA:	854E    	STA $4E
C3/29BC:	20594B  	JSR $4B59
C3/29BF:	4C0758  	JMP $5807

C3/29C2 sustain the sram loading screen

C3/29C2:	A54B    	LDA $4B
C3/29C4:	8566    	STA $66
C3/29C6:	200319  	JSR $1903
C3/29C9:	20BE15  	JSR $15BE
C3/29CC:	A508    	LDA $08
C3/29CE:	8980    	BIT #$80       (did you press A?)
C3/29D0:	F034    	BEQ $2A06      (branch if not, BPL...)
C3/29D2:	7B      	TDC
C3/29D3:	A54B    	LDA $4B
C3/29D5:	F030    	BEQ $2A07
C3/29D7:	8566    	STA $66
C3/29D9:	3A      	DEC A
C3/29DA:	0A      	ASL A
C3/29DB:	AA      	TAX
C3/29DC:	B491    	LDY $91,X
C3/29DE:	F020    	BEQ $2A00
C3/29E0:	20AC18  	JSR $18AC
C3/29E3:	20B20E  	JSR $0EB2      (makes the click sound)
C3/29E6:	A566    	LDA $66
C3/29E8:	8D2402  	STA $0224
C3/29EB:	206615  	JSR $1566
C3/29EE:	201569  	JSR $6915
C3/29F1:	208969  	JSR $6989
C3/29F4:	209515  	JSR $1595
C3/29F7:	A922    	LDA #$22
C3/29F9:	8527    	STA $27        (queue up to execute at C3/1D51)
C3/29FB:	A953    	LDA #$53
C3/29FD:	8526    	STA $26        (execute at C3/19FB)
C3/29FF:	60      	RTS

C3/2A00 unknow

C3/2A00:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/2A03:	205D30  	JSR $305D      (mosaic effect, also JMP fool!)
C3/2A06:	60      	RTS

C3/2A07 unknow

C3/2A07:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2A0A:	20212A  	JSR $2A21
C3/2A0D:	A901    	LDA #$01
C3/2A0F:	8D2402  	STA $0224
C3/2A12:	9C1F02  	STZ $021F
C3/2A15:	9C0502  	STZ $0205
C3/2A18:	A9FF    	LDA #$FF
C3/2A1A:	8527    	STA $27        (queue up to exit the menu)
C3/2A1C:	A953    	LDA #$53
C3/2A1E:	8526    	STA $26        (execute at C3/19FB)
C3/2A20:	60      	RTS

C3/2A21 unknow

C3/2A21:	7B      	TDC
C3/2A22:	A8      	TAY
C3/2A23:	8C1B02  	STY $021B
C3/2A26:	8C1D02  	STY $021D
C3/2A29:	60      	RTS

C3/2A2A sustain the "This data?" screen

C3/2A2A:	20DA15  	JSR $15DA
C3/2A2D:	A509    	LDA $09
C3/2A2F:	8980    	BIT #$80       (did you press B?)
C3/2A31:	D025    	BNE $2A58      (branch if so, BMI...)
C3/2A33:	A508    	LDA $08
C3/2A35:	8980    	BIT #$80       (did you press A?)
C3/2A37:	F02B    	BEQ $2A64      (branch if not, BPL...)
C3/2A39:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2A3C:	A54B    	LDA $4B
C3/2A3E:	D01B    	BNE $2A5B
C3/2A40:	AC6318  	LDY $1863      (game time bytes 1 & 2)
C3/2A43:	8C1B02  	STY $021B
C3/2A46:	AD6518  	LDA $1865      (game time byte 3)
C3/2A49:	8D1D02  	STA $021D
C3/2A4C:	A566    	LDA $66
C3/2A4E:	8D1F02  	STA $021F
C3/2A51:	A9FF    	LDA #$FF
C3/2A53:	8527    	STA $27        (exit the menu)
C3/2A55:	6426    	STZ $26        (fade out)
C3/2A57:	60      	RTS

C3/2A58 unknow

C3/2A58:	20A90E  	JSR $0EA9
C3/2A5B:	20C118  	JSR $18C1      (restore the current data, since it was overwritten by the load preview)
C3/2A5E:	A920    	LDA #$20
C3/2A60:	8527    	STA $27        (queue up to execute at C3/1D03)
C3/2A62:	6426    	STZ $26        (fade out)
C3/2A64:	60      	RTS

C3/2A65 unknow

C3/2A65:	A940    	LDA #$40
C3/2A67:	0445    	TSB $45
C3/2A69:	20762A  	JSR $2A76
C3/2A6C:	201258  	JSR $5812
C3/2A6F:	20B007  	JSR $07B0      (finger OAM initiating)
C3/2A72:	A93B    	LDA #$3B
C3/2A74:	802F    	BRA $2AA5

C3/2A76 unknow

C3/2A76:	202F35  	JSR $352F      (fade out screen, disable H/DMA)
C3/2A79:	A901    	LDA #$01
C3/2A7B:	0445    	TSB $45
C3/2A7D:	A904    	LDA #$04
C3/2A7F:	0443    	TSB $43        (eventually enable channel 2 of HDMA)
C3/2A81:	641B    	STZ $1B
C3/2A83:	641C    	STZ $1C
C3/2A85:	200469  	JSR $6904
C3/2A88:	20A81B  	JSR $1BA8
C3/2A8B:	A903    	LDA #$03
C3/2A8D:	8D0721  	STA $2107
C3/2A90:	A9C0    	LDA #$C0
C3/2A92:	1443    	TRB $43        (eventually disable channels 6 and 7 of HDMA)
C3/2A94:	A00200  	LDY #$0002
C3/2A97:	8437    	STY $37
C3/2A99:	20982F  	JSR $2F98
C3/2A9C:	A900    	LDA #$00
C3/2A9E:	A0C02F  	LDY #$2FC0
C3/2AA1:	207311  	JSR $1173      (put C3/2FC0 in the queue, also JMP fool!)
C3/2AA4:	60      	RTS

