Difference between revisions of "Super Mario World:ROM map"

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(y halo thar my name is mediawiki code have you heard of me)
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Known Locations of data in Super Mario world:
 
Known Locations of data in Super Mario world:
  
{| class=style="width:75%; height:200px" border="1"
+
* <tt>0xFB10</tt> - Change to 80 to prevent Boo from stopping when you face him.
! Offset
+
* <tt>0xEDB4</tt> - Boo's max acceleration.
! Size (bits)
+
* <tt>0xEDB5</tt> - Boo's min acceleration.
! Type
+
* <tt>0xFACF</tt> - Boo's max speed.
! Description
+
* <tt>0xFAD0</tt> - Boo's min speed.
|-
 
| $XX:XXXX / 0xXXXXXXXX [To<br>$XX:XXXX / 0xXXXXXXXX]
 
| 8/16/etc.
 
| Data/ASM/etc.
 
| This data has no description
 
|}
 
  
  

Revision as of 21:21, 21 January 2007

Known Locations of data in Super Mario world:

  • 0xFB10 - Change to 80 to prevent Boo from stopping when you face him.
  • 0xEDB4 - Boo's max acceleration.
  • 0xEDB5 - Boo's min acceleration.
  • 0xFACF - Boo's max speed.
  • 0xFAD0 - Boo's min speed.


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