Difference between revisions of "Super Mario Kart:ROM map"

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-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --
 
-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --
  
E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)
+
E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)<br>
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)
+
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)<br>
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)
+
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)<br>
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)
+
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)<br>
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)
+
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)<br>
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)
+
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)<br>
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)
+
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)<br>
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)
+
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)<br>
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)
+
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)<br>
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)
+
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)<br>
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)
+
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)<br>
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)
+
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)<br>
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)
+
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)<br>
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)
+
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)<br>
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)
+
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)<br>
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)
+
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)<br>
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)
+
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)<br>
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)
+
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)<br>
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)
+
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)<br>
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)
+
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)<br>
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)
+
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)<br>
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)
+
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)<br>
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)
+
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)<br>
 
+
<br>
You get the pattern? This relates to the LEVEL TEXT OFFSETS.
+
You get the pattern? This relates to the LEVEL TEXT OFFSETS.<br>
Which is shown in Time Trials and Battle Mode.
+
Which is shown in Time Trials and Battle Mode.<br>
 
+
<br>
-- LEVEL TEXT OFFSETS (uses normal table) --
+
-- LEVEL TEXT OFFSETS (uses normal table) --<br>
 
+
<br>
E=1CB51, USA=1CCB5 - MARIO CIRCUIT
+
E=1CB51, USA=1CCB5 - MARIO CIRCUIT<br>
E=1CB60, USA=1CCC4 - GHOST VALLEY
+
E=1CB60, USA=1CCC4 - GHOST VALLEY<br>
E=1CB6E, USA=1CCD2 - DONUT PLAINS
+
E=1CB6E, USA=1CCD2 - DONUT PLAINS<br>
E=1CB7C, USA=1CCE0 - BOWSER CASTLE
+
E=1CB7C, USA=1CCE0 - BOWSER CASTLE<br>
E=1CB8B, USA=1CCEF - VANILLA LAKE
+
E=1CB8B, USA=1CCEF - VANILLA LAKE<br>
E=1CB99, USA=1CCFD - CHOCO ISLAND
+
E=1CB99, USA=1CCFD - CHOCO ISLAND<br>
E=1CBA7, USA=1CD0B - KOOPA BEACH
+
E=1CBA7, USA=1CD0B - KOOPA BEACH<br>
E=1CBB4, USA=1CD18 - BATTLE COURSE
+
E=1CBB4, USA=1CD18 - BATTLE COURSE<br>
E=1CBC3, USA=1CD27 - RAINBOW ROAD
+
E=1CBC3, USA=1CD27 - RAINBOW ROAD<br>
 
+
<br>
 
Only shown in Time Trials and Battle Mode and uses the LEVEL
 
Only shown in Time Trials and Battle Mode and uses the LEVEL
NUMBER TEXT OFFSETS.
+
NUMBER TEXT OFFSETS.<br>
 
+
<br>
-- TEXT PLACEMENT OFFSETS (uses it's own table) --
+
-- TEXT PLACEMENT OFFSETS (uses it's own table) --<br>
 
+
<br>
E=1CA64, USA=1CBC8 - BATTLE COURSE 1
+
E=1CA64, USA=1CBC8 - BATTLE COURSE 1<br>
E=1CA68, USA=1CBCC - BATTLE COURSE 2
+
E=1CA68, USA=1CBCC - BATTLE COURSE 2<br>
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3
+
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3<br>
E=1CA70, USA=1CBD4 - BATTLE COURSE 4
+
E=1CA70, USA=1CBD4 - BATTLE COURSE 4<br>
E=1CA74, USA=1CBD8 - MUSHROOM CUP
+
E=1CA74, USA=1CBD8 - MUSHROOM CUP<br>
E=1CA77, USA=1CBDB - FLOWER CUP
+
E=1CA77, USA=1CBDB - FLOWER CUP<br>
E=1CA7A, USA=1CBDE - STAR CUP
+
E=1CA7A, USA=1CBDE - STAR CUP<br>
E=1CA7D, USA=1CBE1 - SPECIAL CUP
+
E=1CA7D, USA=1CBE1 - SPECIAL CUP<br>
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)
+
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)<br>
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)
+
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)<br>
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)
+
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)<br>
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)
+
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)<br>
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)
+
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)<br>
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)
+
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)<br>
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)
+
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)<br>
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)
+
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)<br>
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)
+
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)<br>
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)
+
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)<br>
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)
+
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)<br>
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)
+
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)<br>
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)
+
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)<br>
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)
+
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)<br>
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)
+
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)<br>
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)
+
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)<br>
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)
+
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)<br>
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)
+
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)<br>
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)
+
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)<br>
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)
+
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)<br>
 
