Difference between revisions of "Spiritual Warfare:RAM map"

From Data Crystal
Jump to: navigation, search
m (revision)
(reformatting)
Line 1: Line 1:
{{rammap|game=Spiritual Warfare}}
+
==Miscellaneous==
 +
* <tt>7EEF8C</tt> - Targetting type
 +
* <tt>7EEF8D</tt> - Controller, directional presses
 +
* <tt>7EEF8E</tt> - Ability to Target single and multiple targets (00 for no)
 +
* <tt>7EEF8F</tt> - Enemy target
 +
* <tt>7EEF90</tt> - Playable Character target
 +
* <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight
  
 
==Map Data==
 
==Map Data==
* <tt>$0033</tt> - area (Park, Demon's Lair #, Warehouse, etc.)
+
* <tt>7E06A2</tt> - Makes screen flash when walking, like damage
* <tt>$0034</tt> - X map screen to display
+
* <tt>7E06C2</tt> - Makes screen pixelate when walking, like poison
* <tt>$0035</tt> - Y map screen to display
+
* <tt>7E06C4</tt> - Makes location's colors inverted (not sprites)
 +
* <tt>7E06C9</tt> - Layer 2's scrolling method
 +
* <tt>7E06E3</tt> - change this for screen shake
 +
* <tt>7E0EDB</tt> - Tile properties for town (solid, non-solid, exit, harmful,etc...)
 +
* <tt>7E1A02 </tt>- Can you save and use a tent here? (00 - no, 01 - yes)
 +
* <tt>7E1E00</tt> - Music data (instruments and the likes)
 +
* <tt>7E1A02</tt> - Can you save and use a tent here? (00 - no, 01 - yes)
 +
* <tt>7E1E00</tt> - Music data (instruments and the likes)
 +
* <tt>7E09CF</tt> - Event for location?
 +
* <tt>7E09D1</tt> - Storyline point for location?
 +
* <tt>7E1703</tt> - Current location map
 +
* <tt>7E0649 </tt>- Location name displayed (00-not currently displaying, 01-currently displaying)
 +
* <tt>7E08F0</tt> - Location NPC sprite data, palette, location, movement, etc..
 +
* <tt>7F5000</tt> - Location MAP data in RAM
 +
* <tt>7E172C</tt> - Location Exit destination
 +
* <tt>7E0FDE</tt> - Location NPC Layout
 +
* <tt>7E0FDD</tt> - Location tileset
 +
* <tt>7E0FD6</tt> - Location Name displayed upon entering
 +
* <tt>7E0FD4</tt> - Layer 1 visibility, On/Off
 +
* <tt>7E0FD3</tt> - Layer 1 tileset (Whole maps, used for water and the likes)
 +
* <tt>7E0FE0</tt> - Layer 1 palette for locations
 +
* <tt>7F4480</tt> - Town Baron Level Data
  
