Difference between revisions of "User talk:Mantidactyle"

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(Undo revision 34752 by Mascote Arco Iris (talk))
(Mario)
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::I've PM'd DarkSol. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:05, 6 July 2015 (EDT)
 
::I've PM'd DarkSol. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:05, 6 July 2015 (EDT)
  
== Mario ==
+
==Mario==
 
 
 
Mario page can tell you if the game is running, fighting, 2D, 3D, which video game etc...  
 
Mario page can tell you if the game is running, fighting, 2D, 3D, which video game etc...  
 
  
 
also can have a category Mario, but Mario page is better than one category, you can inform for example the video game,
 
also can have a category Mario, but Mario page is better than one category, you can inform for example the video game,
 
  
 
in the page Mario:
 
in the page Mario:
 
I put separate kinds of Mario, and also informed his video games
 
I put separate kinds of Mario, and also informed his video games
 
  
 
remember that the categories just a list of things and they can not report more than one list, so Mario page is useful [[User:Mascote Arco Iris|Mascote Arco Iris]] ([[User talk:Mascote Arco Iris|talk]]) 12:53, 9 November 2015 (EST)
 
remember that the categories just a list of things and they can not report more than one list, so Mario page is useful [[User:Mascote Arco Iris|Mascote Arco Iris]] ([[User talk:Mascote Arco Iris|talk]]) 12:53, 9 November 2015 (EST)
 +
:Ok. Just be sure to not use a title that is also the name of a game though in that case. --[[User:Mantidactyle|Mantidactyle]] ([[User talk:Mantidactyle|talk]]) 23:43, 10 November 2015 (EST)

Revision as of 23:43, 10 November 2015

Stadium critical hit calculation?

I'm not the best at assembly, but reading through this I think I found some inaccuracies? (or at least some stuff that doesn't match up with the formula?)

  • What is going on/what are the differences between what happens at the three sections titled "Critical Hit", "¡Un Golpe Crítico!", and "Critical Hit calculation"? I have no idea what's going on in the first one, and the last two both seem responsible for calculating the ratio together.
  • For a regular move (no Focus Energy), tracing the assembly starting at "¡Un Golpe Crítico!", what is the "If A0 ≠ 1, jump to 0x35C52C" line responsible for? Later, it looks like "BEQ R0, R0, $0035C558" is always true (since zero = zero) which means that a chunk of code below it is always skipped? This would throw off the BaseSpeed + 76 >> 2 formula.
  • Which lines are ultimately responsible for manipulating the critical hit rate, for the normal case, Focus Energy case, high critical-hit ratio case, and both Focus Energy+high crit ratio together case? How much does using a high critical hit ratio increase the probability of landing a CH?

Zowayix (talk) 16:43, 8 January 2015 (EST)

Replied on your Talk page. --Mantidactyle (talk) 18:16, 8 January 2015 (EST)
Thank you so much! Argh, I can't believe I completely forgot about the branch/jump delay in assembly (after having taken it just the previous year in college and having that pounded into our heads), that clears up so much stuff. Zowayix (talk) 14:18, 9 January 2015 (EST)

Link Battle PRNG length

http://datacrystal.romhacking.net/wikid/index.php?title=Pok%C3%A9mon_Red/Blue:RAM_map&action=history -- "then it's up to D151, right ? I only saw 9 numbers changing but it might be because I forced a FF at d151"

I saw the pokered disassembly's wram.asm: "wd148:: ds10"; but looking at engine/battle/core.asm lines 6728 to 6739, the loop runs for a total of 9 times.

Interestingly, in engine/cable_club.asm lines 35-43, the loop runs ten times there, further strenghtening my initially wrong belief. I apologize for causing that confusion. Motus (talk) 11:05, 1 February 2015 (EST)

Stadium (1/2) Git repository

Your Stadium stuff is really neat. I’ve been poking at the ROMs a bit myself (here). Would be neat to work together on this. We discuss it on IRC (#pret at irc.freenode.net) if you’re interested. IIMarckus (talk) 20:35, 3 March 2015 (EST)

Game internal name

Which internal name should be used for Wii games? --Hiccup (talk) 11:16, 5 July 2015 (EDT)

Yeah. There is a name in the ISO's header. --Hiccup (talk) 08:35, 6 July 2015 (EDT)

Uploader doesn't seem to be working

When I tried to replace F-Zero Climax's title screen. It gave this error:

Could not read or write file "mwstore://local-backend/local-public/7/7f/F-zero_Climax_Title.PNG" due to
insufficient permissions or missing directories/containers. Could not store file "/tmp/phpSBbLkm" at "mwstore://local-backend/local-public/7/7f/F-
zero_Climax_Title.PNG".

--Hiccup (talk) 09:58, 6 July 2015 (EDT)

I do not have the rights to be able to solve this directly, you should send a PM to one of the admins on romhacking.net forums about this ? I just sent a message on #datacrystal on irc about this. --Mantidactyle (talk) 11:56, 6 July 2015 (EDT)
I've PM'd DarkSol. --Hiccup (talk) 15:05, 6 July 2015 (EDT)

Mario

Mario page can tell you if the game is running, fighting, 2D, 3D, which video game etc...

also can have a category Mario, but Mario page is better than one category, you can inform for example the video game,

in the page Mario: I put separate kinds of Mario, and also informed his video games

remember that the categories just a list of things and they can not report more than one list, so Mario page is useful Mascote Arco Iris (talk) 12:53, 9 November 2015 (EST)

Ok. Just be sure to not use a title that is also the name of a game though in that case. --Mantidactyle (talk) 23:43, 10 November 2015 (EST)