Difference between revisions of "Scooby-Doo Mystery (Genesis):ROM map"

From Data Crystal
Jump to: navigation, search
m
Line 4: Line 4:
 
0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
 
0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
 
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
 
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Titlescreen Graphics (4BPP MSX/MD/WSC)
+
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
 
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
 
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
 
</pre>
 
</pre>
  
 
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}
 
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}

Revision as of 14:08, 29 June 2016

Graphics

0x004B8 to 0x0068F (01D7) = Letter Graphics (1BPP)
0x30F16 to 0x31AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC)
0x23740 to 0x278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC)
0x2B0DA to 0x2EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)


Internal Data for Scooby-Doo Mystery (Genesis)

ROM MapRAM MapText TableNotesTutorials