==Items and Status==
+
==Game/Menu Settings==
* <tt>$003B</tt> - Number of Vials in inventory
+
* <tt>7E16A3</tt> - Menu 'Time' counter (always counting up)
* <tt>$0046</tt> - Number of fruits available to throw
+
* <tt>7E1440</tt> - Begining of Items
* <tt>$0047</tt> - Number of fruits currently on screen
+
* <tt>7E16AD</tt> - Menu customize settings - Battle Speed
* <tt>$0049</tt> - Current item to use with B Button
+
* <tt>7E16AE</tt> - Menu customize settings - Battle Message
* <tt>$0072</tt> - Current amount of Health left
+
* <tt>7E16B6</tt> - Menu customize settings - Sound (Stereo/Mono)
* <tt>$0073</tt> - Number of Heart Containers in inventory
+
* <tt>7E16AA</tt> - Menu customize settings - Window Color
* <tt>$05FA</tt> - Number of keys in inventory
+
* <tt>7E16AB</tt> - Menu customize settings - Window Color
* <tt>$0651</tt> - Vials in inventory
+
* <tt>7E16A8</tt> - Menu customize settings - Change (Front/Back)
* <tt>$0652</tt> - [[Armor of God in inventory]]
+
* <tt>7E1500 - 7E1553</tt> - Character Names
* <tt>$0653</tt> - [[Special items in inventory]]
+
(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)
* <tt>$0708</tt> - Spirit points
+
* <tt>7EC6B0</tt> - Menu string "Item"
* <tt>$0709</tt> - # of Pears in inventory as shown
+
* <tt>7EC730</tt> - Menu string "Magic"
* <tt>$070A</tt> - # of Apples in inventory as shown
+
* <tt>7EC7B0</tt> - Menu string "Equip"
* <tt>$070B</tt> - # of Bananas in intentory as shown
+
* <tt>7EC830</tt> - Menu string "Status"
 +
* <tt>7EC8B0</tt> - Menu string "Form"
 +
* <tt>7EC930</tt> - Menu string "Change"
 +
* <tt>7EC9B0</tt> - Menu string "Custom"
 +
* <tt>7ECA30</tt> - Menu string "Save"
 +
* <tt>7E0774 -7E0877</tt> Popup window text (found so and so, people's text, etc.)
 +
* <tt>7E8CBC</tt> - Character command strings - character slot #1
 +
* <tt>7E8D20</tt> - Character command strings - character slot #2
 +
* <tt>7E8D84</tt> - Character command strings - character slot #3
 +
* <tt>7E8DE8</tt> - Character command strings - character slot #4
 +
* <tt>7E8E4C</tt> - Character command strings - character slot #5
 +
* <tt>7E8EC0 -7E97A4</tt> - Battle Item menu strings and numbers (example - Cure1: 01)
 +
* <tt>7EBEEA</tt> - Enemy Names and number of (Imp 4)
 +
* <tt>7EBF02</tt> - In-battle character name (Slot #1)
 +
* <tt>7EBF12</tt> - In-battle character Current/Max HP (Slot #1)
 +
* <tt>7EBF82</tt> - In-battle character name (Slot #1)
 +
* <tt>7EBF92</tt> - In-battle character Current/Max HP (Slot #1)
 +
* <tt>7E0302</tt> - Item menu hand graphic (top menu)
 +
* <tt>7E0303</tt> - Item menu hand graphic (attribute top menu)
 +
* <tt>7E0312</tt> - Item menu hand graphic (bottom menu)
 +
* <tt>7E0313</tt> - Item menu hand graphic attribute (bottom menu)
 +
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Main Menu
 +
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Main Menu
 +
* <tt>7E0302</tt> - Graphic for hand pointer for Main Menu
 +
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
 +
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
 +
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
 +
* <tt>7E0310</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
 +
* <tt>7E0311</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)
  
==Level Data==
+
[[Category:Final Fantasy IV|RAM map]]
* <tt>$0054</tt> - Y position of character
 
