Address |
Entry size |
# of entries |
Description |
Notes
|
$0400 |
1 byte |
16 |
Sprite flags |
- 80: Visible
- 40: Facing right
|
$0410 |
1 byte |
16 |
Animation frame # |
|
$0420 |
1 byte |
16 |
Animation ID |
List of IDs
|
$0430 |
1 byte |
16 |
Animation counter |
|
$0440 |
1 byte |
16 |
|
|
$0450 |
1 byte |
16 |
|
|
$0460 |
1 byte |
16 |
Y-position low (subpixels) |
|
$0470 |
1 byte |
16 |
X-position low (subpixels) |
|
$0480 |
1 byte |
16 |
|
|
$0490 |
1 byte |
16 |
Counter |
Use varies depending on object
|
$04D0 |
1 byte |
16 |
Status flags |
- 80: Exists
- 40: Causes damage
- 0F: Phase #
|
$04E0 |
1 byte |
16 |
Action ID |
List of IDs
|
$04F0 |
1 byte |
16 |
X-position mid (pixels) |
|
$0500 |
1 byte |
16 |
X-position high (screen sections) |
|
$0510 |
1 byte |
16 |
|
|
$0520 |
1 byte |
16 |
|
|
$0530 |
1 byte |
16 |
X-speed low (subpixels/frame) |
|
$0540 |
1 byte |
16 |
X-speed high (pixels/frame) |
|
$0550 |
1 byte |
16 |
Y-speed low (subpixels/frame) |
|
$0560 |
1 byte |
16 |
Y-speed high (pixels/frame) |
|
$0570 |
1 byte |
16 |
Other flags |
|
$0580 |
1 byte |
16 |
|
|