C3/2AA5 unknow

C3/2AA5:	8527    	STA $27        (queue up either C3/2AAE or C3/8A96)
C3/2AA7:	A901    	LDA #$01
C3/2AA9:	8526    	STA $26        (transition process)
C3/2AAB:	4C4135  	JMP $3541

C3/2AAE unknow

C3/2AAE:	A508    	LDA $08
C3/2AB0:	8910    	BIT #$10       (did you press L?)
C3/2AB2:	D012    	BNE $2AC6      (branch if so)
C3/2AB4:	A508    	LDA $08        (A already holds the contents of $08)
C3/2AB6:	8920    	BIT #$20       (did you press R?)
C3/2AB8:	D00C    	BNE $2AC6      (branch if so)
C3/2ABA:	A509    	LDA $09
C3/2ABC:	8901    	BIT #$01       (did you press right? LSR A...)
C3/2ABE:	D006    	BNE $2AC6      (branch if so, BCS...)
C3/2AC0:	A509    	LDA $09        (A already holds the contents of $09)
C3/2AC2:	8902    	BIT #$02       (did you press left?)
C3/2AC4:	F02D    	BEQ $2AF3      (branch if not)
C3/2AC6:	20A30E  	JSR $0EA3
C3/2AC9:	20132D  	JSR $2D13
C3/2ACC:	20F550  	JSR $50F5      (A * 14, 24-bit result)
C3/2ACF:	C221    	REP #$21
C3/2AD1:	AD3421  	LDA $2134
C3/2AD4:	690000  	ADC #$0000
C3/2AD7:	AA      	TAX
C3/2AD8:	7B      	TDC
C3/2AD9:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/2ADB:	BFC06AC4	LDA $C46AC0,X	(magic data, targetting)
C3/2ADF:	2920    	AND #$20       (manual selecting?)
C3/2AE1:	F010    	BEQ $2AF3      (branch if not)
C3/2AE3:	A54E    	LDA $4E
C3/2AE5:	855F    	STA $5F
C3/2AE7:	A906    	LDA #$06
C3/2AE9:	1446    	TRB $46
C3/2AEB:	209F08  	JSR $089F
C3/2AEE:	A93D    	LDA #$3D
C3/2AF0:	8526    	STA $26        (execute at C3/2D78)
C3/2AF2:	60      	RTS

C3/2AF3 unknow

C3/2AF3:	A508    	LDA $08
C3/2AF5:	8980    	BIT #$80       (did you press A?)
C3/2AF7:	F003    	BEQ $2AFC      (branch if not, BPL...)
C3/2AF9:	4C0C2B  	JMP $2B0C      (BRA would work here)

C3/2AFC unknow

C3/2AFC:	A509    	LDA $09
C3/2AFE:	8980    	BIT #$80       (did you press B?)
C3/2B00:	F009    	BEQ $2B0B      (branch if not, BPL...)
C3/2B02:	20A90E  	JSR $0EA9
C3/2B05:	A93C    	LDA #$3C
C3/2B07:	8527    	STA $27        (queue up to execute at C3/2D1C)
C3/2B09:	6426    	STZ $26        (fade out)
C3/2B0B:	60      	RTS

C3/2B0C unknow

C3/2B0C:	649C    	STZ $9C
C3/2B0E:	20CC2C  	JSR $2CCC
C3/2B11:	200B2D  	JSR $2D0B
C3/2B14:	20142C  	JSR $2C14
C3/2B17:	9019    	BCC $2B32
C3/2B19:	20EA2C  	JSR $2CEA
C3/2B1C:	20E50E  	JSR $0EE5
C3/2B1F:	200B2D  	JSR $2D0B
C3/2B22:	B91400  	LDA $0014,Y    (status byte 1)
C3/2B25:	85F8    	STA $F8
C3/2B27:	B91500  	LDA $0015,Y    (status byte 4)
C3/2B2A:	85FB    	STA $FB
C3/2B2C:	20392B  	JSR $2B39
C3/2B2F:	4CDE2B  	JMP $2BDE

C3/2B32 unknow

C3/2B32:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/2B35:	205D30  	JSR $305D      (mosaic effect, also JMP fool!)
C3/2B38:	60      	RTS

