Difference between revisions of "Spiritual Warfare:RAM map"

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<div id="catlinks">[[Image:Chip_tiny.png]]The following article is a [[RAM map]] for [[Spiritual Warfare]].</div>
 
{{clear}}
 
<includeonly>[[Category:RAM maps]][[Category:Spiritula Warfare|RAM map]]</includeonly>
 
 
{{rammap|game=Spiritual Warfare}}
 
{{rammap|game=Spiritual Warfare}}
  
$0033 - area (Park, Demon's Lair #, Warehouse, etc.)
+
==Map Data==
 +
* $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
 +
* $0034 - X map screen to display
 +
* $0035 - Y map screen to display
  
$0034 - X map screen to display
+
==Items and Status==
 +
* $003B - Number of Vials in inventory
 +
* $0046 - Number of fruits available to throw
 +
* $0047 - Number of fruits currently on screen
 +
* $0049 - Current item to use with B Button
 +
* $0072 - Current amount of Health left
 +
* $0073 - Number of Heart Containers in inventory
 +
* $05FA - Number of keys in inventory
 +
* $0651 - Vials in inventory
 +
* $0652 - [[Armor of God in inventory]]
 +
* $0653 - [[Special items in inventory]]
 +
* $0708 - Spirit points
 +
* $0709 - # of Pears in inventory as shown
 +
* $070A - # of Apples in inventory as shown
 +
* $070B - # of Bananas in intentory as shown
  
$0035 - Y map screen to display
+
==Level Data==
 +
* $0054 - Y position of character
 +
* $0055 - Palette of character
 +
* $0056 - Graphic of character
 +
* $0057 - Animation of character
 +
* $03B0 - * $045F - Map layout for current screen
 +
* $0714 - In muck if 01, not if 00
 +
* $0734 - ID for sprite 1
 +
* $0735 - ID for sprite 2
 +
* $0736 - ID for sprite 3
 +
* $0737 - ID for sprite 4
 +
* $0738 - ID for sprite 5
 +
* $0739 - ID for sprite 6
 +
* $073A - ID for sprite 7
 +
* $073B - ID for sprite 8
 +
* $073C - ID for sprite 9
 +
* $073D - ID for sprite 10
 +
* $073E - ID for sprite 11
 +
* $073F - ID for sprite 12
 +
* $0740 - X position for sprite 1
 +
* $0741 - X position for sprite 2
 +
* $0742 - X position for sprite 3
 +
* $0743 - X position for sprite 4
 +
* $0744 - X position for sprite 5
 +
* $0745 - X position for sprite 6
 +
* $0746 - X position for sprite 7
 +
* $0747 - X position for sprite 8
 +
* $0748 - X position for sprite 9
 +
* $0749 - X position for sprite 10
 +
* $074A - X position for sprite 11
 +
* $074B - X position for sprite 12
 +
* $074C - Y position for sprite 1
 +
* $074D - Y position for sprite 2
 +
* $074E - Y position for sprite 3
 +
* $074F - Y position for sprite 4
 +
* $0750 - Y position for sprite 5
 +
* $0751 - Y position for sprite 6
 +
* $0752 - Y position for sprite 7
 +
* $0753 - X position for sprite 8
 +
* $0754 - X position for sprite 9
 +
* $0755 - X position for sprite 10
 +
* $0756 - X position for sprite 11
 +
* $0757 - X position for sprite 12
 +
* $0770 - Animation frame for sprite 1
 +
* $0771 - Animation frame for sprite 2
 +
* $0772 - Animation frame for sprite 3
 +
* $0773 - Animation frame for sprite 4
 +
* $0774 - Animation frame for sprite 5
 +
* $0775 - Animation frame for sprite 6
 +
* $0776 - Animation frame for sprite 7
 +
* $0777 - Animation frame for sprite 8
 +
* $0778 - Animation frame for sprite 9
 +
* $0779 - Animation frame for sprite 10
 +
* $077A - Animation frame for sprite 11
 +
* $077B - Animation frame for sprite 12
  
 
+
[[Category:Spiritual Warfare|ROM map]]
 
 
$003B - Number of Vials in inventory
 
 
 
 
 
 
 
$0046 - Number of fruits available to throw
 
 
 
$0047 - Number of fruits currently on screen
 
 
 
 
 
 
 
$0049 - Current item to use with B Button
 
 
 
 
 
 
 
$0054 - Y position of character
 
 
 
$0055 - Palette of character
 
 
 
$0056 - Graphic of character
 
 
 
$0057 - Animation of character
 
 
 
 
 
 
 
$0072 - Current amount of Health left
 
 
 
$0073 - Number of Heart Containers in inventory
 
 
 
 
 
 
 
$03B0 - $045F - Map layout for current screen
 
 
 
 
 
 
 
$05FA - Number of keys in inventory
 
 
 
 
 
 
 
$0651 - Vials in inventory
 
 
 
$0652 - Armor of God in inventory
 
 
 
  0000 0000 - nothing
 
 
 
  0000 0001 - Belt
 
 
 
  0000 0010 - Breast Plate
 
 
 
  0000 0100 - Boots
 
 
 
  0000 1000 - Shield
 
 
 
  0001 0000 - Helmet
 
 
 
  0010 0000 - Sword
 
 
 
$0653 - Special items in inventory
 
 
 
  0000 0000 - nothing
 
 
 
  0000 0001 - Torch
 
 
 
  0000 0010 - Jawbone
 
 
 
  0000 0100 - Raft
 
 
 
  0000 1000 - RailRoad Ticket
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
$0708 - Spirit points
 
 
 
$0709 - # of Pears in inventory as shown
 
 
 
$070A - # of Apples in inventory as shown
 
 
 
