Snake Rattle N Roll:ROM map

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Revision as of 00:22, 31 July 2007 by Ice Ranger (talk | contribs) (added some PPU and music pointers(?))
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0x0002B7 - Number of lives when beginning

0x0002CC - First level to begin (subtract 2 for the actual level number)

0x000EC0 - Number of lives when continuing

0x001E5B - Warp for the Rocket in Level 1

  • other values work, but the number is glitched
00 - Level 3
02 - Level 5
05 - Level 8

0x00395E - Beginning of sprite mappings

0x004165 - Time that reversed controls lasts

0x00416C - Time that wind-up key lasts

0x0041C5 - Time that invincibility lasts

0x005E62 - 0x005E71 - Stage 5, 8 music pointers

0x0063D0 - 0x00073CF - Level Data

  • (Level 9 and 10 stored as well)
0x0063D0 - 0x00640F - Row 1
0x006410 - 0x00644F - Row 2
0x006450 - 0x00648F - Row 3
0x006490 - 0x0064CF - Row 4
0x0064D0 - 0x00650F - Row 5
0x006510 - 0x00654F - Row 6
0x006550 - 0x00658F - Row 7
0x006590 - 0x0065CF - Row 8
0x0065D0 - 0x00660F - Row 9
0x006610 - 0x00664F - Row 10
0x006650 - 0x00668F - Row 11
0x006690 - 0x0066CF - Row 12
0x0066D0 - 0x00670F - Row 13
0x006710 - 0x00674F - Row 14
0x006750 - 0x00678F - Row 15
0x006790 - 0x0067CF - Row 16
0x0067D0 - 0x00680F - Row 17
0x006810 - 0x00684F - Row 18
0x006850 - 0x00688F - Row 19
0x006890 - 0x0068CF - Row 20
0x0068D0 - 0x00690F - Row 21
0x006910 - 0x00694F - Row 22
0x006950 - 0x00698F - Row 23
0x006990 - 0x0069CF - Row 24
0x0069D0 - 0x006A0F - Row 25
0x006A10 - 0x006A4F - Row 26
0x006A50 - 0x006A8F - Row 27
0x006A90 - 0x006ACF - Row 28
0x006AD0 - 0x006B0F - Row 29
0x006B10 - 0x006B4F - Row 30
0x006B50 - 0x006B8F - Row 31
0x006B90 - 0x006BCF - Row 32
0x006BD0 - 0x006C0F - Row 33
0x006C10 - 0x006C4F - Row 34
0x006C50 - 0x006C8F - Row 35
0x006C90 - 0x006CCF - Row 36
0x006CD0 - 0x006D0F - Row 37
0x006D10 - 0x006D4F - Row 38
0x006D50 - 0x006D8F - Row 39
0x006D90 - 0x006DCF - Row 40
0x006DD0 - 0x006E0F - Row 41
0x006E10 - 0x006E4F - Row 42
0x006E50 - 0x006E8F - Row 43
0x006E90 - 0x006ECF - Row 44
0x006ED0 - 0x006F0F - Row 45
0x006F10 - 0x006F4F - Row 46
0x006F50 - 0x006F8F - Row 47
0x006F90 - 0x006FCF - Row 48
0x006FD0 - 0x00700F - Row 49
0x007010 - 0x00704F - Row 50
0x007050 - 0x00708F - Row 51
0x007090 - 0x0070CF - Row 52
0x0070D0 - 0x00710F - Row 53
0x007110 - 0x00714F - Row 54
0x007150 - 0x00718F - Row 55
0x007190 - 0x0071CF - Row 56
0x0071D0 - 0x00720F - Row 57
0x007210 - 0x00724F - Row 58
0x007250 - 0x00728F - Row 59
0x007290 - 0x0072CF - Row 60
0x0072D0 - 0x00730F - Row 61
0x007310 - 0x00734F - Row 62
0x007350 - 0x00738F - Row 63
0x007390 - 0x0073CF - Row 64

0x007C2F - 0x007C32 - PPU data for left digit of timer 0x007C33 - 0x007C36 - PPU data for right digit of timer 0x007C37 - 0x007C3A - PPU data for number of lives of player 1 0x007C3B - 0x007C3E - PPU data for left side of player 1 icon 0x007C3F - 0x007C42 - PPU data for right side of player 1 icon 0x007C43 - 0x007C46 - PPU data for number of lives of player 2 0x007C47 - 0x007C4A - PPU data for right side of player 2 icon 0x007C4B - 0x007C4E - PPU data for left side of player 2 icon