Difference between revisions of "Spiritual Warfare:RAM map"

From Data Crystal
Jump to: navigation, search
(Added a few RAM addresses)
 
(Corrected information from last time and added sprite information and more inventory information)
Line 2: Line 2:
 
{{clear}}
 
{{clear}}
 
<includeonly>[[Category:RAM maps]][[Category:Spiritula Warfare|RAM map]]</includeonly>
 
<includeonly>[[Category:RAM maps]][[Category:Spiritula Warfare|RAM map]]</includeonly>
 +
$0033 - area (Park, Demon's Lair #, Warehouse, etc.)
 +
 +
$0034 - X map screen to display
 +
 +
$0035 - Y map screen to display
 +
 +
 +
 
$003B - Number of Vials in inventory
 
$003B - Number of Vials in inventory
  
$0046 - Number of Pears in inventory
 
  
$0708 - Current number of Spirit Points
 
  
$0709 - Number of Pears in inventory as shown
+
$0046 - Number of fruits available to throw
 +
 
 +
$0047 - Number of fruits currently on screen
 +
 
 +
 
 +
 
 +
$0049 - Current item to use with B Button
 +
 
 +
 
 +
 
 +
$0054 - Y position of character
 +
 
 +
$0055 - Palette of character
 +
 
 +
$0056 - Graphic of character
 +
 
 +
$0057 - Animation of character
 +
 
 +
 
 +
 
 +
$0072 - Current amount of Health left
 +
 
 +
$0073 - Number of Heart Containers in inventory
 +
 
 +
 
 +
 
 +
$03B0 - $045F - Map layout for current screen
 +
 
 +
 
 +
 
 +
$05FA - Number of keys in inventory
 +
 
 +
 
 +
 
 +
$0651 - Vials in inventory
 +
 
 +
$0652 - Armor of God in inventory
 +
 
 +
  0000 0000 - nothing
 +
 
 +
  0000 0001 - Belt
 +
 
 +
  0000 0010 - Breast Plate
 +
 
 +
  0000 0100 - Boots
 +
 
 +
  0000 1000 - Shield
 +
 
 +
  0001 0000 - Helmet
 +
 
 +
  0010 0000 - Sword
 +
 
 +
$0653 - Special items in inventory
 +
 
 +
  0000 0000 - nothing
 +
 
 +
  0000 0001 - Torch
 +
 
 +
  0000 0010 - Jawbone
 +
 
 +
  0000 0100 - Raft
 +
 
 +
  0000 1000 - RailRoad Ticket
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
$0708 - Spirit points
 +
 