C3/2B39 unknow

C3/2B39:	B90B00  	LDA $000B,Y    (max MP, byte 1)
C3/2B3C:	8DB211  	STA $11B2
C3/2B3F:	B90C00  	LDA $000C,Y    (max MP, byte 2)
C3/2B42:	8DB311  	STA $11B3
C3/2B45:	5A      	PHY           (the upcoming call preserves Y already)
C3/2B46:	20132D  	JSR $2D13
C3/2B49:	A600    	LDX $00        (with upcoming call, do spell useage)
C3/2B4B:	220900C2	JSL $C20009
C3/2B4F:	7A      	PLY
C3/2B50:	A59C    	LDA $9C
C3/2B52:	F008    	BEQ $2B5C
C3/2B54:	C221    	REP #$21
C3/2B56:	ADB011  	LDA $11B0      (load damage dealt)
C3/2B59:	4A      	LSR A          (cut it in half)
C3/2B5A:	8005    	BRA $2B61
C3/2B5C:	C221    	REP #$21
C3/2B5E:	ADB011  	LDA $11B0      (load damage dealt)
C3/2B61:	790900  	ADC $0009,Y    (add it with current HP)
C3/2B64:	990900  	STA $0009,Y    (save as new current HP)
C3/2B67:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2B69:	209A2B  	JSR $2B9A      (deal with healing)
C3/2B6C:	A5FC    	LDA $FC
C3/2B6E:	991400  	STA $0014,Y    (save new status byte 1)
C3/2B71:	A5FF    	LDA $FF
C3/2B73:	991500  	STA $0015,Y    (save new status byte 4)
C3/2B76:	A59C    	LDA $9C
C3/2B78:	D01F    	BNE $2B99      (branch backwards!)
C3/2B7A:	7B      	TDC
C3/2B7B:	A54B    	LDA $4B
C3/2B7D:	AA      	TAX
C3/2B7E:	B569    	LDA $69,X      (who this is being cast on)
C3/2B80:	220600C2	JSL $C20006    (equipment check function)
C3/2B84:	7B      	TDC
C3/2B85:	A54B    	LDA $4B
C3/2B87:	0A      	ASL A
C3/2B88:	AA      	TAX
C3/2B89:	B46D    	LDY $6D,X
C3/2B8B:	8467    	STY $67
C3/2B8D:	ADD211  	LDA $11D2      (statuses blocked byte 1)
C3/2B90:	20EC91  	JSR $91EC
C3/2B93:	ADD411  	LDA $11D4
C3/2B96:	4CFB91  	JMP $91FB

C3/2B99:	60      	RTS            (no point in this)

C3/2B9A heal hp

Heal HP (Tonic, Potion, X-Potion, Dried Meat)
C3/2B9A:	B90B00  	LDA $000B,Y    (max HP byte 1)
C3/2B9D:	85F3    	STA $F3
C3/2B9F:	B90C00  	LDA $000C,Y    (max HP byte 2)
C3/2BA2:	85F4    	STA $F4
C3/2BA4:	20650D  	JSR $0D65      (factor in HP boosts from items)
C3/2BA7:	20920D  	JSR $0D92      (trim displaying HP to a max of 9999)
C3/2BAA:	C220    	REP #$20      (16 bit memory/accum.)
C3/2BAC:	B90900  	LDA $0009,Y    (current HP)
C3/2BAF:	C5F3    	CMP $F3
C3/2BB1:	9006    	BCC $2BB9
C3/2BB3:	A5F3    	LDA $F3
C3/2BB5:	990900  	STA $0009,Y    (save new current HP)
C3/2BB8:	38      	SEC
C3/2BB9:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2BBB:	60      	RTS

C3/2BBC unknow

C3/2BBC:	B90F00  	LDA $000F,Y    (max MP byte 1)
C3/2BBF:	85F3    	STA $F3
C3/2BC1:	B91000  	LDA $0010,Y    (max MP byte 2)
C3/2BC4:	85F4    	STA $F4
C3/2BC6:	20650D  	JSR $0D65      (factor in MP boosts from items)
C3/2BC9:	209F0D  	JSR $0D9F      (trim displaying MP to a max of 999)
C3/2BCC:	C220    	REP #$20      (16 bit memory/accum.)
C3/2BCE:	B90D00  	LDA $000D,Y    (current MP)
C3/2BD1:	C5F3    	CMP $F3        (compare it to max MP)
C3/2BD3:	9006    	BCC $2BDB      (branch if it's more than max MP)
C3/2BD5:	A5F3    	LDA $F3
C3/2BD7:	990D00  	STA $000D,Y    (save new current MP)
C3/2BDA:	38      	SEC
C3/2BDB:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2BDD:	60      	RTS

C3/2BDE unknow

C3/2BDE:	20012C  	JSR $2C01
C3/2BE1:	20DF2C  	JSR $2CDF
C3/2BE4:	20032D  	JSR $2D03
C3/2BE7:	20132D  	JSR $2D13
C3/2BEA:	200D51  	JSR $510D
C3/2BED:	86E7    	STX $E7
C3/2BEF:	BE0D00  	LDX $000D,Y    (current MP)
C3/2BF2:	E4E7    	CPX $E7
C3/2BF4:	B00A    	BCS $2C00
C3/2BF6:	A902    	LDA #$02
C3/2BF8:	8546    	STA $46
C3/2BFA:	A93C    	LDA #$3C
C3/2BFC:	8527    	STA $27        (queue up to execute at C3/2D1C)
C3/2BFE:	6426    	STZ $26        (fade out)
C3/2C00:	60      	RTS

C3/2C01 unknow

C3/2C01:	A54B    	LDA $4B
C3/2C03:	859C    	STA $9C
C3/2C05:	20EE24  	JSR $24EE
C3/2C08:	20156A  	JSR $6A15
C3/2C0B:	209331  	JSR $3193
C3/2C0E:	20096C  	JSR $6C09
C3/2C11:	4CBF6E  	JMP $6EBF

