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  • 0x01C1A5|$07:$8195:20 B2 81 JSR $81B2 ; probably this displays the prologue 0x01C1B9|$07:$81A9:8D D5 05 STA $05D5 ; NPC #$13 Y-pos
    93 KB (14,029 words) - 14:55, 7 July 2019
  • ...Control Code '''0xD0''' is used to switch to Katakana Mode for the rest of the current line or until '''0xD1''' (Switch to Hiragana Mode) is used.<br/>Kat An uncompressed Kanji font lies in all versions of the game. Kanji is written using control codes '''0x80XX''', '''0x81XX''' and '
    29 KB (4,342 words) - 14:33, 9 July 2019
  • Note: You can use the the CCScript scripting language included with CoilSnake instead of these hex va 1501= in the
    9 KB (1,503 words) - 16:25, 19 August 2019
  • 21=the 35=e t
    1 KB (345 words) - 00:07, 15 June 2016
  • {{TBL|game=Flintstones, The - Rescue of Dino and Hoppy}} The Fintstones - Rescue of Dino and Hoppy is an nes game made by Taito, there w
    2 KB (394 words) - 07:55, 20 February 2020
  • {{TBL|game=Flintstones, The - The Surprise at Dinosaur Peak}} The Fintstones - The Surprise at Dinosaur Peak is an nes game made by Taito, there was no tbl av
    2 KB (388 words) - 16:11, 28 March 2020
  • Everything in the 2 bytes row, except for the characters' names (1000 and so), are only used to build up menus. C7=E
    3 KB (520 words) - 23:02, 23 September 2019
  • The following is a Thingy32 formatted table. ...table with the standard ASCII character set. They have been represented by the "^" character.
    2 KB (374 words) - 13:36, 6 June 2016