$070B - # of Bananas in intentory as shown
 
 
 
 
 
 
 
$0714 - In muck if 01, not if 00
 
 
 
 
 
 
 
$0734 - ID for sprite 1
 
 
 
$0735 - ID for sprite 2
 
 
 
$0736 - ID for sprite 3
 
 
 
$0737 - ID for sprite 4
 
 
 
$0738 - ID for sprite 5
 
 
 
$0739 - ID for sprite 6
 
 
 
$073A - ID for sprite 7
 
 
 
$073B - ID for sprite 8
 
 
 
$073C - ID for sprite 9
 
 
 
$073D - ID for sprite 10
 
 
 
$073E - ID for sprite 11
 
 
 
$073F - ID for sprite 12
 
 
 
$0740 - X position for sprite 1
 
 
 
$0741 - X position for sprite 2
 
 
 
$0742 - X position for sprite 3
 
 
 
$0743 - X position for sprite 4
 
 
 
$0744 - X position for sprite 5
 
 
 
$0745 - X position for sprite 6
 
 
 
$0746 - X position for sprite 7
 
 
 
$0747 - X position for sprite 8
 
 
 
$0748 - X position for sprite 9
 
 
 
$0749 - X position for sprite 10
 
 
 
$074A - X position for sprite 11
 
 
 
$074B - X position for sprite 12
 
 
 
$074C - Y position for sprite 1
 
 
 
$074D - Y position for sprite 2
 
 
 
$074E - Y position for sprite 3
 
 
 
$074F - Y position for sprite 4
 
 
 
$0750 - Y position for sprite 5
 
 
 
$0751 - Y position for sprite 6
 
 
 
$0752 - Y position for sprite 7
 
 
 
$0753 - X position for sprite 8
 
 
 
$0754 - X position for sprite 9
 
 
 
$0755 - X position for sprite 10
 
 
 
$0756 - X position for sprite 11
 
 
 
$0757 - X position for sprite 12
 
 
 
 
 
 
 
$0770 - Animation frame for sprite 1
 
 
 
$0771 - Animation frame for sprite 2
 
 
 
$0772 - Animation frame for sprite 3
 
 
 
$0773 - Animation frame for sprite 4
 
 
 
$0774 - Animation frame for sprite 5
 
 
 
$0775 - Animation frame for sprite 6
 
 
 
$0776 - Animation frame for sprite 7
 
 
 
$0777 - Animation frame for sprite 8
 
 
 
$0778 - Animation frame for sprite 9
 
 
 
$0779 - Animation frame for sprite 10
 
 
 
$077A - Animation frame for sprite 11
 
 
 
$077B - Animation frame for sprite 12
 

Revision as of 05:48, 19 January 2007


Map Data

  • $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
  • $0034 - X map screen to display
  • $0035 - Y map screen to display

Items and Status

  • $003B - Number of Vials in inventory
  • $0046 - Number of fruits available to throw
  • $0047 - Number of fruits currently on screen
  • $0049 - Current item to use with B Button
  • $0072 - Current amount of Health left
  • $0073 - Number of Heart Containers in inventory
  • $05FA - Number of keys in inventory
  • $0651 - Vials in inventory
  • $0652 - Armor of God in inventory
  • $0653 - Special items in inventory
  • $0708 - Spirit points
  • $0709 - # of Pears in inventory as shown
  • $070A - # of Apples in inventory as shown
  • $070B - # of Bananas in intentory as shown

Level Data

  • $0054 - Y position of character
  • $0055 - Palette of character
  • $0056 - Graphic of character
  • $0057 - Animation of character
  • $03B0 - * $045F - Map layout for current screen
  • $0714 - In muck if 01, not if 00
  • $0734 - ID for sprite 1
  • $0735 - ID for sprite 2
  • $0736 - ID for sprite 3
  • $0737 - ID for sprite 4
  • $0738 - ID for sprite 5
  • $0739 - ID for sprite 6
  • $073A - ID for sprite 7
  • $073B - ID for sprite 8
  • $073C - ID for sprite 9
  • $073D - ID for sprite 10
  • $073E - ID for sprite 11
  • $073F - ID for sprite 12
  • $0740 - X position for sprite 1
  • $0741 - X position for sprite 2
  • $0742 - X position for sprite 3
  • $0743 - X position for sprite 4
  • $0744 - X position for sprite 5
  • $0745 - X position for sprite 6
  • $0746 - X position for sprite 7
  • $0747 - X position for sprite 8
  • $0748 - X position for sprite 9
  • $0749 - X position for sprite 10
  • $074A - X position for sprite 11
  • $074B - X position for sprite 12
  • $074C - Y position for sprite 1
  • $074D - Y position for sprite 2
  • $074E - Y position for sprite 3
  • $074F - Y position for sprite 4
  • $0750 - Y position for sprite 5
  • $0751 - Y position for sprite 6
  • $0752 - Y position for sprite 7
  • $0753 - X position for sprite 8
  • $0754 - X position for sprite 9
  • $0755 - X position for sprite 10
  • $0756 - X position for sprite 11
  • $0757 - X position for sprite 12
  • $0770 - Animation frame for sprite 1
  • $0771 - Animation frame for sprite 2
  • $0772 - Animation frame for sprite 3
  • $0773 - Animation frame for sprite 4
  • $0774 - Animation frame for sprite 5
  • $0775 - Animation frame for sprite 6
  • $0776 - Animation frame for sprite 7
  • $0777 - Animation frame for sprite 8
  • $0778 - Animation frame for sprite 9
  • $0779 - Animation frame for sprite 10
  • $077A - Animation frame for sprite 11
  • $077B - Animation frame for sprite 12