C3/2C14 unknow

C3/2C14:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C17:	2980    	AND #$80       (filter out all status except death)
C3/2C19:	D025    	BNE $2C40      (branch if dead)
C3/2C1B:	20132D  	JSR $2D13
C3/2C1E:	C92D    	CMP #$2D       (is spell Cure?)
C3/2C20:	F054    	BEQ $2C76      (branch if so, check for terminal ailments)
C3/2C22:	C92E    	CMP #$2E       (is spell Cure 2?)
C3/2C24:	F050    	BEQ $2C76      (branch if so, check for terminal ailments)
C3/2C26:	C92F    	CMP #$2F       (is spell Cure 3?)
C3/2C28:	F04C    	BEQ $2C76      (branch if so, check for terminal ailments)
C3/2C2A:	C932    	CMP #$32       (is spell Antdot?)
C3/2C2C:	F03F    	BEQ $2C6D      (branch if so, check for poison)
C3/2C2E:	C933    	CMP #$33       (is spell Remedy?)
C3/2C30:	F032    	BEQ $2C64      (branch if so, check for blind, poison, and stone)
C3/2C32:	C922    	CMP #$22       (is spell Float?)
C3/2C34:	F017    	BEQ $2C4D      (branch if so, check for float)
C3/2C36:	C923    	CMP #$23       (is spell Imp?)
C3/2C38:	F04A    	BEQ $2C84      (branch if so)
C3/2C3A:	C92C    	CMP #$2C       (is spell Dispel?)
C3/2C3C:	F018    	BEQ $2C56      (branch if so, check for float and invis)
C3/2C3E:	8042    	BRA $2C82      (otherwise flag spell as can't be used)
C3/2C40:	20132D  	JSR $2D13
C3/2C43:	C930    	CMP #$30       (is spell Life?)
C3/2C45:	F03D    	BEQ $2C84      (branch if so)
C3/2C47:	C931    	CMP #$31       (is spell Life 2?)
C3/2C49:	F039    	BEQ $2C84      (branch if so)
C3/2C4B:	8035    	BRA $2C82      (otherwise flag spell as can't be used)
C3/2C4D:	B91500  	LDA $0015,Y    (status byte 4)
C3/2C50:	2980    	AND #$80       (filter out all status except float)
C3/2C52:	D02E    	BNE $2C82      (branch if floating, flag spell as can't be used)
C3/2C54:	802E    	BRA $2C84
C3/2C56:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C59:	297F    	AND #$7F       (filter death, leave rest intact)
C3/2C5B:	191500  	ORA $0015,Y    (status byte 4)
C3/2C5E:	2990    	AND #$90       (mask all except float, invisible)
C3/2C60:	F020    	BEQ $2C82      (branch if none set, flag spell as can't be used)
C3/2C62:	8020    	BRA $2C84
C3/2C64:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C67:	2945    	AND #$45       (character has blind, poison, or stone?)
C3/2C69:	F017    	BEQ $2C82      (branch if not, flag spell as can't be used)
C3/2C6B:	8017    	BRA $2C84
C3/2C6D:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C70:	2904    	AND #$04       (character has poison?)
C3/2C72:	F00E    	BEQ $2C82      (branch if not, flag spell as can't be used)
C3/2C74:	800E    	BRA $2C84
C3/2C76:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C79:	29C2    	AND #$C2       (filter out all status except zombie, stone, and death)
C3/2C7B:	D005    	BNE $2C82      (branch if any are set, flag spell as can't be used)
C3/2C7D:	209A2B  	JSR $2B9A      (heal HP)
C3/2C80:	9002    	BCC $2C84      (branch if below max HP)
C3/2C82:	18      	CLC
C3/2C83:	60      	RTS
C3/2C84:	38      	SEC
C3/2C85:	60      	RTS

C3/2C86 unknow

C3/2C86:	64AF    	STZ $AF
C3/2C88:	A901    	LDA #$01
C3/2C8A:	859C    	STA $9C
C3/2C8C:	20CC2C  	JSR $2CCC
C3/2C8F:	7B      	TDC
C3/2C90:	48      	PHA
C3/2C91:	0A      	ASL A
C3/2C92:	AA      	TAX
C3/2C93:	B46D    	LDY $6D,X
C3/2C95:	F021    	BEQ $2CB8
C3/2C97:	20142C  	JSR $2C14
C3/2C9A:	901C    	BCC $2CB8
C3/2C9C:	B91400  	LDA $0014,Y    (status byte 1)
C3/2C9F:	85F8    	STA $F8
C3/2CA1:	B91500  	LDA $0015,Y    (status byte 4)
C3/2CA4:	85FB    	STA $FB
C3/2CA6:	20392B  	JSR $2B39
C3/2CA9:	20CC2C  	JSR $2CCC
C3/2CAC:	A5AF    	LDA $AF
C3/2CAE:	D008    	BNE $2CB8
C3/2CB0:	20E50E  	JSR $0EE5
C3/2CB3:	20EA2C  	JSR $2CEA
C3/2CB6:	E6AF    	INC $AF
C3/2CB8:	7B      	TDC
C3/2CB9:	68      	PLA
C3/2CBA:	1A      	INC A
C3/2CBB:	C904    	CMP #$04
C3/2CBD:	D0D1    	BNE $2C90
C3/2CBF:	A5AF    	LDA $AF
C3/2CC1:	D006    	BNE $2CC9
C3/2CC3:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/2CC6:	205D30  	JSR $305D      (mosaic effect)
C3/2CC9:	4CDE2B  	JMP $2BDE