* <tt>$0055</tt> - Palette of character
 
* <tt>$0056</tt> - Graphic of character
 
* <tt>$0057</tt> - Animation of character
 
* <tt>$03B0 - $045F</tt> - Map layout for current screen
 
* <tt>$0714</tt> - In muck if 01, not if 00
 
* <tt>$0734</tt> - ID for sprite 1
 
* <tt>$0735</tt> - ID for sprite 2
 
* <tt>$0736</tt> - ID for sprite 3
 
* <tt>$0737</tt> - ID for sprite 4
 
* <tt>$0738</tt> - ID for sprite 5
 
* <tt>$0739</tt> - ID for sprite 6
 
* <tt>$073A</tt> - ID for sprite 7
 
* <tt>$073B</tt> - ID for sprite 8
 
* <tt>$073C</tt> - ID for sprite 9
 
* <tt>$073D</tt> - ID for sprite 10
 
* <tt>$073E</tt> - ID for sprite 11
 
* <tt>$073F</tt> - ID for sprite 12
 
* <tt>$0740</tt> - X position for sprite 1
 
* <tt>$0741</tt> - X position for sprite 2
 
* <tt>$0742</tt> - X position for sprite 3
 
* <tt>$0743</tt> - X position for sprite 4
 
* <tt>$0744</tt> - X position for sprite 5
 
* <tt>$0745</tt> - X position for sprite 6
 
* <tt>$0746</tt> - X position for sprite 7
 
* <tt>$0747</tt> - X position for sprite 8
 
* <tt>$0748</tt> - X position for sprite 9
 
* <tt>$0749</tt> - X position for sprite 10
 
* <tt>$074A</tt> - X position for sprite 11
 
* <tt>$074B</tt> - X position for sprite 12
 
* <tt>$074C</tt> - Y position for sprite 1
 
* <tt>$074D</tt> - Y position for sprite 2
 
* <tt>$074E</tt> - Y position for sprite 3
 
* <tt>$074F</tt> - Y position for sprite 4
 
* <tt>$0750</tt> - Y position for sprite 5
 
* <tt>$0751</tt> - Y position for sprite 6
 
* <tt>$0752</tt> - Y position for sprite 7
 
* <tt>$0753</tt> - X position for sprite 8
 
* <tt>$0754</tt> - X position for sprite 9
 
* <tt>$0755</tt> - X position for sprite 10
 
* <tt>$0756</tt> - X position for sprite 11
 
* <tt>$0757</tt> - X position for sprite 12
 
* <tt>$0770</tt> - Animation frame for sprite 1
 
* <tt>$0771</tt> - Animation frame for sprite 2
 
* <tt>$0772</tt> - Animation frame for sprite 3
 
* <tt>$0773</tt> - Animation frame for sprite 4
 
* <tt>$0774</tt> - Animation frame for sprite 5
 
* <tt>$0775</tt> - Animation frame for sprite 6
 
* <tt>$0776</tt> - Animation frame for sprite 7
 
* <tt>$0777</tt> - Animation frame for sprite 8
 
* <tt>$0778</tt> - Animation frame for sprite 9
 
* <tt>$0779</tt> - Animation frame for sprite 10
 
* <tt>$077A</tt> - Animation frame for sprite 11
 
* <tt>$077B</tt> - Animation frame for sprite 12
 
 
 
[[Category:Spiritual Warfare|RAM map]]
 

Revision as of 17:04, 20 January 2007

Miscellaneous

  • 7EEF8C - Targetting type
  • 7EEF8D - Controller, directional presses
  • 7EEF8E - Ability to Target single and multiple targets (00 for no)
  • 7EEF8F - Enemy target
  • 7EEF90 - Playable Character target
  • 7EF0C2 - Hit effect (graphic animation) for Fight

Map Data

  • 7E06A2 - Makes screen flash when walking, like damage
  • 7E06C2 - Makes screen pixelate when walking, like poison
  • 7E06C4 - Makes location's colors inverted (not sprites)
  • 7E06C9 - Layer 2's scrolling method
  • 7E06E3 - change this for screen shake
  • 7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E09CF - Event for location?
  • 7E09D1 - Storyline point for location?
  • 7E1703 - Current location map
  • 7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)
  • 7E08F0 - Location NPC sprite data, palette, location, movement, etc..
  • 7F5000 - Location MAP data in RAM
  • 7E172C - Location Exit destination
  • 7E0FDE - Location NPC Layout
  • 7E0FDD - Location tileset
  • 7E0FD6 - Location Name displayed upon entering
  • 7E0FD4 - Layer 1 visibility, On/Off
  • 7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)
  • 7E0FE0 - Layer 1 palette for locations
  • 7F4480 - Town Baron Level Data

Game/Menu Settings

  • 7E16A3 - Menu 'Time' counter (always counting up)
  • 7E1440 - Begining of Items
  • 7E16AD - Menu customize settings - Battle Speed
  • 7E16AE - Menu customize settings - Battle Message
  • 7E16B6 - Menu customize settings - Sound (Stereo/Mono)
  • 7E16AA - Menu customize settings - Window Color
  • 7E16AB - Menu customize settings - Window Color
  • 7E16A8 - Menu customize settings - Change (Front/Back)
  • 7E1500 - 7E1553 - Character Names

(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)

  • 7EC6B0 - Menu string "Item"
  • 7EC730 - Menu string "Magic"
  • 7EC7B0 - Menu string "Equip"
  • 7EC830 - Menu string "Status"
  • 7EC8B0 - Menu string "Form"
  • 7EC930 - Menu string "Change"
  • 7EC9B0 - Menu string "Custom"
  • 7ECA30 - Menu string "Save"
  • 7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)
  • 7E8CBC - Character command strings - character slot #1
  • 7E8D20 - Character command strings - character slot #2
  • 7E8D84 - Character command strings - character slot #3
  • 7E8DE8 - Character command strings - character slot #4
  • 7E8E4C - Character command strings - character slot #5
  • 7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)
  • 7EBEEA - Enemy Names and number of (Imp 4)
  • 7EBF02 - In-battle character name (Slot #1)
  • 7EBF12 - In-battle character Current/Max HP (Slot #1)
  • 7EBF82 - In-battle character name (Slot #1)
  • 7EBF92 - In-battle character Current/Max HP (Slot #1)
  • 7E0302 - Item menu hand graphic (top menu)
  • 7E0303 - Item menu hand graphic (attribute top menu)
  • 7E0312 - Item menu hand graphic (bottom menu)
  • 7E0313 - Item menu hand graphic attribute (bottom menu)
  • 7E0300 - X coordinate of graphic hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Main Menu
  • 7E0302 - Graphic for hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0300 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0310 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
  • 7E0311 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)