Mega Man V: Object ID

From Data Crystal
Revision as of 22:33, 23 September 2019 by FCandChill (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Object ID defines part of the constellation of data used to set up Object Memory for a level's enemies and their sprites. When an object is initialized (when an enemy or item becomes visible on the side of the screen), the Object ID is used as index to load from tables and write to Object Memory. Tables used in hit-detection events also uses Object ID for index. Most of those are Vulnerability tables.

List of Object ID's