C3/2CCC unknow

C3/2CCC:	20DF2C  	JSR $2CDF
C3/2CCF:	ADA011  	LDA $11A0      (targetting)
C3/2CD2:	8DAE11  	STA $11AE      (save as power)
C3/2CD5:	20032D  	JSR $2D03
C3/2CD8:	B90800  	LDA $0008,Y    (level)
C3/2CDB:	8DAF11  	STA $11AF      (save for calculation purposes)
C3/2CDE:	60      	RTS

C3/2CDF unknow

C3/2CDF:	7B      	TDC
C3/2CE0:	A528    	LDA $28
C3/2CE2:	AA      	TAX
C3/2CE3:	B569    	LDA $69,X
C3/2CE5:	220600C2	JSL $C20006	(equipment check function)
C3/2CE9:	60      	RTS

C3/2CEA unknow

C3/2CEA:	20132D  	JSR $2D13
C3/2CED:	200D51  	JSR $510D
C3/2CF0:	86E7    	STX $E7
C3/2CF2:	20032D  	JSR $2D03
C3/2CF5:	C220    	REP #$20      (16 bit memory/accum.)
C3/2CF7:	B90D00  	LDA $000D,Y    (current MP)
C3/2CFA:	38      	SEC
C3/2CFB:	E5E7    	SBC $E7        (subtract MP cost)
C3/2CFD:	990D00  	STA $000D,Y    (new current MP)
C3/2D00:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2D02:	60      	RTS

C3/2D03 unknow

C3/2D03:	7B      	TDC
C3/2D04:	A528    	LDA $28
C3/2D06:	0A      	ASL A
C3/2D07:	AA      	TAX
C3/2D08:	B46D    	LDY $6D,X
C3/2D0A:	60      	RTS

C3/2D0B unknow

C3/2D0B:	7B      	TDC
C3/2D0C:	A54B    	LDA $4B
C3/2D0E:	0A      	ASL A
C3/2D0F:	AA      	TAX
C3/2D10:	B46D    	LDY $6D,X
C3/2D12:	60      	RTS

C3/2D13 unknow

C3/2D13:	7B      	TDC
C3/2D14:	A599    	LDA $99
C3/2D16:	AA      	TAX
C3/2D17:	BF899D7E	LDA $7E9D89,X
C3/2D1B:	60      	RTS

C3/2D1C unknow

C3/2D1C:	202F35  	JSR $352F      (fade out screen, disable H/DMA)
C3/2D1F:	20086A  	JSR $6A08
C3/2D22:	A942    	LDA #$42
C3/2D24:	1445    	TRB $45
C3/2D26:	644A    	STZ $4A
C3/2D28:	6449    	STZ $49
C3/2D2A:	20BC4D  	JSR $4DBC
C3/2D2D:	20804C  	JSR $4C80
C3/2D30:	20B007  	JSR $07B0      (finger OAM initiating)
C3/2D33:	203021  	JSR $2130
C3/2D36:	20824B  	JSR $4B82
C3/2D39:	A58E    	LDA $8E
C3/2D3B:	854D    	STA $4D
C3/2D3D:	A48E    	LDY $8E
C3/2D3F:	844F    	STY $4F
C3/2D41:	A590    	LDA $90
C3/2D43:	854A    	STA $4A
C3/2D45:	A54A    	LDA $4A
C3/2D47:	85E0    	STA $E0
C3/2D49:	A550    	LDA $50
C3/2D4B:	38      	SEC
C3/2D4C:	E5E0    	SBC $E0
C3/2D4E:	854E    	STA $4E
C3/2D50:	208B4B  	JSR $4B8B
C3/2D53:	205821  	JSR $2158
C3/2D56:	20C651  	JSR $51C6
C3/2D59:	206E0E  	JSR $0E6E
C3/2D5C:	206813  	JSR $1368      (trigger NMI)
C3/2D5F:	A400    	LDY $00
C3/2D61:	8435    	STY $35
C3/2D63:	20991B  	JSR $1B99
C3/2D66:	A910    	LDA #$10
C3/2D68:	0445    	TSB $45
C3/2D6A:	20FD0E  	JSR $0EFD
C3/2D6D:	A91A    	LDA #$1A
C3/2D6F:	8527    	STA $27        (preloading for magic descriptions, execute at C3/27E2)
C3/2D71:	A901    	LDA #$01
C3/2D73:	8526    	STA $26        (transition process)
C3/2D75:	4C4135  	JMP $3541

C3/2D78 unknow

C3/2D78:	A508    	LDA $08
C3/2D7A:	8910    	BIT #$10       (did you press L?)
C3/2D7C:	D012    	BNE $2D90      (branch if so)
C3/2D7E:	A508    	LDA $08
C3/2D80:	8920    	BIT #$20       (did you press R?)
C3/2D82:	D00C    	BNE $2D90      (branch if so)
C3/2D84:	A509    	LDA $09
C3/2D86:	8901    	BIT #$01       (did you press right?)
C3/2D88:	D006    	BNE $2D90      (branch if so)
C3/2D8A:	A509    	LDA $09
C3/2D8C:	8902    	BIT #$02       (did you press left?)
C3/2D8E:	F00B    	BEQ $2D9B      (branch if not)
C3/2D90:	20A30E  	JSR $0EA3
C3/2D93:	20B72D  	JSR $2DB7
C3/2D96:	A93B    	LDA #$3B
C3/2D98:	8526    	STA $26        (execute at C2/2AAE)
C3/2D9A:	60      	RTS

