Tactics Ogre:Notes

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$17AE,x Character Sprite

$17AF,x Figure Class

Second line in Battle Stat menu

Value Translation  For          Japanese
#$00  "Rodeisus"                ローディスス
#$01  Soldier                   ソルジャー
#$02  Knight                    ナイト
#$03  Berserker                 バーサーカー
...
#$2F  Goblin                    ゴブリン
#$30  Beast Master  ?           ビーストマスター
#$31  Witch         ?           ういっち ("Uicchi")
#$32  "Denim"       Hero        デニム 
#$33  Lord          ?           ロード
#$34  Soldier       Vice        ソルジャー
#$35  High Priest   Katua       ハイプリースト
#$36  Dark Priest   (Some Girl) ダークプリースト

Terrain Type Map ($7F/CC00) values in first Battle

$00 [empty]
$01 地肌 "Background"
$02 砂地 "Sandy Land"
$03 火山灰 "Volcanic Ash"
$04 草地 "Grassland"
$05 草むら "Grassy"
$06 雪原 "Snowy Field"
$07 岩場 "Rocky Place"
$08 砂利 "Gravel"
$09 荒地 "Wasteland"
$0A 湿地 "Wetland"
$0B 毒カビ "Poison Mold"
$0C 溶岩石 "Lava Stone"
$0D タール "Tar"
$0E 氷原 "Ice Field"
$0F 水路 "Water way"
... to be continued...

"Object" Type Map ($7F/D400) values in first Battle

This affects only the thingies in the terrain info box.

$00 Dirt          地肌 "Background"
$01 Grass         草地 "Grassland"
$02 Cobblestone   道 "Road"
$03 Water         海 "Ocean"
$04 Water         海 "Ocean"
$05 [broken]
$06 [broken]
$07 [broken]
$08 [broken]
$09 [broken]
$0A Flat Roof     屋根 "Roof"
$0B Flat Roof     屋根 "Roof"
$0C Flat Roof     屋根 "Roof"
$0D Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$0E Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$0F Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$10 Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$11 Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$12 Aslope Roof   屋根(障害物) "Roof (Obstacle)"
$13 [broken]
$14 [broken]
$15 [broken]
$16 [broken]
$17 Bush          ビルネの木(障害物) "Pear Tree (Obstacle)"
$18 [broken]
$19 [broken]
$1A Bush          ビルネの木(障害物) "Pear Tree (Obstacle)"
$1B Bush          ビルネの木(障害物) "Pear Tree (Obstacle)"
$1C Broken Barrel
$1D Broken Barrel
$1E Broken Box    ?荷の箱(障害物) "Freight Box (Obstacle)"
$1F Broken Box    ?荷の箱(障害物) "Freight Box (Obstacle)"