MOTHER 3:ROM map

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Revision as of 20:08, 14 July 2013 by JeffMan (talk | contribs) (Primary data bank)
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ROM file addressing is used. For GBA addressing, add 0x8000000.

Primary engine

  • 0000000-00000BF (00000C0) = ROM header
  • 00000C0-00C179F (00C16E0) = Code
  • 00C17A0-00C6B63 (00053C4) = Unclassified data

Primary data bank

  • 00C6B64-00C6D61 (00001FE) = Enemy guide (for the Battle Memory)
  • 00C6D62-00C7FE7 (0001286) = Unclassified data
  • 00C7FE8-00C9BE7 (0001C00) = Gameboy Player logo
  • 00C9BE8-00CC82F (0002C48) = Unclassified data
  • 00CC830-00CC897 (0000068) = Lucas' level-up PSI table
  • 00CC898-00CCAB7 (0000220) = Unclassified data
  • 00CCAB8-00CCB2B (0000074) = Kumatora's level-up PSI table
  • 00CCB2C-00CD927 (0000DFC) = Unclassified data
  • 00CD928-00CF227 (0001900) = Level-up experience table
  • 00CF228-00D0D27 (0001B00) = Unclassified data
  • 00D0D28-00D9D27 (0009000) = Enemy data
  • 00D9D28-00E1707 (00079E0) = Battle actions table
  • 00E1708-00E1907 (0000200) = Unclassified data
  • 00E1908-00E5107 (0003800) = PSI data
  • 00E5108-00EBD07 (0006C00) = Item data
  • 00EBD08-00EC577 (0000870) = [[MOTHER_3:Shop_data|Shop data]
  • 00EC578-00ECD3F (00007C8) = Unclassified data
  • 00ECD40-00ED93F (0000C00) = Music player table
  • 00ED940-0112EA7 (0025568) = Unclassified data

Music and sound banks

  • 0CDB0B4-0CDB397 (00002E4) = Unclassified data
  • 0CDB398-0CDB457 (00000C0) = Powers of 10 in IEEE-754 double-precision floating point format with words swapped
  • 0CDB458-0CDB9F7 (00005A0) = Unclassified data

Text and font banks

Map banks

  • 0D2E1D8-0D34F43 (0006D6C) = Info table
  • 0D34F44-0D3B4DF (000659C) = Graphics/palette info table
  • 0D3B4E0-0F3C343 (0200E64) = Graphics
  • 0F3C344-0F9003B (0053CF8) = Palettes
  • 0F9003C-104D9CB (00BD990) = Tilesets
  • 104D9CC-111DEB3 (00D04E8) = Tile data
  • 111DEB4-112C38F (000E4DC) = Mystery table (2000 entries)
  • 112C390-1132B57 (00067C8) = Mystery table (1000 entries)
  • 1132B58-1165C0F (00330B8) = Mystery table (5000 entries)
  • 1165C10-116CB07 (0006EF8) = Unclassified data
  • 116CB08-118177B (0014C74) = Mystery table (1000 entries)
  • 118177C-1198C0F (0017494) = Text-related table (256 entries)
  • 1198C10-136A6F3 (01D1AE4) = Text-related table (2002 entries)
  • 136A6F4-1433D7B (00C9688) = Main text

Sprite banks

Miscellaneous graphics and data

  • 1B0CA54-1B18307 (000B8B4) = Battle swirls
  • 1B18308-1B8FC5B (0077954) = Town maps
  • 1B8FC5C-1BC263F (00329E4) = Unclassified data
  • 1BC2640-1BCDC3F (000B600) = Menu text
  • 1BCDC40-1BCDD8B (000014C) = Unclassified data
  • 1BCDD8C-1C5FCCB (0091F40) = Title screen graphics
  • 1C5FCCC-1C5FD2B (0000060) = Unclassified data
  • 1C5FD2C-1C8DE97 (002E16C) = Mystery graphics
  • 1C8DE98-1C8F36B (00014D4) = Mystery table (5 entries)
  • 1C8F36C-1C8F38F (0000024) = Unclassified data
  • 1C8F390-1C908DF (0001550) = Music titles
  • 1C908E0-1C9095F (0000080) = Unclassified data
  • 1C90960-1D0BC9B (007B33C) = Battle sprites (graphics, palettes and info)
  • 1D0BC9C-1D1EFBF (0013324) = Battle background data table
  • 1D1EFC0-1D1FB27 (0000B68) = Battle background entry table
  • 1D1FB28-1E40157 (0120630) = Battle backgrounds
  • 1E40158-1E45C1B (0005AC4) = Battle animations entry table
  • 1E45C1C-1F4479B (00FEB80) = Battle animations
  • 1F4479C-1F86007 (004186C) = Unclassified data
  • 1F86008-1FDFFFF (0059FF8) = Blank
  • 1FE0000-1FFFFFF (0020000) = Unclassified data