C3/2D9B unknow

C3/2D9B:	A508    	LDA $08
C3/2D9D:	8980    	BIT #$80       (did you press A?)
C3/2D9F:	F003    	BEQ $2DA4      (branch if not, BPL...)
C3/2DA1:	4C862C  	JMP $2C86

C3/2DA4 unknow

C3/2DA4:	A509    	LDA $09
C3/2DA6:	8980    	BIT #$80       (did you press B?)
C3/2DA8:	F00C    	BEQ $2DB6      (branch if not, BPL...)
C3/2DAA:	20A90E  	JSR $0EA9
C3/2DAD:	20B72D  	JSR $2DB7
C3/2DB0:	A93C    	LDA #$3C
C3/2DB2:	8527    	STA $27        (queue up to execute at C3/2D1C)
C3/2DB4:	6426    	STZ $26        (fade out to above)
C3/2DB6:	60      	RTS

C3/2DB7 unknow

C3/2DB7:	20982F  	JSR $2F98
C3/2DBA:	20B007  	JSR $07B0      (finger OAM initiating)
C3/2DBD:	A900    	LDA #$00
C3/2DBF:	A0C02F  	LDY #$2FC0
C3/2DC2:	207311  	JSR $1173      (put C3/2FC0 in the queue)
C3/2DC5:	20B011  	JSR $11B0      (execute everything in OAM queue)
C3/2DC8:	A55F    	LDA $5F
C3/2DCA:	854E    	STA $4E
C3/2DCC:	A908    	LDA #$08
C3/2DCE:	1446    	TRB $46
C3/2DD0:	60      	RTS

C3/2DD1 unknow

C3/2DD1:	7B      	TDC
C3/2DD2:	A528    	LDA $28
C3/2DD4:	AA      	TAX
C3/2DD5:	A54B    	LDA $4B
C3/2DD7:	A8      	TAY
C3/2DD8:	B575    	LDA $75,X
C3/2DDA:	85E0    	STA $E0
C3/2DDC:	B97500  	LDA $0075,Y
C3/2DDF:	9575    	STA $75,X
C3/2DE1:	A5E0    	LDA $E0
C3/2DE3:	997500  	STA $0075,Y
C3/2DE6:	B569    	LDA $69,X
C3/2DE8:	85E0    	STA $E0
C3/2DEA:	B96900  	LDA $0069,Y
C3/2DED:	9569    	STA $69,X
C3/2DEF:	A5E0    	LDA $E0
C3/2DF1:	996900  	STA $0069,Y
C3/2DF4:	7B      	TDC
C3/2DF5:	A528    	LDA $28
C3/2DF7:	0A      	ASL A
C3/2DF8:	AA      	TAX
C3/2DF9:	A54B    	LDA $4B
C3/2DFB:	0A      	ASL A
C3/2DFC:	A8      	TAY
C3/2DFD:	C220    	REP #$20      (16 bit memory/accum.)
C3/2DFF:	B56D    	LDA $6D,X
C3/2E01:	85E7    	STA $E7
C3/2E03:	B96D00  	LDA $006D,Y
C3/2E06:	956D    	STA $6D,X
C3/2E08:	A5E7    	LDA $E7
C3/2E0A:	996D00  	STA $006D,Y
C3/2E0D:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2E0F:	60      	RTS

C3/2E10 unknow

C3/2E10:	7B      	TDC
C3/2E11:	A528    	LDA $28
C3/2E13:	AA      	TAX
C3/2E14:	B575    	LDA $75,X
C3/2E16:	85E0    	STA $E0
C3/2E18:	B560    	LDA $60,X
C3/2E1A:	AA      	TAX
C3/2E1B:	A5E0    	LDA $E0
C3/2E1D:	8920    	BIT #$20
C3/2E1F:	F008    	BEQ $2E29
C3/2E21:	A920    	LDA #$20
C3/2E23:	14E0    	TRB $E0
C3/2E25:	A903    	LDA #$03
C3/2E27:	8006    	BRA $2E2F
C3/2E29:	A920    	LDA #$20
C3/2E2B:	04E0    	TSB $E0
C3/2E2D:	A902    	LDA #$02
C3/2E2F:	9F49367E	STA $7E3649,X
C3/2E33:	7B      	TDC
C3/2E34:	A528    	LDA $28
C3/2E36:	AA      	TAX
C3/2E37:	A5E0    	LDA $E0
C3/2E39:	9575    	STA $75,X
C3/2E3B:	60      	RTS

C3/2E3C unknow

C3/2E3C:	7B      	TDC
C3/2E3D:	A560    	LDA $60
C3/2E3F:	AA      	TAX
C3/2E40:	A9FF    	LDA #$FF
C3/2E42:	9FC9357E	STA $7E35C9,X
C3/2E46:	A561    	LDA $61
C3/2E48:	AA      	TAX
C3/2E49:	A9FF    	LDA #$FF
C3/2E4B:	9FC9357E	STA $7E35C9,X
C3/2E4F:	A562    	LDA $62
C3/2E51:	AA      	TAX
C3/2E52:	A9FF    	LDA #$FF
C3/2E54:	9FC9357E	STA $7E35C9,X
C3/2E58:	A563    	LDA $63
C3/2E5A:	AA      	TAX
C3/2E5B:	A9FF    	LDA #$FF
C3/2E5D:	9FC9357E	STA $7E35C9,X
C3/2E61:	60      	RTS

