Scooby-Doo Mystery (Genesis):ROM map

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Graphics

0x0004B8 to 0x00068F (01D7) = Letter Graphics (unused)                      (1BPP)
0x030F16 to 0x031AF5 (0BDF) = Letter Graphics                               (4BPP MSX/MD/WSC)
0x023740 to 0x0278BF (417F) = Copyright screen Graphics                     (4BPP MSX/MD/WSC)
0x02B0DA to 0x02EF59 (3E7F) = Scooby and Shaggy Graphics                    (4BPP MSX/MD/WSC)

Text

0x000100 to 0x00018E (008E) = Some Copyright text (unused)                  (Legacy ASCII)
0x008A90 to 0x008AA0 (0006) = "Limbo" (debug text)                          (Legacy ASCII)
0x008AA2 to 0x008AB2 (0011) = "Player Inventory" (debug text)               (Legacy ASCII)

0x02FE50 to 0x02FE56 (0007) = "Shaggy"                                      (Legacy ASCII)
0x02FE57 to 0x02FE5D (0007) = "Scooby"                                      (Legacy ASCII)
0x02FE5E to 0x------ (0001) = 00                                            (Legacy ASCII)
0x02FE5F to 0x02FE9E (003F) = Commands (pull, take, open, use, give, etc.)  (Legacy ASCII)
0x02FECC to 0x02FFF3 (0127) = Bad command dialogue and other commands       (Legacy ASCII)
0x02FFF4 to 0x030013 (001f) = Empty space (20)

0x14199D to 0x145EB0 (4513) = A lot of text Part 1                          (Legacy ASCII)
0x1AF330 to 0x1B3500 (41D0) = A lot of text Part 2                          (Legacy ASCII)
0x1F7080 to 0x1F7490 (0410) = Sound test text                               (Legacy ASCII)
0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order

Miscellaneous

0x00C3F0 to 0x00D3EF (0FFF) = Unknown
0x1F74E9 to 0x1FFFF0 (8B07) = Empty space filled with FF


Internal Data for Scooby-Doo Mystery (Genesis)

ROM MapRAM MapText TableNotesTutorials