Difference between revisions of "The Legend of Zelda: Link's Awakening:RAM map"

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Legend of Zelda Link's Awakening Ram locations:
 
  
DBD0 - quantity of keys in posession
 
DB16 - Flags for dungeon items
 
D900 - Keeps track of room flags
 
D402 - Dungeon map destination in warp data
 
DBAE - Room position on map
 
DB16 - Has map for level 1
 
DB1B - Has map for level 2
 
DB00 - Inventory
 
C18E - Event for current room
 
DB6F - Room location of pillar smashing ball
 
DB70 - X co-ordinate of pillar smashing ball
 
DB71 - Y co-ordinate of pillar smashing ball
 
DB72 - Increaes one for each pillar smashing, triggers map event if = $04
 
DB6B - If $04, Eagle Tower event active
 

Revision as of 17:12, 23 November 2007