C3/2E62 unknow

C3/2E62:	7B      	TDC
C3/2E63:	A54B    	LDA $4B
C3/2E65:	8525    	STA $25
C3/2E67:	0A      	ASL A
C3/2E68:	AA      	TAX
C3/2E69:	7C6C2E  	JMP ($2E6C,X)

C3/2E6C pointers: main sub-screens

Jump table for main subscreen (aka main menu)
C3/2E6C:	862E    	("Item")
C3/2E6E:	902E    	("Skills")
C3/2E70:	902E    	("Equip")
C3/2E72:	902E    	("Relic")
C3/2E74:	902E    	("Status")
C3/2E76:	7A2E    	("Config")
C3/2E78:	AA2E    	("Save")

C3/2E7A unknow

C3/2E7A:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2E7D:	645F    	STZ $5F
C3/2E7F:	6426    	STZ $26        (fade out)
C3/2E81:	A90D    	LDA #$0D
C3/2E83:	8527    	STA $27        (the config screen, queue up to execute at C3/1C7D)
C3/2E85:	60      	RTS

C3/2E86 unknow

C3/2E86:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2E89:	6426    	STZ $26        (fade out)
C3/2E8B:	A907    	LDA #$07
C3/2E8D:	8527    	STA $27        (queue up to execute at C3/1AD6)
C3/2E8F:	60      	RTS

C3/2E90 unknow

C3/2E90:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2E93:	A902    	LDA #$02
C3/2E95:	1446    	TRB $46
C3/2E97:	20982F  	JSR $2F98
C3/2E9A:	A900    	LDA #$00
C3/2E9C:	A0C02F  	LDY #$2FC0
C3/2E9F:	207311  	JSR $1173      (put C3/2FC0 in the queue)
C3/2EA2:	20062F  	JSR $2F06
C3/2EA5:	A906    	LDA #$06
C3/2EA7:	8526    	STA $26        (execute at C3/1DE8)
C3/2EA9:	60      	RTS

C3/2EAA unknow

C3/2EAA:	AD0102  	LDA $0201
C3/2EAD:	1010    	BPL $2EBF
C3/2EAF:	20B20E  	JSR $0EB2      (makes the click sound)
C3/2EB2:	6426    	STZ $26        (fade out)
C3/2EB4:	A913    	LDA #$13
C3/2EB6:	8527    	STA $27        (the save screen, queue up to execute at C3/1CA0)
C3/2EB8:	859E    	STA $9E
C3/2EBA:	A904    	LDA #$04
C3/2EBC:	859F    	STA $9F
C3/2EBE:	60      	RTS

C3/2EBF unknow

C3/2EBF:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/2EC2:	205D30  	JSR $305D      (mosaic effect, also JMP fool!)
C3/2EC5:	60      	RTS

C3/2EC6 unknow

C3/2EC6:	A902    	LDA #$02
C3/2EC8:	1446    	TRB $46
C3/2ECA:	20982F  	JSR $2F98
C3/2ECD:	A900    	LDA #$00
C3/2ECF:	A0C02F  	LDY #$2FC0
C3/2ED2:	207311  	JSR $1173
C3/2ED5:	A906    	LDA #$06
C3/2ED7:	8520    	STA $20
C3/2ED9:	A0F4FF  	LDY #$FFF4
C3/2EDC:	849C    	STY $9C
C3/2EDE:	A905    	LDA #$05
C3/2EE0:	1446    	TRB $46
C3/2EE2:	A90F    	LDA #$0F
C3/2EE4:	8527    	STA $27        (queue up to execute at C3/240C)
C3/2EE6:	A965    	LDA #$65
C3/2EE8:	8526    	STA $26        (execute at C3/36E7)
C3/2EEA:	60      	RTS

C3/2EEB unknow

C3/2EEB:	A902    	LDA #$02
C3/2EED:	A0D108  	LDY #$08D1
C3/2EF0:	207311  	JSR $1173      (put C3/07FF in the queue)
C3/2EF3:	C220    	REP #$20      (16 bit memory/accum.)
C3/2EF5:	A93800  	LDA #$0038
C3/2EF8:	9FCA337E	STA $7E33CA,X
C3/2EFC:	A93600  	LDA #$0036
C3/2EFF:	9F4A347E	STA $7E344A,X
C3/2F03:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2F05:	60      	RTS

C3/2F06 unknow

C3/2F06:	A902    	LDA #$02
C3/2F08:	A0FF07  	LDY #$07FF
C3/2F0B:	207311  	JSR $1173      (put C3/07FF in the queue)
C3/2F0E:	C220    	REP #$20      (16 bit memory/accum.)
C3/2F10:	A555    	LDA $55
C3/2F12:	1A      	INC A
C3/2F13:	1A      	INC A
C3/2F14:	9FCA337E	STA $7E33CA,X
C3/2F18:	A557    	LDA $57
C3/2F1A:	9F4A347E	STA $7E344A,X
C3/2F1E:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2F20:	60      	RTS

C3/2F21 unknow

C3/2F21:	A901    	LDA #$01
C3/2F23:	A0FF07  	LDY #$07FF
C3/2F26:	207311  	JSR $1173      (put C3/07FF in the queue)
C3/2F29:	C220    	REP #$20      (16 bit memory/accum.)
C3/2F2B:	A555    	LDA $55
C3/2F2D:	18      	CLC
C3/2F2E:	690400  	ADC #$0004
C3/2F31:	9FCA337E	STA $7E33CA,X
C3/2F35:	A557    	LDA $57
C3/2F37:	38      	SEC
C3/2F38:	E90400  	SBC #$0004
C3/2F3B:	9F4A347E	STA $7E344A,X
C3/2F3F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/2F41:	60      	RTS

