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Castlevania: Symphony of the Night (PlayStation)/RAM map

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This is a sub-page of Castlevania: Symphony of the Night (PlayStation).

Chip tiny.png The following article is a RAM map for Castlevania: Symphony of the Night (PlayStation).

RAM Size Information
3BE20 ? Flags (events, pickups, walls, etc.) (thereabouts)
3C760 4 Rooms count
3CA28 108 Time Attack values (4 bytes each in seconds)
973F0 4 X position in room
973F4 4 Y position in room
97964 30 Relics

1 byte per relic 0x01: possessed 0x02: equipped

97982 8 Spells

1 byte per spell

9798B 256 Inventory

1 byte per item, each denoting quantity

97BA0 4 HP
97BA4 4 Max HP
97BA8 4 Hearts
97BAC 4 Max Hearts
97BB0 4 MP
97BB4 4 Max MP
97BB8 4 Str
97BBC 4 Con
97BC0 4 Int
97BC4 4 Luck
97BEC 4 EXP
97BF0 4 Gold
97BF4 4 Kills
97C00 4 Right Hand equipment
97C04 4 Left Hand equipment
97C08 4 Head equipment (0x1A: unequipped)
97C0C 4 Body equipment
97C10 4 Cloak equipment (0x30: unequipped)
97C14 4 Other 1 equipment (0x39: unequipped)
97C18 4 Other 2 equipment (0x39: unequipped)
97C30 4 Game clock: hours
97C34 4 Game clock: minutes
97C38 4 Game clock: seconds
97C3C 4 Game clock: fractional seconds
97C44 4 Bat Familiar Level
97C48 4 Bat Familiar EXP
97C50 4 Ghost Familiar Level
97C54 4 Ghost Familiar EXP
97C5C 4 Faerie Familiar Level
97C60 4 Faerie Familiar EXP
97C68 4 Demon Familiar Level
97C6C 4 Demon Familiar EXP
97C74 4 Sword Familiar Level
97C78 4 Sword Familiar EXP
97C80 4 Yousei Familiar Level
97C84 4 Yousei Familiar EXP
97C8C 4 Hanaakuma Familiar Level
97C90 4 Hanaakuma Familiar EXP
GPU 89E80-F06FF 4 bits per pixel Pixels drawn on map

256x206 Not contiguous—address is (Start + Pixel Y * 0x800 + Pixel X / 2) Colors:

  • 0: transparent
  • 1: light blue (explored area)
  • 2: dark blue
  • 3: darker blue
  • 4: red (save room)
  • 5: orange
  • 6: yellow
  • 7: yellow/green
  • 8: green
  • 9: teal
  • a: blue
  • b: purple
  • c: dark gray
  • d: light gray
  • e: lighter gray (wall)
  • f: white

When in inverted castle, starting address is instead 87680