Difference between revisions of "Scooby-Doo Mystery (Genesis):ROM map"

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==Graphics==
 
==Graphics==
 
<pre>
 
<pre>
0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
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0x004B8 to 0x0068F (01D7) = Letter Graphics (unused) (1BPP)
 
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
 
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
 
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
 
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)

Revision as of 14:17, 29 June 2016

Graphics

0x004B8 to 0x0068F (01D7) = Letter Graphics (unused) (1BPP)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)


Internal Data for Scooby-Doo Mystery (Genesis)

ROM MapRAM MapText TableNotesTutorials