C3/2F42 code and table

C3/2F42:	AA      	TAX
C3/2F43:	7C462F  	JMP ($2F46,X)

C3/2F46:	4A2F      	
C3/2F48:	6B2F

C3/2F4A unknow

C3/2F4A:	A62D		LDX $2D
C3/2F4B:	A902    	LDA #$02
C3/2F4E:	0446    	TSB $46
C3/2F50:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/2F53:	A0852F  	LDY #$2F85
C3/2F56:	20FE05  	JSR $05FE      (main subscreen hotspot data)
C3/2F59:	AD4E1D  	LDA $1D4E      (various settings in config)
C3/2F5C:	2940    	AND #$40       (cursor memory set?)
C3/2F5E:	F005    	BEQ $2F65      (branch if not)
C3/2F60:	AC2B02  	LDY $022B
C3/2F63:	844D    	STY $4D
C3/2F65:	A08A2F  	LDY #$2F8A
C3/2F68:	204006  	JSR $0640      (main subscreen finger positioning data)
C3/2F6B:	A546    	LDA $46
C3/2F6D:	8902    	BIT #$02
C3/2F6F:	F012    	BEQ $2F83
C3/2F71:	A62D    	LDX $2D
C3/2F73:	202D07  	JSR $072D
C3/2F76:	A08A2F  	LDY #$2F8A
C3/2F79:	204006  	JSR $0640      (main subscreen finger positioning data)
C3/2F7C:	A44D    	LDY $4D
C3/2F7E:	8C2B02  	STY $022B
C3/2F81:	38      	SEC
C3/2F82:	60      	RTS
C3/2F83:	18      	CLC
C3/2F84:	60      	RTS

C3/2F85 data: main sub-screens selection hotspots

C3/2F85:	80 00 00 01 07

C3/2F8A data: finger positions for main sub-screens

Finger positioning data for main subscreen
C3/2F8A:	AF12    	("Item")
C3/2F8C:	AF21    	("Skills")
C3/2F8E:	AF30    	("Equip")
C3/2F90:	AF3F    	("Relic")
C3/2F92:	AF4E    	("Status")
C3/2F94:	AF5D    	("Config")
C3/2F96:	AF6C    	("Save")

C3/2F98 unknow

C3/2F98:	20B12F  	JSR $2FB1
C3/2F9B:	7B      	TDC
C3/2F9C:	AA      	TAX
C3/2F9D:	A8      	TAY
C3/2F9E:	BD6900  	LDA $0069,X
C3/2FA1:	1007    	BPL $2FAA
C3/2FA3:	DA      	PHX
C3/2FA4:	8A      	TXA
C3/2FA5:	0A      	ASL A
C3/2FA6:	AA      	TAX
C3/2FA7:	7485    	STZ $85,X
C3/2FA9:	FA      	PLX
C3/2FAA:	E8      	INX
C3/2FAB:	E00400  	CPX #$0004
C3/2FAE:	D0EE    	BNE $2F9E
C3/2FB0:	60      	RTS

C3/2FB1 unknow

C3/2FB1:	A600    	LDX $00
C3/2FB3:	BF4230C3	LDA $C33042,X	(party area selection hotspot data)
C3/2FB7:	9580    	STA $80,X
C3/2FB9:	E8      	INX
C3/2FBA:	E00D00  	CPX #$000D
C3/2FBD:	D0F4    	BNE $2FB3
C3/2FBF:	60      	RTS

C3/2FC0 code and table unknow

C3/2FC0:	AA      	TAX
C3/2FC1:	7CC42F  	JMP ($2FC4,X)

C3/2FC4:	C82F      	
C3/2FC6:	1430

C3/2FC8 unknow

C3/2FC8:	A62D		LDX $2D
C3/2FCA:	A914  	        LDA #$14
C3/2FCC:	0446    	TSB $46
C3/2FCE:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/2FD1:	20F52F  	JSR $2FF5
C3/2FD4:	A545    	LDA $45
C3/2FD6:	8940    	BIT #$40
C3/2FD8:	D00C    	BNE $2FE6
C3/2FDA:	AD4E1D  	LDA $1D4E
C3/2FDD:	2940    	AND #$40
C3/2FDF:	F005    	BEQ $2FE6
C3/2FE1:	AC2D02  	LDY $022D
C3/2FE4:	844D    	STY $4D
C3/2FE6:	200830  	JSR $3008
C3/2FE9:	A555    	LDA $55
C3/2FEB:	D006    	BNE $2FF3
C3/2FED:	20F52F  	JSR $2FF5
C3/2FF0:	200830  	JSR $3008
C3/2FF3:	38      	SEC            (not done with this queue yet)
C3/2FF4:	60      	RTS

C3/2FF5 unknow

C3/2FF5:	A08000  	LDY #$0080
C3/2FF8:	20FE05  	JSR $05FE      (finger positioning data in code...)
C3/2FFB:	A08000  	LDY #$0080
C3/2FFE:	A900    	LDA #$00
C3/3000:	85ED    	STA $ED
C3/3002:	200206  	JSR $0602
C3/3005:	4C1E06  	JMP $061E