Difference between revisions of "Super Mario World:ROM map"

From Data Crystal
Jump to: navigation, search
(added a few addresses.)
m
Line 1: Line 1:
 +
{{rommap|game=Super Mario World}}
 +
 
Known Locations of data in Super Mario world:
 
Known Locations of data in Super Mario world:
  

Revision as of 23:44, 22 January 2007

Known Locations of data in Super Mario world:

  • 0xFB10 - Change to 80 to prevent Boo from stopping when you face him.
  • 0xEDB4 - Boo's max acceleration.
  • 0xEDB5 - Boo's min acceleration.
  • 0xFACF - Boo's max speed.
  • 0xFAD0 - Boo's min speed.


Related Articles

Links