Difference between revisions of "Zelda II: The Adventure of Link"

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* [http://www.romhacking.net/hacks/217/ Zelda II - The Adventure of Link "Part 3"]
 
* [http://www.romhacking.net/hacks/217/ Zelda II - The Adventure of Link "Part 3"]
 
* [http://www.romhacking.net/hacks/740/ Zelda II: Remove big flasheffect]
 
* [http://www.romhacking.net/hacks/740/ Zelda II: Remove big flasheffect]
 +
* [http://github.com/zork9/pygame-pyZeldaII pyZeldaII] - A Pygame based Zelda II engine with some levels.
  
 
==Translations==
 
==Translations==

Revision as of 03:20, 26 April 2014


Zelda II: The Adventure of Link
ZeldaII.png
Mapper No. 1
Mapper Name Nintendo MMC1
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled Yes
ROM map | RAM map | Text table | Notes | Tutorials

Documented Data :
7%



Utilities

Hacks

Translations

Miscellaneous

  • 72E - Change this byte from 02 to 00 and you will be able to walk over any terrain (mountains, oceans) in the overworld.
  • 1C369 - This byte defines the number of lives you start the game with; set it to any value you like.

Known Dumps

  • Zelda II - The Adventure of Link (U) [!]
  • Zelda II - The Adventure of Link (E) (PRG0)
  • Zelda II - The Adventure of Link (E) (PRG2)
  • Zelda II - The Adventure of Link (GC)

External Links