Nayuta no Kiseki:ROM map
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data.lst: Data Index File
Data index file common to Falcom PSP games. Always located in user root, which is ROOT\PSP_GAME\USRDIR.
0x0: WORD file size (own size)
0x4...0x400: Extension strings. Four-byte entries with up to three characters and padded with nulls.
0x400...EOF: 16-byte directory entries.
0x0...0x8: File or folder name. If necessary, padded to 8 bytes with nulls. For user root, this value is 8 null bytes.
0x8...0xC: For file entries, this is file size. For folder entries, this is number of sub-objects (files and subfolders), not including self.
0xC...0xF: For file entries, specifies LBA. WORD, but the most significant byte is assumed to be 00 and omitted. Zero for folder entries.
0xF...0x10: For file entries, specifies extension as an index into the extension strings table in the header. Zero for folder entries.
Archive file format common to Falcom PSP games.
0x0...0x10: WORD number of files in archive. This WORD is repeated four times.
0x20 byte entries for each file within archive.
0x0...0x10: Filename in 8.3 format (name.ext), padded with nulls.
0x10...0x14: WORD Offset within archive.
0x14...0x18: WORD. For archived files, file size. For compressed files, compressed size.
0x18...0x1C: WORD. For archived files, zero. For compressed files, decompressed size.
0x1C...0x20: WORD. Always zero.
Compressed files are compressed using FALCOM3.
|Internal Data for Nayuta no Kiseki|