Difference between revisions of "The Legend of Zelda: Link's Awakening:RAM map"

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{{rammap|game=The Legend of Zelda: Link's Awakening}}
  
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{| border="1" cellpadding="1"
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|'''RAM'''  || '''Purpose'''
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|-
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|DBD0 || Quantity of keys in posession
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|-
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|DB16 - DB3D || Beginning of dungeon item flags.  5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon
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|-
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|D401 || Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area
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|-
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|D402 || Destination data byte 2: Values from 00 to 1F accepted.  FF is Color Dungeon
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|-
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|D403||  Destination data byte 3: Room number.  Must appear on map or it will lead to an empty room
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|-
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|D404 - D405 || Destination data X and Y co-ordinates
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|-
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|DBAE || Your position on the 8x8 dungeon grid
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|-
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|DB00 - DB01 || Your currently held items.
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|-
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|DB02 - DB0B || Inventory
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|-
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|DB0C - DB15 || Auto use items and keys - 00 empty, 01 has item
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|-
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|}

Revision as of 17:46, 23 November 2007

RAM Purpose
DBD0 Quantity of keys in posession
DB16 - DB3D Beginning of dungeon item flags. 5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon
D401 Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area
D402 Destination data byte 2: Values from 00 to 1F accepted. FF is Color Dungeon
D403 Destination data byte 3: Room number. Must appear on map or it will lead to an empty room
D404 - D405 Destination data X and Y co-ordinates
DBAE Your position on the 8x8 dungeon grid
DB00 - DB01 Your currently held items.
DB02 - DB0B Inventory
DB0C - DB15 Auto use items and keys - 00 empty, 01 has item