 +
$0709 - # of Pears in inventory as shown
 +
 
 +
$070A - # of Apples in inventory as shown
 +
 
 +
$070B - # of Bananas in intentory as shown
 +
 
 +
 
 +
 
 +
$0714 - In muck if 01, not if 00
 +
 
 +
 
 +
 
 +
$0734 - ID for sprite 1
 +
 
 +
$0735 - ID for sprite 2
 +
 
 +
$0736 - ID for sprite 3
 +
 
 +
$0737 - ID for sprite 4
 +
 
 +
$0738 - ID for sprite 5
 +
 
 +
$0739 - ID for sprite 6
 +
 
 +
$073A - ID for sprite 7
 +
 
 +
$073B - ID for sprite 8
 +
 
 +
$073C - ID for sprite 9
 +
 
 +
$073D - ID for sprite 10
 +
 
 +
$073E - ID for sprite 11
 +
 
 +
$073F - ID for sprite 12
 +
 
 +
$0740 - X position for sprite 1
 +
 
 +
$0741 - X position for sprite 2
 +
 
 +
$0742 - X position for sprite 3
 +
 
 +
$0743 - X position for sprite 4
 +
 
 +
$0744 - X position for sprite 5
 +
 
 +
$0745 - X position for sprite 6
 +
 
 +
$0746 - X position for sprite 7
 +
 
 +
$0747 - X position for sprite 8
 +
 
 +
$0748 - X position for sprite 9
 +
 
 +
$0749 - X position for sprite 10
 +
 
 +
$074A - X position for sprite 11
 +
 
 +
$074B - X position for sprite 12
 +
 
 +
$074C - Y position for sprite 1
 +
 
 +
$074D - Y position for sprite 2
 +
 
 +
$074E - Y position for sprite 3
 +
 
 +
$074F - Y position for sprite 4
 +
 
 +
$0750 - Y position for sprite 5
 +
 
 +
$0751 - Y position for sprite 6
 +
 
 +
$0752 - Y position for sprite 7
 +
 
 +
$0753 - X position for sprite 8
 +
 
 +
$0754 - X position for sprite 9
 +
 
 +
$0755 - X position for sprite 10
 +
 
 +
$0756 - X position for sprite 11
 +
 
 +
$0757 - X position for sprite 12
 +
 
 +
 
 +
 
 +
$0770 - Animation frame for sprite 1
 +
 
 +
$0771 - Animation frame for sprite 2
 +
 
 +
$0772 - Animation frame for sprite 3
 +
 
 +
$0773 - Animation frame for sprite 4
 +
 
 +
$0774 - Animation frame for sprite 5
 +
 
 +
$0775 - Animation frame for sprite 6
 +
 
 +
$0776 - Animation frame for sprite 7
 +
 
 +
$0777 - Animation frame for sprite 8
 +
 
 +
$0778 - Animation frame for sprite 9
  
$070A - Number of Apples in inventory as shown
+
$0779 - Animation frame for sprite 10
  
$070B - Number of Bananas in inventory as shown
+
$077A - Animation frame for sprite 11
  
$0714 - Move slowly if 01, not if 00
+
$077B - Animation frame for sprite 12

Revision as of 18:43, 16 April 2006

$0033 - area (Park, Demon's Lair #, Warehouse, etc.)

$0034 - X map screen to display

$0035 - Y map screen to display


$003B - Number of Vials in inventory


$0046 - Number of fruits available to throw

$0047 - Number of fruits currently on screen


$0049 - Current item to use with B Button


$0054 - Y position of character

$0055 - Palette of character

$0056 - Graphic of character

$0057 - Animation of character


$0072 - Current amount of Health left

$0073 - Number of Heart Containers in inventory


$03B0 - $045F - Map layout for current screen


$05FA - Number of keys in inventory


$0651 - Vials in inventory

$0652 - Armor of God in inventory

  0000 0000 - nothing
  0000 0001 - Belt
  0000 0010 - Breast Plate
  0000 0100 - Boots
  0000 1000 - Shield
  0001 0000 - Helmet
  0010 0000 - Sword

$0653 - Special items in inventory

  0000 0000 - nothing
  0000 0001 - Torch
  0000 0010 - Jawbone
  0000 0100 - Raft
  0000 1000 - RailRoad Ticket




$0708 - Spirit points

$0709 - # of Pears in inventory as shown

$070A - # of Apples in inventory as shown

$070B - # of Bananas in intentory as shown


$0714 - In muck if 01, not if 00


$0734 - ID for sprite 1

$0735 - ID for sprite 2

$0736 - ID for sprite 3

$0737 - ID for sprite 4

$0738 - ID for sprite 5

$0739 - ID for sprite 6

$073A - ID for sprite 7

$073B - ID for sprite 8

$073C - ID for sprite 9

$073D - ID for sprite 10

$073E - ID for sprite 11

$073F - ID for sprite 12

$0740 - X position for sprite 1

$0741 - X position for sprite 2

$0742 - X position for sprite 3

$0743 - X position for sprite 4

$0744 - X position for sprite 5

$0745 - X position for sprite 6

$0746 - X position for sprite 7

$0747 - X position for sprite 8

$0748 - X position for sprite 9

$0749 - X position for sprite 10

$074A - X position for sprite 11

$074B - X position for sprite 12

$074C - Y position for sprite 1

$074D - Y position for sprite 2

$074E - Y position for sprite 3

$074F - Y position for sprite 4

$0750 - Y position for sprite 5

$0751 - Y position for sprite 6

$0752 - Y position for sprite 7

$0753 - X position for sprite 8

$0754 - X position for sprite 9

$0755 - X position for sprite 10

$0756 - X position for sprite 11

$0757 - X position for sprite 12


$0770 - Animation frame for sprite 1

$0771 - Animation frame for sprite 2

$0772 - Animation frame for sprite 3

$0773 - Animation frame for sprite 4

$0774 - Animation frame for sprite 5

$0775 - Animation frame for sprite 6

$0776 - Animation frame for sprite 7

$0777 - Animation frame for sprite 8

$0778 - Animation frame for sprite 9

$0779 - Animation frame for sprite 10

$077A - Animation frame for sprite 11

$077B - Animation frame for sprite 12