Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads Double Dragon: The Ultimate Team (Game Boy)/RAM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Battletoads Double Dragon: The Ultimate Team (Game Boy).

All offsets are from the US version, and may or may not apply to the European version.

  • C60E = Lives
  • C60D = HP
  • C63C = Continues
  • CB67 = Current music tempo
  • FFE3-FFE8 = Score
  • CA79 = Current hundred-thousands digit of score
    • Whenever the score increases, this byte is compared with FFE4. If these bytes are not equal to each other, update CA79 to the current value of FFE4. When this value is changed and it is an odd number, award an extra life. The effect of this is to award extra lives when the hundred-thousands digit of the player's score is odd (i.e. 100,000 points, 300,000 points, 500,000 points, 700,000 points, etc.)