+
<br>
- TABLE (as in the LEVEL TEXT offsets) -
+
- TABLE (as in the LEVEL TEXT offsets) -<br>
 
+
<br>
00-DF - I dunno
+
00-DF - I dunno<br>
E0 - MUSHROOM CUP
+
E0 - MUSHROOM CUP<br>
E1 - FLOWER CUP
+
E1 - FLOWER CUP<br>
E2 - STAR CUP
+
E2 - STAR CUP<br>
E3 - SPECIAL CUP
+
E3 - SPECIAL CUP<br>
E4 - MARIO CIRCUIT
+
E4 - MARIO CIRCUIT<br>
E5 - GHOST VALLEY
+
E5 - GHOST VALLEY<br>
E6 - DONUT PLAINS
+
E6 - DONUT PLAINS<br>
E7 - BOWSER CASTLE
+
E7 - BOWSER CASTLE<br>
E8 - VANILLA LAKE
+
E8 - VANILLA LAKE<br>
E9 - CHOCO ISLAND
+
E9 - CHOCO ISLAND<br>
EA - KOOPA BEACH
+
EA - KOOPA BEACH<br>
EB - BATTLE COURSE
+
EB - BATTLE COURSE<br>
EC - RAINBOW ROAD
+
EC - RAINBOW ROAD<br>
ED-FF - I dunno
+
ED-FF - I dunno<br>
 
+
<br>
 
This selects an offset from an offset
 
This selects an offset from an offset
 
category. For example, if you change E4 in 1CA80 to EB,
 
category. For example, if you change E4 in 1CA80 to EB,
it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.
+
it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.<br>
 
+
<br>
 
and if you change E0 in 1CA74 to EC, it will show
 
and if you change E0 in 1CA74 to EC, it will show
RAINBOW ROAD instead of MUSHROOM CUP.  
+
RAINBOW ROAD instead of MUSHROOM CUP. <br>
 
+
<br>
 
+
<br>
  - Information found by NES Tea, reposted on acmlm's board by Ok Impala!
+
  - Information found by NES Tea, reposted on acmlm's board by Ok Impala!<br>

Revision as of 11:27, 11 December 2005

-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --

E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)

You get the pattern? This relates to the LEVEL TEXT OFFSETS.
Which is shown in Time Trials and Battle Mode.

-- LEVEL TEXT OFFSETS (uses normal table) --

E=1CB51, USA=1CCB5 - MARIO CIRCUIT
E=1CB60, USA=1CCC4 - GHOST VALLEY
E=1CB6E, USA=1CCD2 - DONUT PLAINS
E=1CB7C, USA=1CCE0 - BOWSER CASTLE
E=1CB8B, USA=1CCEF - VANILLA LAKE
E=1CB99, USA=1CCFD - CHOCO ISLAND
E=1CBA7, USA=1CD0B - KOOPA BEACH
E=1CBB4, USA=1CD18 - BATTLE COURSE
E=1CBC3, USA=1CD27 - RAINBOW ROAD

Only shown in Time Trials and Battle Mode and uses the LEVEL NUMBER TEXT OFFSETS.

-- TEXT PLACEMENT OFFSETS (uses it's own table) --

E=1CA64, USA=1CBC8 - BATTLE COURSE 1
E=1CA68, USA=1CBCC - BATTLE COURSE 2
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3
E=1CA70, USA=1CBD4 - BATTLE COURSE 4
E=1CA74, USA=1CBD8 - MUSHROOM CUP
E=1CA77, USA=1CBDB - FLOWER CUP
E=1CA7A, USA=1CBDE - STAR CUP
E=1CA7D, USA=1CBE1 - SPECIAL CUP
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)

- TABLE (as in the LEVEL TEXT offsets) -

00-DF - I dunno
E0 - MUSHROOM CUP
E1 - FLOWER CUP
E2 - STAR CUP
E3 - SPECIAL CUP
E4 - MARIO CIRCUIT
E5 - GHOST VALLEY
E6 - DONUT PLAINS
E7 - BOWSER CASTLE
E8 - VANILLA LAKE
E9 - CHOCO ISLAND
EA - KOOPA BEACH
EB - BATTLE COURSE
EC - RAINBOW ROAD
ED-FF - I dunno

This selects an offset from an offset category. For example, if you change E4 in 1CA80 to EB, it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.

and if you change E0 in 1CA74 to EC, it will show RAINBOW ROAD instead of MUSHROOM CUP.


- Information found by NES Tea, reposted on acmlm's board by Ok Impala!