Difference between revisions of "Talk:Final Fantasy I & II: Dawn of Souls:RAM map"

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(Some formatting questions)
 
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Another thing - where should the elaboration on the contents of a particular struct (player data, for example) go? I'm thinking a subpage of the RAM map, but would Hacking Notes be more fitting? [[User:Kea|Kea]] ([[User talk:Kea|talk]]) 20:58, 9 March 2017 (EST)
 
Another thing - where should the elaboration on the contents of a particular struct (player data, for example) go? I'm thinking a subpage of the RAM map, but would Hacking Notes be more fitting? [[User:Kea|Kea]] ([[User talk:Kea|talk]]) 20:58, 9 March 2017 (EST)
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Regarding the second question: I put these under tutorials, and write them accordingly. Take a look at the tutorial pages of SNES-Tactics Ogre or SNES-BS-X BIOSo [[User:Lytron|Lytron]] ([[User talk:Lytron|talk]]) 06:26, 10 March 2017 (EST)

Latest revision as of 07:26, 10 March 2017

Some formatting questions

I'm not certain sure how to present the various memory fields that don't appear at a fixed offset and can only be located relative to another offset. I'm open to suggestions here.

Another thing - where should the elaboration on the contents of a particular struct (player data, for example) go? I'm thinking a subpage of the RAM map, but would Hacking Notes be more fitting? Kea (talk) 20:58, 9 March 2017 (EST)

Regarding the second question: I put these under tutorials, and write them accordingly. Take a look at the tutorial pages of SNES-Tactics Ogre or SNES-BS-X BIOSo Lytron (talk) 06:26, 10 March 2017 (EST)